Here is some information about the items in the index for the Divinoscam 3 event !
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.
Executioner Verdict Sword’s Soul
Activation : 4 sec
Cooldown : 8 sec
Tier Throne 11 : B
Video
Once in a while, the unit tears the armor of all enemy units. When an enemy’s armor is torn, the affected unit takes XXX1 pure damage and has their physical armor reduced by XXX2 % for XXX3 sec. Stacks up to XXX4 time. Each of these enemy units also receives XXX5 physical damage for XXX6 sec. Each of the affected units also has a XXX7 % chance to be additionally stunned for XXX8 sec.
Crusher of Will Axe’s Soul
Activation : 6 sec
Cooldown : 4 sec
Tier Throne 11 : B
Video
Every XXX1 attacks, the soul’s owner throws an axe at a random enemy unit. The axe deals pure damage equal to XXX2 % of the soul owner’s max health, and injures the target. The injured unit’s max health is reduced by XXX3 % while the injury is in effect (it can last until the end of the battle). Only one injury effect can be applied to an enemy. Every XXX4 sec., the unit tries to remove injury from itself. This attempt has a XXX5 % chance to succeed, in which case the effect is completely removed; if removing injury fails, the unit is stunned for XXX6 sec.
Indomitable Spirit Plate Mail’s Soul
Activation : 4 sec
Cooldown : 10 sec
Tier Throne 11 : A
Video
Once in a while, upon receiving a negative effect, the unit removes XXX1 random negative effects from self, and becomes immune to negative effects for XXX2 sec.
Breath of Life Orb’s Soul
Activation : 5 sec
Cooldown : 8 sec
Tier Throne 11 : B
Video
Once in a while, the unit launches a healing orb at a random allied unit. The orb bounces up to XXX1 times. With every hit, the orb applies improved restoration. It removes XXX2 random negative effects from the targets, and they restore XXX3 % health. It increases all their stats by XXX4 % for XXX5 sec.
Winter Dream Scepter’s Soul
Activation : 4 sec
Cooldown : 9 sec
Tier Throne 11 : A
Video
For the duration of the battle, incoming damage against all frozen enemy units is increased by XXX1 %.
Once in a while, the unit freezes XXX2 random enemy units for XXX3 sec. For the duration, the frozen units are unable to move or attack, and the cooldown time of their gear and artifact abilities is increased by XXX4 sec. These enemy units also receive XXX5 magic damage.
Thread of Life Outfit’s Soul
Activation : 3 sec
Cooldown : 3 sec
Tier Throne 11 : S
Video
For the duration of the battle, the soul’s owner and all allied mages take XXX1 % less physical damage.
Once every XXX2 sec, the unit restores XXX3 % health to itself and the allied unit with the lowest current health.
Deepest Scar Crossbow’s Soul
Activation : Every 3 Attacks
Cooldown : Every 3 Attacks
Tier Throne 11 : A
Video
After every XXX1 attacks, the soul’s owner fires arrows at XXX2 random enemy units. Arrows deal XXX3 physical damage and decrease the incoming and outgoing healing of the targets by XXX4 % for XXX5 sec.
The damage from arrows pierces XXX6 % of the target’s armor..
Rune of Authority
Tier Throne 11 : Mage or Archer
Tank
Activation : 5 sec
Cooldown : 8 sec
Video
Once in a while, the unit stuns the attack target and all enemy units in a small radius around it for XXX1 sec. Armor is also removed from these units. The targets lose XXX2 % of their armor stats, and become unable to use armor abilities for XXX3 sec.
Mage
Activation : Only Mages – 4 sec
Cooldown : Only Mages – 8 sec
Video
Once in a while, the unit puts a mark upon XXX1 of the opponent’s mages for XXX2 sec. Whenever these units use a weapon, armor, artifact, ring, amulet or totem ability while the mark is active, the units receive XXX3 magic damage, and pure damage equal to XXX4 % of their spell power. Their max health and magic armor are reduced by XXX5 % for XXX6 sec as well. Stacks up to XXX7 times. The mark effects trigger at most once per XXX8 sec.
Archer
Activation : 3 sec
Cooldown : 8 sec
Video
Once in a while for XXX1 sec, the unit fires arrows at XXX2 random enemy units every second. When the arrows hit, they deal physical damage equal to XXX3 % of the rune owner’s attack, and increase the cooldown time of all of the targets’ abilities by XXX4 sec.
