Substance Effect

We’re going to talk about the effects of substances that are incremented on ancient sets.

Tank Set

:OM_Sword: Weapon

:Red: Substance of Chaos

Once in a while, the unit’s damage is increased by (2850) % for 5 sec.

:Purple: Substance of Harmony

Once in a while, the unit throws a spear at the farthest enemy, dealing pure damage equal to (615) % of the target’s max health. Also, the target and 2 enemies closest to the target lose their balance for 5 sec. During this time, they cannot dodge or make critical attacks.

:Yellow: Substance of Greatness

When dealing damage with an attack, the unit has a (1835) % chance to remove a random negative effect.

:iconSoulWeaponSword: Soul Weapon

:Red: Substance of Chaos

Once in a while, when attacking, the unit deals additional physical damage equal to (160250) % of the unit’s physical armor.

:Purple: Substance of Harmony

When attacked, the unit has a 60 % chance to reduce the target’s physical armor by (110) % for 8 sec. Up to 5 effects.

:Yellow: Substance of Greatness

Once in a while, the unit restores health equal to (135200) % of their damage.

:OM_Tank: Armor

:Red: Substance of Chaos

When taking damage, the unit has a 33 % chance to deal physical damage equal to (110) % of their max health to all nearby enemies.

:Purple: Substance of Harmony

Once in a while, the physical armor of 3 nearby allies is increased by (2350) % of the armor wearer for 5 sec.

:Yellow: Substance of Greatness

Once in a while, the physical armor of the unit and all allies in a small radius around them is increased by (2350) % for 5 sec.

:iconSoulArmorWarrior: Soul Armor

:Red: Substance of Chaos

Once in a while, all enemy archers take physical damage equal to (160250) % of the unit’s physical armor.

:Purple: Substance of Harmony

Once in a while, when the unit takes damage from enemy archers, the damage of all enemy archers is reduced by (3050) % for 5 sec.

:Yellow: Substance of Greatness

When taking damage, the unit has a (1120) % chance to block that damage.

:OM_Ring: Ring

:Red: Substance of Chaos

Once in a while, all enemies in a small radius around the unit take physical damage equal to (1630) % of the unit’s max health.

:Purple: Substance of Harmony

Once in a while, the pierce of all enemies is reduced by (2050) % for 5 sec.

:Yellow: Substance of Greatness

If the unit’s current health drops lower than 75 %, they take (1125) % less damage.

:OM_Amulet: Amulet

:Red: Substance of Chaos

Once in a while, the unit deals physical damage equal to (185250) % of the unit’s physical armor to all enemies in a small radius around them. Also, all affected units take pure damage equal to (615) % of their max health for 5 sec.

:Purple: Substance of Harmony

The unit and all allies around them take (1120) % less damage for the duration of the battle.

:Yellow: Substance of Greatness

One of the following effects is triggered depending on the unit’s current health :
75 % or less health – Increases physical and magic armor by (725) %.
50 % or less health – Increases physical and magic armor by (2350) %.
25 % or less health – Increases physical and magic armor by (1560) %.
Also, the unit restore 2 % of their max health per second.

Mage Set

:Frogus_Orb: Weapon

:Red: Substance of Chaos

When using a weapon’s ability, the unit’s spell power is increased by (725) % for 10 sec. Up to 4 effects. Can only trigger once every 3 sec.

:Purple: Substance of Harmony

Once in a while, the unit steals (110) % spell power from the enemy with the highest spell power for 8 sec. Up to 4 effects.

:Yellow: Substance of Greatness

When using the weapon’s ability, the unit steals 5 % max health from all enemies for (1,95) sec. Up to 4 effects. Can trigger only once per 3 sec.

:iconSoulWeaponOrb: Soul Weapon

:Red: Substance of Chaos

When attacked, the unit has a 50 % chance to fire a lightning bolt at a random enemy that bounces to 3 enemies. The lightning deals (33 600100 000) (+Spell Power bonus) magic damage. Can only trigger once every 2 sec.

:Purple: Substance of Harmony

Once in a while, the unit sets a random enemy on fire. The burning enemy takes (67 200200 000) (+Spell Power bonus) magic damage and has their healing rate reduced by 65 % for 3 sec.

:Yellow: Substance of Greatness

Once in a while, the unit restores (1425) % of their max health and heals a random ally for the same amount.

:Frogus_Mage: Armor

:Red: Substance of Chaos

Once in a while, the unit deals magic damage equal to (164200) % of their spell power to all enemies.

:Purple: Substance of Harmony

Once in a while, the unit’s spell power increases by (835) % until the unit uses a weapon’s ability.

:Yellow: Substance of Greatness

Once in a while, the unit restores health to himself and all allies equal to (1625) % of their max health and increases their damage by (2130) % for 5 sec.

:iconSoulArmorMage: Soul Armor

:Red: Substance of Chaos

Once in a while, the unit launches a fireball at a random enemy, dealing (84 000250 000) (+Spell Power bonus) damage.

:Purple: Substance of Harmony

Once in a while, ages a random enemy mage. They have their max health reduced by (425) %, spell power by (425) %, and damage by (1425) % for 3 sec.

:Yellow: Substance of Greatness

Once in a while, when taking physical damage, the unit gains a shield that absorbs (2850) % physical damage for 5 sec.

:Frogus_Ring: Ring

:Red: Substance of Chaos

Once in a while, 3 random enemies explode and take (50 400150 000) (+Spell Power bonus) magic damage. If the enemy’s health drops below 30 %, they explode again.

:Purple: Substance of Harmony

Once in a while, the unit becomes immune to burning for 5 sec. During this time, the unit launches a fireball at a random enemy every second. The fireball deals (26 90080 000) (+Spell Power bonus) magic damage and has a 60 % chance to the target on fire. The burning enemy takes (26 90080 000) (+Spell Power bonus) magic damage and their healing rate reduced by 35 % for 3 sec.

:Yellow: Substance of Greatness

Once in a while, when using the ring’s ability, the unit launches a fireball at a random enemy. The fireball deals (67 200200 000) (+Spell Power bonus) magic damage. Also, the ring-wearer gains a shield that absorbs damage equal to the damage dealt by the ability. The shield blocks any type of damage and lasts for 8 sec.

:Frogus_Amulet: Amulet

:Red: Substance of Chaos

Once in a while, the unit deals magic damage equal to (110) % of the target’s max health and (50 400150 000) (+Spell Power bonus) magic damage to a random enemy. The unit also gains a shield that absorbs damage equal to the damage dealt by the ability. The shield blocks magic damage and lasts for 7 sec.

:Purple: Substance of Harmony

Depending on the unit’s current health, their spell power increases. Max increase : (33 600100 000).

:Yellow: Substance of Greatness

Once in a while, the unit cannot be affected by any negative effects for (3,15) sec.

Archer Set

:Katrice_Bow: Weapon

:Red: Substance of Chaos

The unit’s attacks deal additional physical damage equal to (110) % of the target’s max health.

:Purple: Substance of Harmony

Once in a while, the target of the attack is injured. That enemy’s max health is reduced by (1625) % while the injury is in effect (it can last until the battle ends).
Only one injury effect can be applied to an enemy. Every 5 sec, the unit attempts to remove the injury from themself. They have a 40 % chance of succeeding, in which case the effect is removed completely. If the attempt fails, the unit is stunned for (1,32) sec. If the target is already injured, they take (50 400150 000) physical damage and are stunned for (1,32) sec instead.

:Yellow: Substance of Greatness

A unit’s attacks steals (110) % the target’s physical armor for 8 sec. Up to 5 effects.

:iconSoulWeaponBow: Soul Weapon

:Red: Substance of Chaos

Once in a while, deals (33 600100 000) physical damage to the target and applies a mark of death on it. When an enemy has 5 marks, deals (168 000500 000) physical damage to the target and removes all marks.

:Purple: Substance of Harmony

When landing a critical hit, has a (5075) % to remove a random positive effect from the target.

:Yellow: Substance of Greatness

The unit restores health equal to (1425) % of the damage dealt.

:Katrice_Archer: Armor

:Red: Substance of Chaos

One of the following effects is triggered depending on the unit’s current health :
75 % or less health – Deal (110) % more damage.
50 % or less health – Deal (1120) % more damage.
25 % or less health – Deal (3140) % more damage.

:Purple: Substance of Harmony

When attacking, the unit has a 50 % chance to steal (110) % damage from their target for 8 sec. Up to 5 effects.

:Yellow: Substance of Greatness

The max health of the unit is increased by (220) % for the duration of the battle. Once in a while, the unit gains a shield that absorbs damage equal to (2635) % of the unit’s max health for 5 sec. The shield blocks damage of any type.

:iconSoulArmorRanger: Soul Armor

:Red: Substance of Chaos

Once in a while, when the unit drops below (1425) % health, increases the unit’s damage by (95150) % for 8 sec.

:Purple: Substance of Harmony

Once in a while, the damage of the enemy with the greatest damage is reduced by (1120) % for 7 sec. Up to 3 effects.

:Yellow: Substance of Greatness

Once in a while, when the unit drops below (1425) % health, removes all negative effects.

:Katrice_Ring: Ring

:Red: Substance of Chaos

Every 2 seconds, the unit takes an additional shot at a random enemy, dealing (110150) % of the unit’s damage.

:Purple: Substance of Harmony

The shot has a 40 % chance to reduce the max health of the target by (110) % for 5 sec. Up to 3 effects.

:Yellow: Substance of Greatness

Once in a while, the unit steals (1625) % physical armor from 3 nearest enemies for 8 sec.

:Katrice_Amulet: Amulet

:Red: Substance of Chaos

Once in a while, the unit gains a shield that absorbs (1625) % damage of any type for 5 sec. When an enemy deals damage to the shield, they take (50 400150 000) damage. Can only trigger once every 1 sec.

:Purple: Substance of Harmony

Once in a while, 3 random enemies have the cooldown time of their weapoin’s abilities increased by (1,95) sec.

:Yellow: Substance of Greatness

Once in a while, the unit’s dodge is increased by (49100) % for 8 sec. When the unit dodges an attack, they gain a shield that absorbs damage equal to (615) % of the unit’s max health. The shield absorbs damage of any type and lasts for 5 sec. Up to 3 effects.

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