We’re going to talk about the effects of substances that are incremented on ancient sets.
Tank Set
Weapon
Substance of Chaos
Once in a while, the unit’s damage is increased by (28 – 50) % for 5 sec.
Substance of Harmony
Once in a while, the unit throws a spear at the farthest enemy, dealing pure damage equal to (6 – 15) % of the target’s max health. Also, the target and 2 enemies closest to the target lose their balance for 5 sec. During this time, they cannot dodge or make critical attacks.
Substance of Greatness
When dealing damage with an attack, the unit has a (18 – 35) % chance to remove a random negative effect.
Soul Weapon
Substance of Chaos
Once in a while, when attacking, the unit deals additional physical damage equal to (160 – 250) % of the unit’s physical armor.
Substance of Harmony
When attacked, the unit has a 60 % chance to reduce the target’s physical armor by (1 – 10) % for 8 sec. Up to 5 effects.
Substance of Greatness
Once in a while, the unit restores health equal to (135 – 200) % of their damage.
Armor
Substance of Chaos
When taking damage, the unit has a 33 % chance to deal physical damage equal to (1 – 10) % of their max health to all nearby enemies.
Substance of Harmony
Once in a while, the physical armor of 3 nearby allies is increased by (23 – 50) % of the armor wearer for 5 sec.
Substance of Greatness
Once in a while, the physical armor of the unit and all allies in a small radius around them is increased by (23 – 50) % for 5 sec.
Soul Armor
Substance of Chaos
Once in a while, all enemy archers take physical damage equal to (160 – 250) % of the unit’s physical armor.
Substance of Harmony
Once in a while, when the unit takes damage from enemy archers, the damage of all enemy archers is reduced by (30 – 50) % for 5 sec.
Substance of Greatness
When taking damage, the unit has a (11 – 20) % chance to block that damage.
Ring
Substance of Chaos
Once in a while, all enemies in a small radius around the unit take physical damage equal to (16 – 30) % of the unit’s max health.
Substance of Harmony
Once in a while, the pierce of all enemies is reduced by (20 – 50) % for 5 sec.
Substance of Greatness
If the unit’s current health drops lower than 75 %, they take (11 – 25) % less damage.
Amulet
Substance of Chaos
Once in a while, the unit deals physical damage equal to (185 – 250) % of the unit’s physical armor to all enemies in a small radius around them. Also, all affected units take pure damage equal to (6 – 15) % of their max health for 5 sec.
Substance of Harmony
The unit and all allies around them take (11 – 20) % less damage for the duration of the battle.
Substance of Greatness
One of the following effects is triggered depending on the unit’s current health :
–75 % or less health – Increases physical and magic armor by (7 – 25) %.
–50 % or less health – Increases physical and magic armor by (23 – 50) %.
–25 % or less health – Increases physical and magic armor by (15 – 60) %.
Also, the unit restore 2 % of their max health per second.
Mage Set
Weapon
Substance of Chaos
When using a weapon’s ability, the unit’s spell power is increased by (7 – 25) % for 10 sec. Up to 4 effects. Can only trigger once every 3 sec.
Substance of Harmony
Once in a while, the unit steals (1 – 10) % spell power from the enemy with the highest spell power for 8 sec. Up to 4 effects.
Substance of Greatness
When using the weapon’s ability, the unit steals 5 % max health from all enemies for (1,9 – 5) sec. Up to 4 effects. Can trigger only once per 3 sec.
Soul Weapon
Substance of Chaos
When attacked, the unit has a 50 % chance to fire a lightning bolt at a random enemy that bounces to 3 enemies. The lightning deals (33 600 – 100 000) (+Spell Power bonus) magic damage. Can only trigger once every 2 sec.
Substance of Harmony
Once in a while, the unit sets a random enemy on fire. The burning enemy takes (67 200 – 200 000) (+Spell Power bonus) magic damage and has their healing rate reduced by 65 % for 3 sec.
Substance of Greatness
Once in a while, the unit restores (14 – 25) % of their max health and heals a random ally for the same amount.
Armor
Substance of Chaos
Once in a while, the unit deals magic damage equal to (164 – 200) % of their spell power to all enemies.
Substance of Harmony
Once in a while, the unit’s spell power increases by (8 – 35) % until the unit uses a weapon’s ability.
Substance of Greatness
Once in a while, the unit restores health to himself and all allies equal to (16 – 25) % of their max health and increases their damage by (21 – 30) % for 5 sec.
Soul Armor
Substance of Chaos
Once in a while, the unit launches a fireball at a random enemy, dealing (84 000 – 250 000) (+Spell Power bonus) damage.
Substance of Harmony
Once in a while, ages a random enemy mage. They have their max health reduced by (4 – 25) %, spell power by (4 – 25) %, and damage by (14 – 25) % for 3 sec.
Substance of Greatness
Once in a while, when taking physical damage, the unit gains a shield that absorbs (28 – 50) % physical damage for 5 sec.
Ring
Substance of Chaos
Once in a while, 3 random enemies explode and take (50 400 – 150 000) (+Spell Power bonus) magic damage. If the enemy’s health drops below 30 %, they explode again.
Substance of Harmony
Once in a while, the unit becomes immune to burning for 5 sec. During this time, the unit launches a fireball at a random enemy every second. The fireball deals (26 900 – 80 000) (+Spell Power bonus) magic damage and has a 60 % chance to the target on fire. The burning enemy takes (26 900 – 80 000) (+Spell Power bonus) magic damage and their healing rate reduced by 35 % for 3 sec.
Substance of Greatness
Once in a while, when using the ring’s ability, the unit launches a fireball at a random enemy. The fireball deals (67 200 – 200 000) (+Spell Power bonus) magic damage. Also, the ring-wearer gains a shield that absorbs damage equal to the damage dealt by the ability. The shield blocks any type of damage and lasts for 8 sec.
Amulet
Substance of Chaos
Once in a while, the unit deals magic damage equal to (1 – 10) % of the target’s max health and (50 400 – 150 000) (+Spell Power bonus) magic damage to a random enemy. The unit also gains a shield that absorbs damage equal to the damage dealt by the ability. The shield blocks magic damage and lasts for 7 sec.
Substance of Harmony
Depending on the unit’s current health, their spell power increases. Max increase : (33 600 – 100 000).
Substance of Greatness
Once in a while, the unit cannot be affected by any negative effects for (3,1 – 5) sec.
Archer Set
Weapon
Substance of Chaos
The unit’s attacks deal additional physical damage equal to (1 – 10) % of the target’s max health.
Substance of Harmony
Once in a while, the target of the attack is injured. That enemy’s max health is reduced by (16 – 25) % while the injury is in effect (it can last until the battle ends).
Only one injury effect can be applied to an enemy. Every 5 sec, the unit attempts to remove the injury from themself. They have a 40 % chance of succeeding, in which case the effect is removed completely. If the attempt fails, the unit is stunned for (1,3 – 2) sec. If the target is already injured, they take (50 400 – 150 000) physical damage and are stunned for (1,3 – 2) sec instead.
Substance of Greatness
A unit’s attacks steals (1 – 10) % the target’s physical armor for 8 sec. Up to 5 effects.
Soul Weapon
Substance of Chaos
Once in a while, deals (33 600 – 100 000) physical damage to the target and applies a mark of death on it. When an enemy has 5 marks, deals (168 000 – 500 000) physical damage to the target and removes all marks.
Substance of Harmony
When landing a critical hit, has a (50 – 75) % to remove a random positive effect from the target.
Substance of Greatness
The unit restores health equal to (14 – 25) % of the damage dealt.
Armor
Substance of Chaos
One of the following effects is triggered depending on the unit’s current health :
–75 % or less health – Deal (1 – 10) % more damage.
–50 % or less health – Deal (11 – 20) % more damage.
–25 % or less health – Deal (31 – 40) % more damage.
Substance of Harmony
When attacking, the unit has a 50 % chance to steal (1 – 10) % damage from their target for 8 sec. Up to 5 effects.
Substance of Greatness
The max health of the unit is increased by (2 – 20) % for the duration of the battle. Once in a while, the unit gains a shield that absorbs damage equal to (26 – 35) % of the unit’s max health for 5 sec. The shield blocks damage of any type.
Soul Armor
Substance of Chaos
Once in a while, when the unit drops below (14 – 25) % health, increases the unit’s damage by (95 – 150) % for 8 sec.
Substance of Harmony
Once in a while, the damage of the enemy with the greatest damage is reduced by (11 – 20) % for 7 sec. Up to 3 effects.
Substance of Greatness
Once in a while, when the unit drops below (14 – 25) % health, removes all negative effects.
Ring
Substance of Chaos
Every 2 seconds, the unit takes an additional shot at a random enemy, dealing (110 – 150) % of the unit’s damage.
Substance of Harmony
The shot has a 40 % chance to reduce the max health of the target by (1 – 10) % for 5 sec. Up to 3 effects.
Substance of Greatness
Once in a while, the unit steals (16 – 25) % physical armor from 3 nearest enemies for 8 sec.
Amulet
Substance of Chaos
Once in a while, the unit gains a shield that absorbs (16 – 25) % damage of any type for 5 sec. When an enemy deals damage to the shield, they take (50 400 – 150 000) damage. Can only trigger once every 1 sec.
Substance of Harmony
Once in a while, 3 random enemies have the cooldown time of their weapoin’s abilities increased by (1,9 – 5) sec.
Substance of Greatness
Once in a while, the unit’s dodge is increased by (49 – 100) % for 8 sec. When the unit dodges an attack, they gain a shield that absorbs damage equal to (6– 15) % of the unit’s max health. The shield absorbs damage of any type and lasts for 5 sec. Up to 3 effects.