Here is some information about the items in the index for the Divinoscam 4 event !
Press the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.
Shield of Justice Elder Totem
Activation : 5 sec
Cooldown : 11 sec
Tier Throne 11 : E
Video
Once in a while, the unit removes all negative effects from self, restores XXX1 % health and gains a shield that blocks XXX2 % damage of any type and exists up to XXX3 sec. When the shield expires or is removed, the unit stuns all enemy units in a large radius around for XXX4 sec, and deals pure damage equal to XXX5 % of the caster’s physical armor.
Caustic Character Elder Totem
Activation : 5 sec
Cooldown : 10 sec
Tier Throne 11 : B
Video
Once in a while, the unit launches acid balls at XXX1 random enemy units. When the balls hit, they explode, dealing XXX2 (+Spell Power Bonus) pure damage to the targets and all enemy units in a small radius around them. This damage ignores shields and damage-reducing effects. All affected enemy units are also covered in acid for XXX3 sec. These enemy units receive XXX4 magic damage for XXX5 sec. The acid corrodes their armor, reducing it by XXX6 % per second for a total of XXX7 sec. When the armor reduction reaches XXX7 %, the effect lasts for another XXX8 sec.
Balance of Power Elder Totem
Activation : 4 sec
Cooldown : 8 sec
Tier Throne 11 : B
Video
Once in a while, the units casts improved restoration upon XXX1 allied units with the lowest current health. It removes the XXX2 random negative effects from the targets, and they restore XXX3 % health. All their stats are increased by XXX4 % for XXX5 sec. The unit casts improved withering on XXX6 enemy units with the lowest current health. It removes XXX7 random positive effects from them, and reduce all their stats by XXX8 % for XXX9 sec. These enemy units also receive pure damage equal to XXX10 % of their maximum health.
Embrace of the Inferno
Activation : 4 sec
Cooldown : 13 sec: 11 sec
Tier Throne 11 : B – Tank or Archer
Video
Without Rune
The artifact’s owner casts fire shields upon self and all allied mages. The shields block XXX1 % damage of any type and exist up to XXX2 sec. Every XXX3 sec, these units also set the targets of their attacks, and all enemy units in a small radius around those, on fire for XXX4 sec. Burning enemies receive XXX5 magic damage, and their healing rate is reduced by XXX6 % for XXX7 sec.
Rune of Transformation
The artifact’s owner casts fire shields upon self and all allied mages. The shields block XXX1 % damage of any type and exist up to XXX2 sec. Every XXX3 s, these units also set the targets of their attacks, and all enemy units in a small radius around those, on fire for XXX4 sec. Burning enemies receive XXX5 magic damage, and their healing rate is reduced by XXX6 % for XXX7 sec. Every affected enemy unit also has a XXX8 % chance to be afflicted with silence. Silenced enemy units are unable to use any abilities (except those granted by the equipped set) for XXX9 sec.
Rune of Ferocity
Tier Throne 11 : Tank
Tank
Activation : 3 sec
Cooldown : 9 sec
Video
Once in a while for XXX1 sec., upon receiving magic damage, the unit throws an axe at the enemy unit that inflicted the damage. XXX2 random positive effects are removed from the target, its armor is sundered, and XXX3 enemy units closest to the primary target are frightened for XXX4 sec. When a unit’s armor is sundered, the unit receives pure damage equal to XXX5 % of their maximum health, and their physical and magic armor are reduced by XXX6 % for XXX7 sec. Stacks up to XXX8 times. This enemy unit also receives pure damage equal to XXX9 % of their maximum health for XXX10 sec. The rune’s owner throws axes at most once every XXX11 sec.
Mage
Activation : 4 sec
Cooldown : 8 sec
Video
Upon being afflicted with silence, the unit removes all negative effects from self, and casts electric pulse upon XXX1 random enemy units for XXX2 sec. Every time the unit affected with electric pulse uses an ability, a lightning bolt hits it, causing it and all enemy units in a small radius to receive XXX3 magic damage. All affected enemy units are also stunned for XXX4 sec. As well, the ability’s primary targets have their physical and magic armor reduced by XXX5 % for XXX6 sec, and they receive XXX7 magic damage for XXX8 sec. The ability triggers at most once per XXX9 sec.
Archer
Activation : When the battle is start
Cooldown : No cooldown (Ability Triggers not work)
Video
When any unit dies on the battlefield, the totem’s owner removes XXX1 random negative effects from self, and goes into a frenzy. Their size increases, and all their stats are increased by XXX2 % for XXX3 sec. Stacks up to XXX4 times. The ability triggers once per XXX5 sec.
Rune of Payback
Tier Throne 11 : Tank or Archer
Tank
Activation : 4 sec
Cooldown : 10 sec
Video
Once in a while upon receiving damage, the unit increases the damage received by the attacking unit by XXX1 % for XXX2 sec, and also reduces their incoming and outgoing healing by XXX3 % for XXX4 sec. If the attacking unit restores health during that time, they are stunned for XXX5 sec, and the rune’s owner restores XXX6 % health. The effect triggers at most once per XXX7 sec.
Mage
Activation : 4 sec
Cooldown : 9 sec
Video
Once in a while, when using an armor, weapon or totem ability, the unit binds to the enemy unit with the greatest health for XXX1 sec. While the bond is active, every second, the unit steals XXX2 % health from the bound unit for XXX3 sec, while the bound enemy unit is unable to restore health for XXX4 sec. When the bond expires, the bound enemy unit and all enemy units in a small area around receive magic damage equal to XXX5 % of their maximum health.
Archer
Activation : 3 sec (Depends of Activation from Totem)
Cooldown : 8 sec
Vidéo
Once in a while, the unit fires arrows at XXX1 farthest enemy units. When the arrows hit, they deal XXX2 physical armor, disarm the targets, remove their armor and make them unable to receive healing for XXX3 sec. For XXX4 sec., disarmed enemy units cannot use weapon abilities. The targets lose XXX5 % of their armor stats, and become unable to use armor abilities for XXX6 sec.
Rune of Envy
Tier Throne 11 : Tank
Tank
Activation : 3 sec
Cooldown : 8 sec
Video
Once in a while, when the unit uses the totem’s ability, they steal XXX1 % health, physical and magic armor from XXX2 enemy units with the greatest physical armor for XXX3 sec, and covers these units in jelly for XXX4 sec. For XXX5 sec, they are unable to move or attack, and take XXX6 % more damage. When the ability wears off, the jelly explodes and sticks to XXX7 nearest enemy units for XXX8 sec. Their attack speed is reduced by XXX9 %, and they have a XXX10 % chance to miss their target on attack.
Mage
Activation : 4 sec
Cooldown : 8 sec
Video
Once in a while, the unit steals XXX1 % spell power and magic armor from XXX2 enemy units with the greatest spell power for XXX3 sec, and casts improved withering upon them. It removes XXX4 random positive effects from them, and reduces all their stats by XXX5 % for XXX6 sec. These enemy units also receive pure damage equal to XXX7 % of their maximum health.
Archer
Activation : 3 sec
Cooldown : 5 sec
Video
Once in a while, after every XXX1 sec, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly or fear from self, and becomes immune to these effects for XXX2 sec. When the ability triggers, the rune’s owner and all allied units in a small radius around also restore XXX3 % health.
Rune of Repose
Tier Throne 11 : Mage
Tank
Activation : 5 sec
Cooldown : 10 sec
Video
Once in a while, when the unit uses the artifact’s ability, they remove all negative effects from self and become fortified. They restore XXX1 % health; their fortitude, incoming healing, physical and magic armor are increased by XXX2 % for XXX3 sec. Stacks up to XXX4 time. Also, the unit restores XXX5 health to self over XXX6 sec.
Mage
Activation : 5 sec
Cooldown : 10 sec
Video
Once in a while, when the unit uses the artifact’s ability, they remove XXX1 random positive effects from each of XXX2 random enemy units, and afflict them with silence for XXX3 sec. Silenced enemy units are unable to use any abilities (except those granted by the equipped set). The unit also deals XXX4 magic damage to them.
Archer
Activation : 5 sec
Cooldown : 9 sec
Video
Once in a while, when the unit uses the artifact’s ability, they fire magic arrows at XXX1 random enemy units. When the arrow hits, they deal XXX2 pure damage to the targets, and remove XXX3 random shields or damage-reducing effects from each target. The affected enemy units are also entangled in a spiky vine. For XXX4 sec, they cannot move or use any abilities (except those granted by the equipped set). Every second during that time, exhaustion is applied to the entangled enemy units. They receive physical damage equal to XXX5 % of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX6 %. The exhaustion lasts for XXX7 sec. Stacks up to XXX8 times.
