Here is some information about the items in the index for the Moyamoy event !
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.
Blessing of the Ocean Orb
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : B
Video
Without Rune
Once in a while, the unit launches a orb at the farthest enemy unit. The orb bounces up to XXX1 times. When the orb hits, it frightens targets for XXX2 sec, and deals XXX3 magic damage to them. When the fear wears off, the enemy units explode, dealing magic damage equal to XXX4 % of the orb owner’s spell power to themselves and enemy units in a small radius around them. All affected enemy units are also stunned for XXX5 sec.
Rune of Wisdom
Once in a while, the unit launches a orb at the farthest enemy unit. The orb bounces up to XXX1 times. When the orb hits, it removes XXX2 random positive effects from each of the targets, frightens the targets for XXX3 sec, and deals XXX4 (+Spell Power Bonus) magic damage to them. When the fear wears off, the enemy units explode, dealing magic damage equal to XXX5 % of the orb owner’s spell power to themselves and enemy units in a small radius around them. All affected enemy units are also stunned for XXX6 sec.
Candle of the Sea Lantern
Activation : 4 sec
Cooldown : 8 sec
Tier Throne 10 : A
Tier Throne 11 : S
Video
Without Rune
Once in a while, a ray of light hits XXX1 random enemy units and blinds them for XXX2 sec. Blinded enemies have a XXX3 % chance of missing their target when attacking. When a unit is hit with the ray of light, all shields and damage-reducing effects are removed from the targets, and incineration is cast upon them for XXX4 sec. The incinerated enemy units receive XXX5 (+Spell Power Bonus) pure damage every second, and all enemies in a small radius around them receive pure damage equal to XXX6 % of the damage received by the original target. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX7 % for XXX8 sec.
Rune of Wisdom
Once in a while, a ray of light hits XXX1 random enemy units and blinds them for XXX2 sec. Blinded enemies have a XXX3 % chance of missing their target when attacking. When a unit is hit with the ray of light, all shields and damage-reducing effects are removed from the targets, the incoming damage against them is increased by XXX4 % for XXX5 sec, and incineration is cast upon them for XXX6 sec. The incinerated enemy units receive XXX7 (+Spell Power Bonus) pure damage every second, and all enemies in a small radius around them receive pure damage equal to XXX8 % of the damage received by the original target. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX9 % for XXX10 sec.
Blessing of the Ocean Outfit
Activation : 3 sec
Cooldown : 13,5 sec
Tier Little Throne : B
Tier Throne 11 : A
Video
Without Rune
Once in a while, the unit removes all negative effects from self, and becomes immune to them for XXX1 sec. The unit also restores XXX2 % health to self and applies the harmony effect to self and XXX3 random allied units for XXX4 sec. For that duration, every unit with the harmony effect restores XXX5 health every second, and all allied units in a small radius around the healed unit restore health equal to XXX6 % of the health restored by the original targets. When the harmony effect ends, the ability’s targets and all allied units in a small radius around them have their maximum health, fortitude, physical and magic armor increased by XXX7 % for XXX8 sec.
Rune of Magic
Once in a while, the unit removes all negative effects from self and XXX1 random allied units. The ability’s targets become immune to negative effects for XXX2 sec. The unit also restores XXX3 % health to self and selected allied units, and applies the harmony effect to the targets for XXX4 sec. For that duration, units with the harmony effect restore XXX5 health every second, and all allied units in a small radius around the healed units restore health equal to XXX6 % of the health restored by the original targets. When the harmony effect ends, the ability’s targets and all allied units in a small radius around them have their maximum health, fortitude, physical and magic armor increased by XXX7 % for XXX8 sec.
Ancestral Knowledge Ring
Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : A
Tier Throne 11 : B
Video
Once in a while, the unit frightens XXX1 random enemy units for XXX2 sec and casts decay upon the armor of all frightened enemy units on the battlefield. When the enemy is afflicted with decay, that unit receives XXX3 pure damage and has their magic armor reduced by XXX4 % for XXX5 sec. These enemy units also receive XXX6 magic damage for XXX7 sec.
Legacy from the Abyss Ring
Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : A
Tier Throne 11 : C
Video
Once in a while, when an enemy unit is resurrected, magic projectiles are launched from that unit at XXX1 nearest enemy units. When these projectiles hit, they deal pure damage to the targets equal to XXX2 % of the maximum health of these targets. This damage ignores shields and damage-reducing effects. The enemy units also become unable to use any abilities (except those granted by the equipped set) for XXX3 sec. If these enemy units die within XXX4 sec of the ability triggering, they will be unable to be resurrected for XXX5 sec. The ring’s wearer restores own health equal to XXX6 % of the damage dealt with the ability.
Ancestral Wisdom Amulet
Activation : 3,5 sec
Cooldown : 9 sec
Tier Little Throne : C
Tier Throne 11 : B
Video
The unit’s health is increased by XXX1 % for the duration of the battle.
When the unit gains a shield, they also grant shields to XXX2 random allied units. The shield is equal to XXX3 % of the amulet wearer’s maximum health. The shield blocks damage of any type and exists up to XXX4 sec. The ability triggers at most once every XXX5 sec.
Once in a while, the unit gains a shield equal to XXX6 % of the unit’s maximum health. The shield blocks damage of any type and exists up to XXX7 sec.
Tropical Footprint Amulet
Activation : 6 sec
Cooldown : 12 sec
Tier Little Throne : E
Tier Throne 11 : E
Video
Once in a while, when a negative effect is applied to the amulet’s wearer or an allied unit, the amulet’s wearer casts improved restoration upon self and all allied units. It removes XXX1 random negative effects from the targets, and they restore XXX2 % health. It increases all their stats by XXX3 % for XXX4 sec as well.
Benefactor of the Tribe
Activation : 6 sec
Cooldown : 12 sec: 10 sec
Tier Little Throne : E
Tier Throne 11 : D
Video
Without Rune
A wave sweeps across the field. When the wave passes through allied units, all fire and incineration effects are removed from them, they restore XXX1 % health, and all their stats are increased by XXX2 % for XXX3 sec. When the wave passes through enemy units, XXX4 random positive effects are removed from each of them, the damage they take is increased by XXX5 % for XXX6 sec, and all their stats are reduced by XXX7 % for XXX8 sec.
Rune of Transformation
A wave sweeps across the field. When the wave passes through allied units, all fire and incineration effects are removed from them, they restore XXX1 % health, and all their stats are increased by XXX2 % for XXX3 sec. The targets also receive a shield that blocks XXX4 damage of any type and exists up to XXX5 sec. When the wave passes through enemy units, XXX6 random positive effects are removed from each of them, the damage they take is increased by XXX7 % for XXX8 sec, and all their stats are reduced by XXX9 % for XXX10 sec. The targets also become unable to restore health for XXX11 sec, and they receive XXX12 magic damage for XXX13 sec.
Sacrament of the Mineral
Activation : 4 sec
Cooldown : 12 sec: 10 sec
Tier Little Throne : A
Tier Throne 11 : B
Video
Without Rune
The unit turns XXX1 random enemy units into rocks for XXX2 sec. During that time, the targets are unable to move, and take XXX3 % more damage. The targets also receive XXX4 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX5 pure damage to the targets, and their physical and magic armor are reduced by XXX6 % for XXX7 sec. XXX8 nearest enemy units are also hit by rocks. The rocks deal XXX9 physical damage on impact and stun the targets for XXX10 sec.
When an enemy unit is petrified or turned into a rock, the artifact’s owner deals XXX11 magic damage to all enemy units. The ability triggers at most once per XXX12 sec.
Rune of Transformation
The unit turns XXX1 random enemy units into rocks for XXX2 sec. During that time, the targets are unable to move, and take XXX3 % more damage. The targets also receive XXX4 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX5 pure damage to the targets, and their physical and magic armor are reduced by XXX6 % for XXX7 sec. XXX8 nearest enemy units are also hit by rocks. The rocks deal XXX9 physical damage on impact and stun the targets for XXX10 sec.
When an enemy unit is petrified or turned into a rock, the artifact’s owner deals XXX11 pure damage to all enemy units. This damage ignores shields and damage-reducing effects. The ability triggers at most once per XXX12 sec.
Elemental Grandeur Totem
Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : D
Tier Throne 11 : B
Video
For the duration of the battle, the unit’s spell power, magic armor, and magic pierce are increased by XXX1 %.
Once in a while, the unit deals magic damage equal to XXX2 % of own Spell Power to XXX3 random enemy units.
Sacred Ward Totem
Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : B
Video
Once in a while, the unit fires a magic ball at a random enemy unit. The ball bounces up to XXX1 times. When the ball hits, it deals XXX2 pure damage to the targets, steals XXX3 % of all stats from them for XXX4 sec, and afflicts them with silence for XXX5 sec. During that time, the enemy units are unable to use any abilities (except those granted by the equipped set).


Lords of the Flame
Activation : 7 sec
Cooldown : 8 sec
Tier Little Throne : E
Tier Throne 11 : C
Video
Once in a while, when an alliance unit is set on fire, or incineration is cast upon it, the unit removes that effect, and then a wave of fire sweeps across the field, setting all enemy units that it hits on fire. Burning enemies takes XXX1 magic damage, and their healing rate is reduced by XXX2 % for XXX3 sec. If the enemy unit is already on fire when the wave passes through it, incineration is cast upon it for XXX4 sec. instead. During that time, the incinerated enemy unit receives XXX5 pure damage every second, and all enemies in a small radius around them receive pure damage equal to XXX6 % of the damage received by the original target. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX7 % for XXX8 sec.
Stonemason
Activation : 4 sec
Cooldown : 7 sec
Tier Little Throne : C
Tier Throne 11 : B
Video
When an enemy unit is afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, the unit petrifies XXX1 nearest enemy units for XXX2 sec. During this time, they are unable to move, and take XXX3 % more damage. The ability triggers at most once per XXX4 sec.
Soulslayer
Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : D
Tier Throne 11 : B
Video
The unit’s spell power is increased by XXX1 % for the duration of the battle.
Once in a while, the unit causes XXX2 enemy units with the lowest current health to explode, dealing magic damage equal to XXX3 % of the caster’s spell power to them.
Poisoner
Activation : 3 sec
Cooldown : 5 sec
Tier Little Throne : A
Tier Throne 11 : A
Video
The unit’s attacks have a XXX1 % chance to poison the attack targets. A poisoned enemy unit receives XXX2 magic damage for XXX3 sec. Their attack speed and damage are reduced by XXX4 % per second. Stacks up to XXX5 times.
Once in a while, the unit causes all poisoned enemy units to explode, dealing XXX6 pure damage to them.
