List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Explosive Star Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, the unit throws grenades at 3 random enemies, dealing 16 500 physical damage to the target and all enemies in a small radius around the target. The grenade has a 70 % chance to set the affected unit on fire and a 40 % chance to stun them for 2 sec. The burning enemies take 23 500 magic damage and have their healing rate reduced by 35 % for 3 sec.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, the unit throws grenades at 3 random enemies, dealing 23 500 physical damage to the target and all enemies in a small radius around the target. The grenade has a 70 % chance to set the affected unit on fire and a 40 % chance to stun them for 2 sec. The burning enemies take 33 600 magic damage and have their healing rate reduced by 35 % for 3 sec.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, the unit throws grenades at 3 random enemies, dealing 33 600 physical damage to the target and all enemies in a small radius around the target. The grenade has a 70 % chance to set the affected unit on fire and a 40 % chance to stun them for 2 sec. The burning enemies take 48 000 magic damage and have their healing rate reduced by 35 % for 3 sec.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, the unit throws grenades at 3 random enemies, dealing 44 800 physical damage to the target and all enemies in a small radius around the target. The grenade has a 70 % chance to set the affected unit on fire and a 40 % chance to stun them for 2 sec. The burning enemies take 64 000 magic damage and have their healing rate reduced by 35 % for 3 sec.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, the unit throws grenades at 3 random enemies, dealing 56 000 physical damage to the target and all enemies in a small radius around the target. The grenade has a 70 % chance to set the affected unit on fire and a 40 % chance to stun them for 2 sec. The burning enemies take 80 000 magic damage and have their healing rate reduced by 35 % for 3 sec.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, the unit throws grenades at 3 random enemies, dealing 70 000 physical damage to the target and all enemies in a small radius around the target. The grenade has a 70 % chance to set the affected unit on fire and a 40 % chance to stun them for 2 sec. The burning enemies take 100 000 magic damage and have their healing rate reduced by 35 % for 3 sec.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Once in a while, the unit throws grenades at 3 random enemies, dealing {91 000 – 175 000} physical damage to the target and all enemies in a small radius around the target. The grenade has a 70 % chance to set the affected unit on fire and a 40 % chance to stun them for 3 sec. The burning enemies take {130 000 – 250 000} magic damage and have their healing rate reduced by 45 % for 3 sec.
Tier Little Throne : C
Tier Throne 11 : C
Activation : 3 sec
Cooldown : 7 sec
VIDEO
Cleansing Tear Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Once in a while, the unit removes all burning and shocking effects and becomes immune to them for 5 sec.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, the unit removes all burning and shocking effects and becomes immune to them for 5 sec.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, the unit removes all burning and shocking effects and becomes immune to them for 5 sec.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, the unit removes all burning and shocking effects and becomes immune to them for 5 sec.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, the unit removes all burning and shocking effects and becomes immune to them for 5 sec.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, the unit removes all burning and shocking effects and becomes immune to them for 5 sec.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Once in a while, the unit removes all burning and shocking effects and becomes immune to them for 6 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 3 sec
Cooldown : 10 sec
VIDEO
Poseidon’s Shell
Level 25-35
Activation : Once in a while
The wave passes through all units :
– Damage and crit of the artifact wearer and all allies is enhanced by 35 % for 5 sec.
– Enemies take 35 300 magic damage and their magic armor is reduced by 20 % for 5 sec.
The effects trigger only on units hit by the wave.
Level 35-45
Activation : Once in a while
The wave passes through all units :
– Damage and crit of the artifact wearer and all allies is enhanced by 35 % for 5 sec.
– Enemies take 50 400 magic damage and their magic armor is reduced by 20 % for 5 sec.
The effects trigger only on units hit by the wave.
Level 45-60
Activation : Once in a while
The wave passes through all units :
– Damage and crit of the artifact wearer and all allies is enhanced by 35 % for 5 sec.
– Enemies take 72 000 magic damage and their magic armor is reduced by 20 % for 5 sec.
The effects trigger only on units hit by the wave.
Level 60-75
Activation : Once in a while
The wave passes through all units :
– Damage and crit of the artifact wearer and all allies is enhanced by 35 % for 5 sec.
– Enemies take 96 000 magic damage and their magic armor is reduced by 20 % for 5 sec.
The effects trigger only on units hit by the wave.
Level 75-90
Activation : Once in a while
The wave passes through all units :
– Damage and crit of the artifact wearer and all allies is enhanced by 35 % for 5 sec.
– Enemies take 120 000 magic damage and their magic armor is reduced by 20 % for 5 sec.
The effects trigger only on units hit by the wave.
Level 90-100
Activation : Once in a while
The wave passes through all units :
– Damage and crit of the artifact wearer and all allies is enhanced by 35 % for 5 sec.
– Enemies take 150 000 magic damage and their magic armor is reduced by 20 % for 5 sec.
The effects trigger only on units hit by the wave.
Rune of Transformation
Activation : Once in a while
The wave passes through all units :
– Damage and crit of the artifact wearer and all allies is enhanced by XXX1 % for XXX2 sec.
– Enemies take XXX3 magic damage and their magic armor is reduced by XXX4 % for XXX5 sec.
– Enemies take XXX6 physical damage and their physical armor is reduced by XXX7 % for XXX8 sec.
The effects trigger only on units hit by the wave.
Tier Little Throne : C
Tier Throne 11 : C
1st Activation : 5 sec
Cooldown : 15 sec
: 12 sec
VIDEO