List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Blood of the Nobles Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
The unit’s crit is increased by 25 % for the duration of the battle. The unit’s critical hits deal damage in a small area around the target.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
The unit’s crit is increased by 25 % for the duration of the battle. The unit’s critical hits deal damage in a small area around the target.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
The unit’s crit is increased by 25 % for the duration of the battle. The unit’s critical hits deal damage in a small area around the target.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
The unit’s crit is increased by 25 % for the duration of the battle. The unit’s critical hits deal damage in a small area around the target.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
The unit’s crit is increased by 25 % for the duration of the battle. The unit’s critical hits deal damage in a small area around the target.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
The unit’s crit is increased by 25 % for the duration of the battle. The unit’s critical hits deal damage in a small area around the target.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
The unit’s crit is increased by 35 % for the duration of the battle. The unit’s critical hits deal damage in a small area around the target.
Tier Little Throne : C
Tier Throne 11 : C
Activation : When the battle is start
Cooldown : No Cooldown
VIDEO
Blood of the Titans Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Once in a while, the unit receives a shield that absorbs 25 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, the unit receives a shield that absorbs 30 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, the unit receives a shield that absorbs 40 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, the unit receives a shield that absorbs 55 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, the unit receives a shield that absorbs 80 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, the unit receives a shield that absorbs 100 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Once in a while, the unit receives a shield that absorbs 150 000 damage of any type for 6 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Tier Little Throne : B
Tier Throne 11 : A
Activation : 5 sec
Cooldown : 10 sec
VIDEO
Cursed Coin
Level 25-35
Activation : Once in a while
3 random enemies gain a mark for 2 sec. Marked enemies can’t receive shields, healing, or damage reduction effects. If an enemy dies while the mark is active, magic projectiles fly out of that unit to 2 nearby enemies. Each projectile deals 18 800 magic damage.
Level 35-45
Activation : Once in a while
3 random enemies gain a mark for 2 sec. Marked enemies can’t receive shields, healing, or damage reduction effects. If an enemy dies while the mark is active, magic projectiles fly out of that unit to 2 nearby enemies. Each projectile deals 26 900 magic damage.
Level 45-60
Activation : Once in a while
3 random enemies gain a mark for 2 sec. Marked enemies can’t receive shields, healing, or damage reduction effects. If an enemy dies while the mark is active, magic projectiles fly out of that unit to 2 nearby enemies. Each projectile deals 38 400 magic damage.
Level 60-75
Activation : Once in a while
3 random enemies gain a mark for 2 sec. Marked enemies can’t receive shields, healing, or damage reduction effects. If an enemy dies while the mark is active, magic projectiles fly out of that unit to 2 nearby enemies. Each projectile deals 51 200 magic damage.
Level 75-90
Activation : Once in a while
3 random enemies gain a mark for 2 sec. Marked enemies can’t receive shields, healing, or damage reduction effects. If an enemy dies while the mark is active, magic projectiles fly out of that unit to 2 nearby enemies. Each projectile deals 64 000 magic damage.
Level 90-100
Activation : Once in a while
3 random enemies gain a mark for 2 sec. Marked enemies can’t receive shields, healing, or damage reduction effects. If an enemy dies while the mark is active, magic projectiles fly out of that unit to 2 nearby enemies. Each projectile deals 80 000 magic damage.
Rune of Transformation
Activation : Once in a while
XXX1 random enemies gain a mark for XXX2 sec. Marked enemies can’t receive shields, healing, or damage reduction effects. If an enemy dies while the mark is active, magic projectiles fly out of that unit to XXX3 nearby enemies. Each projectile deals XXX4 pure damage.
Tier Little Throne : B
Tier Throne 11 : B
1st Activation : 3 sec
Cooldown : 12 sec
: 10 sec
VIDEO