List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Royal Fury Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Unit’s damage is increased by 10 %. After this units performs 15 attacks, their damage will be increased by an additionnal 20 %.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Unit’s damage is increased by 10 %. After this units performs 15 attacks, their damage will be increased by an additionnal 20 %.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Unit’s damage is increased by 10 %. After this units performs 15 attacks, their damage will be increased by an additionnal 20 %.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Unit’s damage is increased by 10 %. After this units performs 15 attacks, their damage will be increased by an additionnal 20 %.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Unit’s damage is increased by 10 %. After this units performs 15 attacks, their damage will be increased by an additionnal 20 %.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Unit’s damage is increased by 10 %. After this units performs 15 attacks, their damage will be increased by an additionnal 20 %.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Unit’s damage is increased by 15 %. After this units performs 15 attacks, their damage will be increased by an additionnal 25 %.
Tier Little Throne : D
Tier Throne 11 : C
Activation : For the duration of the fight.
Cooldown : No Cooldown.
VIDEO
Royal Protection Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Whenever a unit takes magic damage, they have their magic armor increased by 5 % for 5 sec. Stacks up to 5 times.
Whenever a unit takes physical damage, they have their physical armor increased by 5 % for 5 sec. Stacks up to 5 times.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Whenever a unit takes magic damage, they have their magic armor increased by 5 % for 5 sec. Stacks up to 5 times.
Whenever a unit takes physical damage, they have their physical armor increased by 5 % for 5 sec. Stacks up to 5 times.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Whenever a unit takes magic damage, they have their magic armor increased by 5 % for 5 sec. Stacks up to 5 times.
Whenever a unit takes physical damage, they have their physical armor increased by 5 % for 5 sec. Stacks up to 5 times.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Whenever a unit takes magic damage, they have their magic armor increased by 5 % for 5 sec. Stacks up to 5 times.
Whenever a unit takes physical damage, they have their physical armor increased by 5 % for 5 sec. Stacks up to 5 times.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Whenever a unit takes magic damage, they have their magic armor increased by 5 % for 5 sec. Stacks up to 5 times.
Whenever a unit takes physical damage, they have their physical armor increased by 5 % for 5 sec. Stacks up to 5 times.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Whenever a unit takes magic damage, they have their magic armor increased by 5 % for 5 sec. Stacks up to 5 times.
Whenever a unit takes physical damage, they have their physical armor increased by 5 % for 5 sec. Stacks up to 5 times.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Whenever a unit takes magic damage, they have their magic armor increased by 7 % for 5 sec. Stacks up to 5 times.
Whenever a unit takes physical damage, they have their physical armor increased by 7 % for 5 sec. Stacks up to 5 times.
Tier Little Throne : D
Tier Throne 11 : C
Activation : For the duration of the fight.
Cooldown : No Cooldown.
VIDEO
Cage of Deespair
Level 25-35
Activation : When the battle starts
A random enemy unit can’t use artifact abilities for 5 sec. When this effect ends, artifact ability applies again to a random enemy unit. If there is only one unit left, the ability applies again.
Level 35-45
Activation : When the battle starts
A random enemy unit can’t use artifact abilities for 5 sec. When this effect ends, artifact ability applies again to a random enemy unit. If there is only one unit left, the ability applies again.
Level 45-60
Activation : When the battle starts
A random enemy unit can’t use artifact abilities for 5 sec. When this effect ends, artifact ability applies again to a random enemy unit. If there is only one unit left, the ability applies again.
Level 60-75
Activation : When the battle starts
A random enemy unit can’t use artifact abilities for 5 sec. When this effect ends, artifact ability applies again to a random enemy unit. If there is only one unit left, the ability applies again.
Level 75-90
Activation : When the battle starts
A random enemy unit can’t use artifact abilities for 5 sec. When this effect ends, artifact ability applies again to a random enemy unit. If there is only one unit left, the ability applies again.
Level 90-100
Activation : When the battle starts
A random enemy unit can’t use artifact abilities for 5 sec. When this effect ends, artifact ability applies again to a random enemy unit. If there is only one unit left, the ability applies again.
Rune of Transformation
Activation : When the battle starts
A random enemy unit can’t use artifact abilities for XXX1 sec. When this effect ends, artifact ability applies again to a random enemy unit. If there is only one unit left, the ability applies again. When the ability is applied again, the target takes XXX2 magic damage.
Tier Little Throne : C
Tier Throne 11 : C
1st Activation : 3 sec
Cooldown : 5 sec
: 3 sec
VIDEO