Here is some information about the Singular Guardian !
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Singular
Tier Throne 11 : Tank or Archer
Video
Shock Discharge
Activation : 3 sec
Cooldown : 8 sec
Once in a while, 3 enemy units with the greatest health start taking 40 % more damage for 4 sec. These enemy units are also electrified for 4 sec. When an electrified enemy unit uses an ability, it becomes stunned for 2 sec.
Once in a while, 3 enemy units with the greatest health start taking 40 % more damage for 4 sec. Electric pulse is also cast upon these units for 4 sec. Every time the unit affected by the electric pulse uses an ability, a lightning bolt hits it, causing it and all enemy units in a small radius to receive 400 000 magic damage. All affected enemy units are also stunned for 2 sec. As well, the ability’s primary target has its physical and magic armor reduced by 20 % for 4 sec, and receives 450 000 magic damage for 4 sec.
Defense Crash
Activation : 3 sec
Cooldown : 3 sec
For the duration of the battle, whenever an enemy unit becomes afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, that unit and 1 random enemy unit have 2 random positive effects removed from each of them. The ability triggers once per 3 sec.
For the duration of the battle, whenever an enemy unit becomes afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, that unit and 1 random enemy unit have 2 random positive effects removed from each of them. All of the targets’ stats are also reduced by 25 % for 6 sec. Stacks up to 2 times. The ability triggers once per 3 sec.
Countdown
Activation : 4 sec
Cooldown : 8 sec
Once in a while, the unit puts marks upon 3 enemy units with the lowest current health. The ability’s targets become unable to receive positive effects or restore health for 4 sec. As well, if a target dies within 4 sec. after receiving the mark, it explodes and deals 700 000 physical damage to all enemy units in a large radius around it.
Once in a while, the unit puts marks upon 3 enemy units with the lowest current health. The ability’s targets become unable to receive positive effects or restore health for 4 sec, and receive 700 000 magic damage every second for that duration. As well, if a target dies within 4 sec. after receiving the mark, it explodes and deals 200 000 pure damage to all enemy units in a large radius around it. This damage ignores shields and damage-reducing effects.
Jelly Overloard
Activation : 5 sec
Cooldown : 9 sec
Once in a while, the unit covers 3 enemy units with the lowest current health in jelly for 4 sec. If an ability’s target dies within 4 sec. after being covered in jelly, it will become unable to be revived for 4 sec. For 4 sec, enemies covered in jelly are unable to attack or move, and take 40 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemy units for 4 sec. Their attack speed is reduced by 30 %, and they have a 50 % chance to miss their target on attack. The targets also receive 250 000 magic damage every second for 4 sec. The Guardian’s owner also restores health equal to 50 % of the damage dealt with the ability.
Once in a while, the unit covers 4 – 5 enemy units with the lowest current health in jelly for 4 sec. If an ability’s target dies within 4 sec after being covered in jelly, it will become unable to be revived for 4 sec. For 4 sec, enemies covered in jelly are unable to attack or move, and take 40 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemy units for 4 sec. Their attack speed is reduced by 30 %, and they have a 50 % chance to miss their target on attack. The targets also receive 250 000 magic damage every second for 4 sec. This damage ignores shields and damage-reducing effects. The Guardian’s owner also restores health equal to 50 % of the damage dealt with the ability.
