Here is some information about the items in the index for January’s auction event!
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.
Bitter Poison Engraving
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : Archer
Tier Throne 11 : Archer
Video
-> Health
Level 1
Once in a while, the unit fires a poisoned bolt at the farthest enemy unit. When the bolt hits, it deals (37 600 – 53 800 – 76 800 – 102 400– 128 000 – 160 000 – 200 000) magic damage and poisons the target. The poisoned enemy unit receives (42 300 – 60 500 – 86 400 – 115 200 – 144 000 – 180 000 – 225 000) magic damage for 3 sec. Their attack speed and damage are reduced by (4 – 5 – 6 – 7 – 8 – 9 – 10) % per second. Also when the target uses a weapon, armor, artifact, ring, amulet or totem ability while being poisoned, it receives (18 800 – 26 900 – 38 400 – 51 200 – 64 000 – 80 000 – 100 000) additional magic damage. The damage dealing is triggered once per 1 sec.
Level 2
Crit : X > 12 000
Once in a while, the unit fires a poisoned bolt at the farthest enemy unit. When the bolt hits, it deals (56 400 – 80 600 – 115 200 – 153 600 – 192 000 – 240 000 – 300 000) magic damage and poisons the target. The poisoned enemy unit receives (61 200 – 87 400 – 124 800 – 166 400 – 208 000 – 260 000 – 325 000) magic damage for 4 sec. Their attack speed and damage are reduced by (9 – 10 – 11 – 12 – 13 – 14 – 15) % per second. Also when the target uses a weapon, armor, artifact, ring, amulet or totem ability while being poisoned, it receives (37 600 – 53 800 – 76 800 – 102 400 – 128 000 – 160 000 – 200 000) additional magic damage, and 2 enemy units closest to the target are poisoned. The ability triggers at most once per 1 sec. Poisoned enemy units receive (47 000 – 67 200 – 96 000 – 128 000 – 160 000 – 200 000 – 250 000) magic damage for 4 sec. Their attack speed and damage are reduced by (9 – 10 – 11 – 12 – 13 – 14 – 15) % per second.
Level 3
Crit : X > 25 000
Once in a while, the unit fires a poisoned bolt at the farthest enemy unit. When the bolt hits, it deals (75 300 – 107 500 – 153 600 – 204 800 – 256 000 – 320 000 – 400 000) magic damage and poisons the target. The poisoned enemy unit receives (80 000 – 114 200 – 163 200 – 217 600 – 272 000 – 340 000 – 425 000) magic damage for 4 sec. Their attack speed and damage are reduced by (14 – 15 – 16 – 17 – 18 – 19 – 20)% per second. Also when the target uses a weapon, armor, artifact, ring, amulet or totem ability while being poisoned, it receives (56 400 – 80 600 – 115 200 – 153 600 – 192 000 – 240 000 – 300 000) additional magic damage, and 2 enemy units closest to the target are poisoned. The ability triggers at most once per 1 sec. Poisoned enemy units receive (65 900 – 94 100 – 134 400 – 179 200 – 224 000 – 280 000 – 350 000) magic damage for 4 sec. Their attack speed and damage are reduced by (14 – 15 – 16 – 17 – 18 – 19 – 20) % per second. When the poisoning on the unit hit with a poisoned bolt expires, that unit and all poisoned enemy units on the battlefield are stunned for (1 – 1,5 – 2 – 2,5 – 3 – 3,5 – 4) sec.
Rune of Potency (Might)
Tier Little Throne : Mage
Tier Throne 11 : Mage
Tank
Activation : For the duration of the battle
Cooldown : No Cooldown
Video
For the duration of the battle, attacks deal additional physical damage equal to XXX1 % of the target’s max health. If the target has more health than the rune’s owner, the attacks additionally deal pure damage equal to XXX2 % of the target’s max health.
Mage
Activation : 4 sec
Cooldown : 8 sec
Video
Once in a while, the unit applies the harmony effect to self and XXX1 allied mages for XXX2 sec. For that duration, every unit with the harmony effect restores XXX3 health every second, and all allied units in a small radius around the healed unit restore health equal to XXX4 % of the health restored by the original target. When the harmony effect ends, the ability’s primary target and all allied units in a small radius around them have their maximum health, fortitude, physical and magic armor increased by XXX5 % for XXX6 sec. The rune’s owner also resurrects an allied unit with XXX7 % health.
Archer
Activation : 3 sec
Cooldown : 7,5 sec
Video
Once in a while, the unit gives a shield to self and XXX1 allied units with the highest attack. This shield blocks XXX2 % damage of any type and exists up to XXX3 sec. While the units have this shield, they deal physical damage equal to XXX4 % of their attack to XXX5 nearest enemy units, and restore health equal to XXX6 % of the damage dealt with the ability.
