Here is some information about the items in the index for the Corbyssal event.
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.
Sorrow of the Deep Engraving
Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : Archer with Tank Armor
Tier Throne 11 : Tank
Video
-> Health
Level 1
Once in a while, the unit covers 3 random enemy units in jelly for 3 sec. The targets are unable to move or attack, and take (20– 21– 22 – 23– 25– 27 – 30) % more damage, for 3 sec. When the ability wears off, the jelly explodes and sticks to 2 nearest enemy units for 3 sec. Their attack speed is reduced by (20– 21– 22 – 23– 25– 27 – 30) %, and they have a (20– 21– 22 – 23– 25– 27 – 30) % chance to miss their target on attack.
Level 2
Damage : X > 3 000
Once in a while, the unit covers 3 random enemy units in jelly for 3 sec. The targets are unable to move or attack, and take (25– 26– 27 – 28– 30– 32 – 35) % more damage, for 3 sec. When the ability wears off, the jelly explodes and sticks to 2 nearest enemy units for 3 sec. Their attack speed is reduced by (30– 31– 32 – 33– 35– 37 – 40) %, and they have a (30– 31– 32 – 33– 35– 37 – 40) % chance to miss their target on attack. The unit also gains a shield that blocks 3 attacks of any type. The shield exists up to 4 sec. While the shield is active, the unit restores (10– 11– 12 – 13– 15– 17 – 20) % health every second.
Level 3
Damage : X > 6 000
Once in a while, the unit covers 3 random enemy units in jelly for 4 sec. The targets are unable to move or attack, and take (30– 31– 32 – 33– 35– 37 – 40) % more damage, for 4 sec. When the ability wears off, the jelly explodes and sticks to 2 nearest enemy units for 4 sec. Their attack speed is reduced by (40– 41– 42 – 43– 45– 47 – 50) %, and they have a (40– 41– 42 – 43– 45– 47 – 50) % chance to miss their target on attack. The unit also gains a shield that blocks 4 attacks of any type. The shield exists up to 5 sec. While the shield is active, the unit restores (15– 16– 17 – 18 – 20– 22 – 25) % health every second. When the shield wears off, or is removed, the unit restores (15– 16– 17 – 18 – 20– 22 – 25) % health and goes into a frenzy. Their size increases, and all their stats are increased by (10– 11– 12– 13– 15– 17 – 25) % for 4 sec.
Call of the Tides Engraving
Activation : 5 sec
Cooldown : 8 sec
Tier Little Throne : Mage
Tier Throne 11 : Mage
Video
-> Magic Damage
Level 1
Once in a while, the engraving’s owner marks 3 enemy units with the lowest health for 3 sec. During that time, the targets receive magic damage equal to (20– 21– 22 – 23– 25– 27 – 30) % of the engraving owner’s spell power every second. If an enemy unit dies within 3 sec of being marked, the spell power, magic armor and health of the engraving’s owner will increase by (5– 6– 7– 8– 10– 12 – 15) % until the end of battle. Stacks up to 5 times.
Level 2
Spell Power : X > 13 000
Once in a while, the engraving’s owner marks 3 enemy units with the lowest health for 3 sec. During that time, the targets receive magic damage equal to (30– 31– 32 – 33– 35– 37 – 40) % of the engraving owner’s spell power every second. If an enemy unit dies within 3 sec of being marked, they will be unable to be resurrected for 3 sec, while the spell power, magic armor and health of the engraving’s owner will increase by (10– 11– 12 – 13– 15– 17 – 20) % until the end of battle. Stacks up to 5 times.
Level 3
Spell Power : X > 27 000
Once in a while, the engraving’s owner marks 3 enemy units with the lowest health for 4 sec. During that time, 2 random positive effects are removed from each of the targets every second. Targets also receive pure damage equal to (40– 41– 42 – 43– 45– 47 – 50) % of the engraving owner’s spell power. This damage ignores shields and damage-reducing effects. If an enemy unit dies within 4 sec. of being marked, they will be unable to be resurrected for 4 sec, while the spell power, magic armor and health of the engraving’s owner will increase by (15– 16– 17 – 18 – 20– 22 – 25) % until the end of battle. Stacks up to 5 times.
Song of the Abyss Engraving
Activation : 5 sec
Cooldown : 10 sec
Tier Little Throne : Boss Clan
Tier Throne 11 : Boss Clan
Video
-> Damage
Level 1
Once in a while, the unit receives the infusion effect for 3 sec. The infused unit restores (56 400– 80 600– 115 200– 153 600– 192 000– 240 000 – 300 000) health, and their damage, crit and pierce all increase by (30– 31– 32 – 33– 35– 37 – 40) % for 3 sec, while incoming damage against them is reduced by (20– 21– 22 – 23– 25– 27 – 30) % for 3 sec.
Level 2
Dodge : X > 12 000
Once in a while, the unit receives the infusion effect for 4 sec. The infused unit restores (75 300– 107 500– 153 600– 204 800– 256 000– 320 000 – 400 000) health, and their damage, crit and Pierce all increase by (40– 41– 42 – 43– 45– 47 – 50) % for 4 sec, while incoming damage against them is reduced by (30– 31– 32 – 33– 35– 37 – 40) % for 4 sec. For 4 sec, the unit also deals (37 600– 53 800– 76 800– 102 400– 128 000– 160 000 – 200 000) additional pure damage to the attack target, and removes 2 random positive effects from it.
Level 3
Dodge : X > 25 000
Once in a while, the unit receives the infusion effect for 5 sec. The infused unit restores (94 100– 134 400– 192 000– 256 000– 320 000– 400 000 – 500 000) health, and their damage, crit and pierce all increase by (50– 51– 52 – 53– 55– 57 – 60) % for 5 sec., while incoming damage against them is reduced by (40– 41– 42 – 43– 45– 47 – 50) % for 5 sec. For 5 sec, the unit also deals (56 400– 80 600– 115 200– 153 600– 192 000– 240 000 – 300 000) additional pure damage to the attack target and all enemy units in a small radius around, and removes 3 random positive effects from each of them.
Abyssal Fang Sword
Activation : When the unit attack
Cooldown : No cooldown
Tier Little Throne : B
Tier Throne 11 : S – If Herald of Cold
Video
The unit’s attacks have a XXX1 % chance to apply deep freeze to the attack target for XXX2 sec, and freeze all enemy units in a small radius around the attack target for XXX3 sec. For XXX4 sec, the unit afflicted with deep freeze is unable to move or attack, and the cooldown time of all of their abilities (except those granted by the equipped set) is increased by XXX5 sec. When the deep freeze effect wears off, the target of the ability explodes and receives XXX6 magic damage. Icicles fly out of them, hitting XXX7 nearest enemy units. On hit, the icicles deal XXX8 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX9 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX10 % for XXX11 sec. For XXX12 sec, frozen enemy units cannot move or attack, and the cooldown time of all their gear and artifact abilities is increased by XXX13 sec.
For the duration of the battle, all frozen enemies take pure damage equal to XXX14 % of their max health every second. This damage ignores shields and damage-reducing effects.
Abyssal Fang Plate Mail
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : B
Video
Without Rune
For the duration of the battle, the unit cannot be petrified or turned into a rock.
Once in a while, when an enemy unit petrifies someone, the armor’s wearer deals physical damage equal to XXX1 % of own physical armor to that enemy unit and all enemy units in a large radius around them, and afflicts targets with silence for XXX2 sec. For that duration, these enemy units are unable to use any abilities (except those granted by the equipped set).
Rune of Tenacity
For the duration of the battle, the unit cannot be petrified or turned into a rock.
Once in a while, when an enemy unit petrifies someone, the armor’s wearer deals physical damage equal to XXX1 % of own physical armor to all enemy units, and afflicts targets with silence for XXX2 sec. For that duration, these enemy units are unable to use any abilities (except those granted by the equipped set).
Leviathan’s Melody
Activation : 4 sec
Cooldown : 12 sec: 10 sec
Tier Little Throne : B
Tier Throne 11 : C
Video
Without Rune
The unit removes all positive effects from XXX1 random enemy units and makes them unable to receive new positive effects for XXX2 sec. The targets are petrified for XXX3 sec and receive XXX4 magic damage. The petrified enemy units cannot move, and take XXX5 % more damage, for XXX6 sec.
Rune of Transformation
The unit removes all positive effects from XXX1 – XXX2 random enemy units and makes them unable to receive new positive effects for XXX3 sec. The targets are petrified for XXX3 sec and receive XXX4 magic damage. The petrified enemy units cannot move, and take XXX5 % more damage, for XXX6 sec.
