Event Shamblage

Here is some information about the items in the Shamblage event index!
Tap the red “+” to view details about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Secret Mantra Scepter

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : D
Tier Throne 11 : A
Video

Without Rune

Once in a while, removes all shields and damage-reducing effects from XXX1 random enemy units. Every second for XXX2 sec, the unit reduces all stats of the targets by XXX3 % for XXX4 sec, and deals pure damage equal to XXX5 % of its own spell power to the targets, as well as pure damage equal to XXX6 % of the targets’ maximum health. Stacks up to XXX7 times. Also, if these enemy units die within XXX8 sec. after the ability is triggered, they will be unable to be resurrected for XXX9 sec.

Rune of Wisdom

Once in a while, removes all shields or damage-reducing effects from XXX1 random enemy units. Every second for XXX2 sec, the unit steals XXX3 % of the stats of all targets for XXX4 sec, and deals pure damage equal to XXX5 % of its own spell power to the targets, as well as pure damage equal to XXX6 % of the targets’ maximum health. Stacks up to XXX7 times. Also, if these enemy units die within XXX8 sec after the ability is triggered, they will be unable to be resurrected for XXX9 sec.


Voice of Truth Shotgun

Activation : When the turret is summon
Cooldown : No Cooldown
Tier Throne 10 : S
Tier Throne 11 : S
Video

The turret’s attack has a XXX1 % chance to remove all positive effects from XXX2 random enemy units and sunder the targets’ armor. When their armor is sundered, enemy units receive pure damage equal to XXX3 % of their maximum health, and their physical and magic armor are reduced by XXX4 % for XXX5 sec. Stacks up to XXX6 times. These enemy units also receive pure damage equal to XXX7 % of their maximum health for XXX8 sec. When the effect expires, the enemy units receive XXX9 pure damage and become stunned for XXX10 sec.


Secret Mantra Outfit

Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : B
Tier Throne 11 : A
Video

Without Rune

Once in a while, when the unit has XXX1 % or less health remaining, the unit removes all negative effects from itself, while increasing its own spell power, magic pierce, and maximum health by XXX2 % for XXX3 sec. For XXX4 sec, the unit also becomes immune to negative effects. If the unit dies within XXX5 sec after the ability has triggered, it is resurrected with XXX6 % health and XXX7 allied units are likewise resurrected.

Rune of Magic

Once in a while, when the unit has XXX1 % or less health remaining, the unit removes all negative effects from itself and XXX2 nearest allied units, while increasing spell power, magic pierce, and maximum health for itself and the selected allied units by XXX3 % for XXX4 sec. For XXX5 sec, the unit and the selected allied units also become immune to negative effects. If the unit dies within XXX6 sec. after the ability has triggered, it is resurrected with XXX7 % health and XXX8 allied units are likewise resurrected.


Amethyst Sunrise Ring

Activation : 4 sec
Cooldown : 5 sec
Tier Little Throne : B
Tier Throne 11 : C
Video

When an enemy unit uses a weapon, ring or artifact ability, the ring’s wearer petrifies that enemy unit for XXX1 sec. The target is unable to move, and takes XXX2 % more damage. That unit also has all their stats reduced by XXX3 % for XXX4 sec, and receives XXX5 pure damage. This damage ignores shields and damage-reducing effects. The enemy unit additionally receives XXX6 magic damage for XXX7 sec. The ability triggers at most once per XXX8 sec.


Celestial Tear Ring

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : D
Video

Once in a while, the unit casts decay upon the armor of XXX1 random enemy units. When their armor is decayed, the enemy units receive XXX2 pure damage, and their magic armor is reduced by XXX3 % for XXX4 sec. These enemy units also receive XXX5 magic damage for XXX6 sec.
When the ring’s wearer casts decay, they also steal XXX7 % of all stats from the target and all enemy units in a small radius around for XXX8 sec. Stacks up to XXX9 times. Triggers at most once per XXX10 sec.


Moutain Silence Amulet

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : B
Video

Once in a while, improved restoration is cast upon XXX1 allied units with the lowest current health. XXX2 random negative effects are removed from targets; targets restore XXX3 % health, and all of their stats increase by XXX4 % for XXX5 sec.
When the amulet’s wearer or any allied unit gains restoration, the amulet’s wearer restores XXX6 health to self and all allied units, and removes XXX7 random negative effects from each of the targets. Triggers at most once per XXX8 sec.


Radiant Mantra Amulet

Activation : 5 sec
Cooldown : 6 sec
Tier Little Throne : E
Tier Throne 11 : B
Video

Once in a while, when the unit’s health drops below XXX1 %, they remove all movement-restricting effects, stun, freeze, petrification, jelly and fear from self and XXX2 allied units with the lowest current health, and restore XXX3 health to the targets. The targets’ health, spell power and damage are also increased by XXX4 % for XXX5 sec.


Void Lotus

Activation : 5 sec
Cooldown : 12 sec
: 10 sec
Tier Little Throne : E
Tier Throne 11 : E
Video

Without Rune

A wave of cold sweeps across the battlefield.
– If the wave passes through an allied unit, improved restoration is cast upon that unit. XXX1 random negative effects are removed from the target, and XXX2 % health is restored to the target. All of its stats are increased by XXX3 % for XXX4 sec. That unit also has a XXX5 % chance to be made immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX6 sec.
– If the wave passes through an enemy unit, XXX1 random positive effects are removed from it, and the unit receives magic damage equal to XXX2 % of their maximum health. The unit has a XXX3 % chance to be affected with deep freeze for XXX4 sec. For that duration, the frozen unit cannot move or attack, and the cooldown of the target’s abilities (except those granted by the equipped set) is increased by XXX5 sec. When the deep freeze effect wears off, the target of the ability explodes and receives XXX6 magic damage. Icicles fly out of them, hitting XXX7 nearest enemy units. On hit, icicles deal XXX8 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX9 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX10 % for XXX11 sec.

Rune of Transformation

A wave of cold sweeps across the battlefield.
– If the wave passes through an allied unit, improved restoration is cast upon this unit. XXX1 random negative effects are removed from the target, and XXX2 % health is restored to the target. All of its stats are increased by XXX3 % for XXX4 sec. as well. This unit also becomes immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX5 sec.
– If the wave passes through an enemy unit, XXX6 random positive effects are removed from it, and the unit receives magic damage equal to XXX7 % of their maximum health. The unit has a XXX8 % chance to be affected with deep freeze for XXX9 sec. For that duration, the frozen unit cannot move or attack, and the cooldown of the target’s abilities (except those granted by the equipped set) is increased by XXX10 sec. When the deep freeze effect wears off, the target of the ability explodes and receives XXX11 magic damage. Icicles fly out of them, hitting XXX12 nearest enemy units. On hit, icicles deal XXX13 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX14 sec., and cast stiffness on them. The attack speed of stiffened units is reduced by XXX15 % for XXX16 sec.


Kalachakra Wheel

Activation : 5 sec
Cooldown : 11 sec
: 9 sec
Tier Little Throne : E
Tier Throne 11 : B
Video

Without Rune

The unit increases all stats and the incoming healing to self and all allied units by XXX1 % for XXX2 sec. Every second for XXX3 sec, the artifact’s owner and all allied units restore XXX4 health and remove XXX5 random negative effects. Incoming damage against all enemy units is also increased by XXX6 % for XXX7 sec, and every second during that time, enemy units receive XXX8 magic damage. When the ability’s effect expires, the enemy units are stunned for XXX9 sec.

Rune of Transformation

The unit increases all stats and the incoming healing to self and all allied units by XXX1 % for XXX2 sec. Every second for XXX3 sec, the artifact’s owner and all allied units restore XXX4 health and remove XXX5 random negative effects. Incoming damage against all enemy units is also increased by XXX6 % for XXX7 sec, and every second during that time, enemy units receive XXX8 pure damage. This damage ignores shields and damage-reducing effects. When the ability’s effect expires, the enemy units are stunned for XXX9 sec.


Golden Resonance Elder Totem

Activation : 5 sec
Cooldown : 10 sec
Tier Little Throne : C
Tier Throne 11 : Boss Clan
Video

Once in a while, the unit throws carrots at XXX1 random allied units. The units that receive carrots restore XXX2 % health and go into a frenzy for XXX3 sec. Their size increases, and all of their stats are also increased by XXX4 % for XXX5 sec. During that time, incoming damage against them is reduced by XXX6 % as well, and they remove a random negative effect from themselves each second.


Flow Guardian Elder Totem

Activation : 4 sec
Cooldown : 6 sec
Tier Little Throne : E
Tier Throne 11 : C
Video

Once in a while, every XXX1 sec, the unit removes all negative effects from self and XXX2 allied units with the lowest current health, increases the maximum health, fortitude, physical and magic armor of the targets by XXX3 % for XXX4 sec, and restores XXX5 % health to the targets.


Northern Lights

Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : E
Tier Throne 11 : D
Video

Once in a while, all alliance members increase all of their stats by XXX1 % for XXX2 sec. Every second for the duration, each alliance member has a XXX3 % chance to freeze a random enemy unit for XXX4 sec and to deal magic damage equal to XXX5 % of own maximum health to all frozen enemy units. For XXX6 sec, the frozen units cannot move or attack, and the cooldown of their abilities (except those granted by the equipped set) is increased by XXX7 sec.


Redeemer

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : S
Video

Once in a while, the unit casts shields upon self and XXX1 allied units with the lowest current health. The shield blocks XXX2 % damage of any type and exists up to XXX3 sec. Every second for XXX4 sec, these units also deal pure damage to their attack targets, equal to XXX5 % of the target’s maximum health, while restoring their own health equal to XXX6 % of the damage dealt.


Pharmacist

Activation : 4 sec
Cooldown : 6 sec
Tier Little Throne : S
Tier Throne 11 : S
Video

Once in a while, every XXX1 sec and during the entire battle, the unit removes XXX2 random negative effects from self and each of the allied units in a small radius around, and restores XXX3 health to each of the targets.


Hawkeye

Activation : 5 sec
Cooldown : 8 sec
Tier Little Throne : S
Tier Throne 11 : A
Video

Once in a while, for XXX1 sec, when attacking, the unit additionally deals XXX2 pure damage to XXX3 random enemy units. This damage ignores shields and damage-reducing effects. Each of the affected enemy units has a XXX4 % chance to be stunned for XXX5 sec.


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