Event Sumbeetle

Here is some information about the items in the Sumbeetle event index!
Tap the red “+” to view details about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Blue Steel Mace

Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : B
Tier Throne 11 : S
Video

When the mace’s wielder frightens or stuns an enemy unit, they also remove XXX1 random positive effects from each of the enemy units, and deal XXX2 physical damage to them.
Once in a while, the unit frightens XXX3 random enemy units for XXX4 sec, reduces all their stats by XXX5 % for XXX6 sec, and makes them unable to receive positive effects for XXX7 sec.


Magic Inside Scepter

Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : A
Tier Throne 11 : A
Video

Without Rune

Once in a while, the unit places XXX1 random enemy units inside magic balls for XXX2 sec. Targets have all positive effects removed from them, and become unable to receive new positive effects for XXX3 sec; their incoming and outgoing healing is reduced by XXX4 % for XXX5 sec. Every second for XXX6 sec, enemy units placed into balls also receive XXX7 (+Spell Power Bonus) pure damage, and have a XXX8 % chance to be stunned for XXX9 sec.

Rune of Wisdom

Once in a while, the unit places XXX1 random enemy units inside magic balls for XXX2 sec. Targets have all positive effects removed from them, and become unable to receive new positive effects for XXX3 sec; their incoming and outgoing healing is reduced by XXX4 % for XXX5 sec. Every second for XXX6 sec, enemy units placed into balls, and all enemy units in a small radius around them, also receive XXX7 (+Spell Power Bonus) pure damage, and have a XXX8 % chance to be stunned for XXX9 sec.


Angery Bzzz Bow

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : S
Tier Throne 11 : A
Video

For the duration of the battle, the unit’s damage, crit and pierce are increased by XXX1 % for each enemy unit afflicted with sundering, decay or armor tearing effect. Stacks up to XXX2 times.
Once in a while, the unit silences XXX3 random enemy units for XXX4 sec. Silenced enemy units cannot use any abilities (except those granted by the equipped set). The unit also sunders their armor. When their armor is sundered, enemy units receive pure damage equal to XXX5 % of their maximum health, and their physical and magic armor are reduced by XXX6 % for XXX7 sec. Stacks up to XXX8 times. These enemy units also receive pure damage equal to XXX9 % of their maximum health for XXX10 sec.


Trapped Light Lantern

Activation : 3 sec
Cooldown : 7 sec
Tier Throne 11 : S
Video

Without Rune

Once in a while, the unit makes XXX1 enemy units with the highest spell power unable to receive positive effects and silences them for XXX2 sec. These enemy units cannot use any abilities (except those granted by the equipped set). If the targets die within XXX3 sec after receiving the effect, they will be unable to be resurrected for XXX4 sec. Every second for XXX5 sec, the targets and all enemy units in a small radius around them receive XXX6 (+Spell Power Bonus) pure damage.

Rune of Wisdom

Once in a while, the unit makes XXX1 enemy units with the highest spell power unable to receive positive effects and silences them for XXX2 sec. These enemy units cannot use any abilities (except those granted by the equipped set). If the targets die within XXX3 sec after receiving the effect, they will be unable to be resurrected for XXX4 sec. Every second for XXX5 sec., the targets and all enemy units in a large radius around them receive XXX6 (+Spell Power Bonus) pure damage. This damage ignores shields and damage-reducing effects.


Blue Steel Plate Mail

Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : C
Tier Throne 11 : A
Video

Without Rune

When the unit receives XXX1 damage, they restore XXX2 health; their damage, fortitude, physical and magic armor are increased by XXX3 % for XXX4 sec. Stacks up to XXX5 times. The unit also deals physical damage equal to XXX6 % of own physical armor to XXX7 random enemy units, and has a XXX8 % chance to turn the targets into rocks for XXX9 sec. During this duration, targets are unable to move, and take XXX10 % more damage. Targets also receive XXX11 magic damage every second for the duration. When the effect wears off, targets explode. The explosion deals XXX12 pure damage to targets; their physical and magic armor are reduced by XXX13 % for XXX14 sec. Rocks are also launched at XXX15 nearest enemy units. Rocks deal XXX16 physical damage on impact and stun targets for XXX17 sec. The ability triggers at most once every XXX18 sec.

Rune of Tenacity

When the unit receives XXX1 damage, they restore XXX2 health to self and XXX3 nearest allied units; the damage, fortitude, physical and magic armor of the armor’s wearer and the selected allied units are increased by XXX4 % for XXX5 sec. Stacks up to XXX6 times. The unit also deals physical damage equal to XXX7 % of own physical armor to XXX8 random enemy units, and has a XXX9 chance to turn the targets into rocks for XXX10 sec. For that duration, the targets are unable to move, and take XXX11 % more damage. The targets also receive XXX12 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX13 pure damage to the targets; their physical and magic armor are reduced by XXX14 % for XXX15 sec. Rocks are also launched at XXX16 nearest enemy units. The rocks deal XXX17 physical damage on impact and stun the targets for XXX18 sec. The ability triggers at most once every XXX19 sec.


Magic Inside Outfit

Activation : 4 sec / 4 sec
Cooldown : 8 sec
Tier Little Throne : C
Tier Throne 11 : Boss Clan
Video

Without Rune

The unit’s spell power is increased by XXX1 % for the duration of the battle.
When the unit uses the ability of a weapon, an amulet, a ring, or an artifact, acid balls are fired at XXX2 enemy units with the lowest current health. Targets receive pure damage equal to XXX3 % of the unit’s spell power, and become covered in acid. These enemy units receive XXX4 magic damage for XXX5 sec. The acid corrodes their armor, reducing it by XXX6 % per second for XXX7 sec. When the armor reduction reaches XXX8 %, the effect lasts for another XXX9 sec. The armor’s wearer also restores XXX10 % health to self. The ability triggers at most once every XXX11 sec.
Once in a while, the unit increases all stats to self and XXX12 random allied units by XXX13 % for XXX14 sec.

Rune of Magic

The unit’s spell power, magic armor, and magic pierce of the unit and all allied mages are increased by XXX1 % for the duration of the battle.
When the unit uses the ability of a weapon, an amulet, a ring, or an artifact, acid balls are fired at XXX2 enemy units with the lowest current health. Targets receive pure damage equal to XXX3 % of the unit’s spell power, and become covered in acid. These enemy units receive XXX4 magic damage for XXX5 sec. The acid corrodes their armor, reducing it by XXX6 % per second for XXX7 sec. When the armor reduction reaches XXX8 %, the effect lasts for another XXX9 sec. The armor’s wearer also restores XXX10 % health to self. The ability triggers at most once every XXX11 sec.
Once in a while, the unit increases all stats to self and XXX12 random allied units by XXX13 % for XXX14 sec.


Anegry Bzzz Gear

Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : D
Tier Throne 11 : B
Video

Without Rune

For the duration of the battle, the unit restores XXX1 % health when attacking.
Once in a while, every XXX2 sec, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly, and fear from self, and becomes immune to these kinds of effects for XXX3 sec. If the unit dies within that duration, it will be resurrected with XXX4 % health, also petrifying XXX5 random enemy units for XXX6 sec. The targets become unable to move, and take XXX7 % more damage.

Rune of Rage

For the duration of the battle, the unit restores XXX1 % health to self and all allied units when attacking.
Once in a while, every XXX2 sec, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly, and fear from self, and becomes immune to these kinds of effects for XXX3 sec. If the unit dies within that duration, it will be resurrected with XXX4 % health, also petrifying XXX5 random enemy units for XXX6 sec. The targets become unable to move, and take XXX7 % more damage.


Mosquito Respect Ring

Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : A
Video

Once in a while, whenever an enemy unit restores health, the ring’s wearer freezes that unit and all enemy units in a large radius around it for XXX1 sec. During that duration, frozen units cannot move or attack, and the cooldown of all their gear and artifact abilities is increased by XXX2 sec. Targets also become unable to restore health for XXX3 sec.
For the duration of the battle, the attacks of the ring’s wearer against frozen enemy units deal additional pure damage equal to XXX4 % of the unit’s attack. This damage ignores shields and damage-reducing effects.


Surprised Pixie Amulet

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : Boss Clan
Tier Throne 11 : Boss Clan
Video

Once in a while, every XXX1 sec, the unit casts improved restoration upon self and XXX2 random allied units. XXX3 random negative effects are removed from each target, and XXX4 % health is restored to them. All their stats are also increased by XXX5 % for XXX6 sec. If the target had less than XXX7 % health before improved restoration was applied, all negative effects are also removed from it, and it goes into a frenzy for XXX8 sec. The unit’s size increases, and all its stats are also increased by XXX9 % for XXX10 sec.


Pollen Deflector

Activation : 3 sec
Cooldown : 12 sec
: 10 sec
Tier Little Throne : A
Tier Throne 11 : C
Video

Without Rune

The unit launches frost rockets at the nearest and farthest enemy units. When rockets hit, they deal XXX1 pure damage to the targets, and afflict them with the deep freezing effect for XXX2 sec. During that time, frozen units are unable to move or attack, and the cooldown of all their abilities (except those granted by the equipped set) is increased by XXX3 sec. When the deep freeze effect wears off, the targets of the ability explode and receive XXX4 magic damage. Icicles fly out of them, hitting XXX5 nearest enemy units. On hit, icicles deal XXX6 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX7 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX8 % for XXX9 sec.
Every XXX10 sec, the unit deals XXX11 magic damage to all frozen or stiffened enemy units, and reduces their physical and magic armor by XXX12 % for XXX13 sec. Stacks up to XXX14 times.

Rune of Transformation

The unit launches frost rockets at the nearest and farthest enemy units. When rockets hit, they deal XXX1 pure damage to the targets, and afflict them with the deep freezing effect for XXX2 sec. During that duration, frozen units are unable to move or attack, and the cooldown of all their abilities (except those granted by the equipped set) is increased by XXX3 sec. When the deep freeze effect wears off, the targets of the ability explode and receive XXX4 magic damage. Icicles fly out of them, hitting XXX5 nearest enemy units. On hit, icicles deal XXX6 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX7 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX8 % for XXX9 sec.
Every XXX10 sec, the unit deals XXX11 pure damage to all frozen or stiffened enemy units, and reduces all their stats by XXX12 % for XXX13 sec. Stacks up to XXX14 times.


“Get Out of My Forest” Totem

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : D
Tier Throne 11 : D
Video

Once in a while, the unit steals XXX1 % health, spell power, physical and magic armor from XXX2 enemy units with the greatest spell power, and deals magic damage equal to XXX3 % of own spell power to the targets. The unit also restores health equal to XXX4 % of the damage dealt by the ability to self and all allied units.


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