Event Foot

Here is some information about the items in the index for the Foot event!
Tap the red “+” to unlock the item’s details. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Magic Arbiter Scepter

Activation : 3 sec
Cooldown : 10 sec
Tier Little Throne : B
Tier Throne 11 : C
Video

Without Rune

For the duration of the battle, the unit’s spell power is increased by XXX1 % for each unit that is petrified (or turned into a rock) on the battlefield. Stacks up to XXX2 times.
Once in a while, the unit turns XXX3 random enemy units into rocks for XXX4 sec and deals magic damage equal to XXX5 % of own spell power to the targets. For XXX6 sec, the targets are unable to move, and take XXX7 % more damage. The targets also receive XXX8 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX9 pure damage to the targets; their physical and magic armor are reduced by XXX10 % for XXX11 sec. Rocks are also launched at XXX12 nearest enemy units. The rocks deal XXX13 physical damage on impact and stun the targets for XXX14 sec.

Rune of Wisdom

For the duration of the battle, the unit’s spell power is increased by XXX1 % for each unit that is petrified (or turned into a rock) on the battlefield. Stacks up to XXX2 times.
Once in a while, the unit turns XXX3XXX4 random enemy units into rocks for XXX5 sec and deals magic damage equal to XXX6 % of own spell power to the targets. For XXX7 sec, the targets are unable to move, and take XXX8 % more damage. The targets also receive XXX9 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX10 pure damage to the targets; their physical and magic armor are reduced by XXX11 % for XXX12 sec. Rocks are also launched at XXX13 nearest enemy units. The rocks deal XXX14 physical damage on impact and stun the targets for XXX15 sec.


Magic Arbiter Outfit

Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : A
Tier Throne 11 : B
Video

Without Rune

Once in a while, the unit and XXX1 allied units with the lowest health gain a shield that blocks XXX2 % damage of any type. The shield exists for XXX3 sec. Every second while the shield is active, units have XXX4 random negative effects removed from them, and restore XXX5 (+Spell Power Bonus) health. When the shield wears off, or is removed, the targets have all their stats increased by XXX6 % for XXX7 sec.

Rune of Magic

Once in a while, the unit and all allied units gain a shield that blocks XXX1 % damage of any type. The shield exists for XXX2 sec. Every second while the shield is active, units have XXX3 random negative effects removed from them, and restore XXX4 (+Spell Power Bonus) health. When the shield wears off, or is removed, the targets have all their stats increased by XXX5 % for XXX6 sec.


Supreme Referee Ring

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : S
Tier Throne 11 : B
Video

Once in a while, when an enemy unit uses a ring, amulet, totem or artifact ability, the ring’s wearer deals XXX1 pure damage to that unit and all enemy units in a small radius, and silences the targets for XXX2 sec. The afflicted enemy units are unable to use any abilities (except those granted by the equipped set). The ring’s wearer also increases the health, spell power, physical and magic armor to self and all allied mages by XXX3 % for XXX4 sec.


Rule Keeper Amulet

Activation : 5 sec
Cooldown : 10 sec
Tier Little Throne : D
Tier Throne 11 : C
Video

Once in a while, the unit removes all burning, incineration, freezing, and stiffening effects from self and all allies in a small radius around it, restores XXX1 health to the targets, and resurrects a random allied unit with XXX2 % health.


Rune of Rules

Tier Little Throne : Mage
Tier Throne 11 : Mage

Tank

Activation : 4 sec
Cooldown : 8 sec
Video

Once in a while, the unit enhances self. They restore XXX1 % health, while the physical and magic armor, fortitude and incoming healing are increased by XXX2 % for XXX3 sec. Stacks up to XXX4 times. The enhanced unit also restores XXX5 health over XXX6 sec. The rune’s owner additionally deals physical damage equal to XXX7 % of their physical armor to all enemy units in a large radius. The unit and XXX8 allied units with the lowest current health restore health equal to XXX9 % of the damage dealt with this ability.

Mage

Activation : 4 sec
Cooldown : 8 sec
Video

Once in a while, the unit steals XXX1 % health, spell power and magic armor from XXX2 random enemy units with the greatest magic armor for XXX3 sec, and afflicts their armor with decay. When their armor is decayed, the enemy units receive XXX4 pure damage, and their magic armor is reduced by XXX5 % for XXX6 sec. These enemy units also receive XXX7 magic damage over XXX8 sec. If an enemy unit dies within XXX9 sec after their armor became afflicted with decay, they will be unable to be resurrected for XXX10 sec.

Archer

Activation : 4 sec
Cooldown : 8 sec
Video

Once in a while, the units stuns XXX1 enemy units with the greatest damage for XXX2 sec, and steals XXX3 % damage, crit and pierce from them for XXX4 sec. For that duration, when attacking, the unit deals pure damage equal to XXX5 % of own attack to all affected enemy units.


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