Pylon

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Pylon

Obtention : Portal
Tier Throne 11 : B
Fighter ? : Tank
Video

Jelly Throw

Activation : 3 sec
Cooldown : 8 sec

Once in a while, 3 random enemy units have jelly meteorites fall on them. On impact, the meteorites reduce their damage, physical and magic armor, and attack speed by 25 % for 3 sec. The targets also take 350 000 magic damage every second for 3 sec.


Once in a while, 3 random enemy units have jelly meteorites fall on them. On impact, the meteorites reduce their damage, physical and magic armor, and attack speed by 25 % for 3 sec. The targets also take 350 000 pure damage every second for 3 sec. This damage ignores shields and damage-reducing effects.


Soft Wall Prison

Activation : 3 sec
Cooldown : 8 sec

Once in a while, the unit covers 3 nearby enemies in jelly for 3 sec. They can’t attack or move, and they take 40 % more damage for the duration. When the ability wears off, the jelly explodes and sticks to 2 nearby enemies for 3 sec. Their attack speed is reduced by 25 %, and they have a 50 % chance to miss their target when attacking.


Once in a while, the unit covers 3 nearby enemies in jelly for 3 sec and deals 500 000 pure damage to them and to all enemies in a small radius around them. Enemies in jelly can’t attack or move, and they take 40 % more damage for 3 sec. When the ability wears off, the jelly explodes and sticks to 2 nearby enemies for 3 sec. Their attack speed is reduced by 25 %, and they have a 50 % chance to miss their target when attacking.


Jelly Modulation

Activation : 2 sec
Cooldown : 1,5 sec

When the unit has a movement-restricting effect, stun, freeze, petrification, jelly, or fear applied to them, the guardian owner has a 65 % chance to deal 450 000 magic damage to that enemy and cover them in jelly for 3 sec. They can’t attack or move, and they take 40 % more damage for the duration. When the ability wears off, the jelly explodes and sticks to 2 nearby enemies for 3 sec. Their attack speed is reduced by 25 %, and they have a 50 % chance to miss their target when attacking. The effect can be triggered only once in 1,5 sec.


When the unit has a movement-restricting effect, stun, freeze, petrification, jelly, or fear applied to them, they have a 65 % chance to deal 450 000 magic damage to the attacker and to another random enemy, and to cover them both in jelly for 3 sec. They can’t attack or move, and they take 40 % more damage for the duration. When the ability wears off, the jelly explodes and sticks to 2 nearby enemies for 3 sec. Their attack speed is reduced by 25 %, and they have a 50 % chance to miss their target. The effect can be triggered only once in 1,5 sec.


Jelly Madness

Activation : 4 sec
Cooldown : 8 sec

Once in a while a jelly frenzy starts. 2 random enemy units have jelly meteorites fall on them every 1,5 sec for 6 sec. On hit, the meteorites reduce their damage, physical and magic armor, and attack speed by 25 % for 3 sec. The targets also take 450 000 magic damage every second for 6 sec.


Once in a while a jelly frenzy starts. 2 random enemy units have jelly meteorites fall on them every 1,5 sec for 6 sec. On hit, the meteorites reduce their damage, physical and magic armor, and attack speed by 25 % for 3 sec. The targets also take 450 000 pure damage every second for 6 sec. This damage ignores shields and damage-reducing effects. When being hit by a meteorite, the target has a 65 % chance to get covered in jelly for 2 sec. During this time, they can’t attack or move, and they take 40 % more damage. When the effect wears off, the jelly explodes and sticks to 2 nearby enemies for 2 sec. Their attack speed is reduced by 25 % and they have a 50 % chance to miss their target.


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