Here’s some information about the Light Star Guardian !
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Light Star
Obtention : Gem Bay
Tier Throne 11 : B
Fighter ? : Mage
Video
Jaws of Nature
Activation : 4 sec
Cooldown : 7 sec
Once in a while the unit sneaks an armor-eating beetle onto 3 random enemies (the beetle can last until the end of the battle). The beetle reduces the enemy’s physical and magic armor by 15 % every second. Stacks up to 10 times. The enemy can’t have more than one armor-eating beetle at a time. The unit tries to get rid of the beetle every 1 sec – they have a 50 % chance to completely remove the effect. If they fail, they won’t be able to use any abilities (except those granteed by the equipped set) for 3 sec.
Once in a while the unit sneaks an armor-eating beetle onto 3 random enemies (the beetle can last until the end of the battle) and deals pure damage to them equal to 30 % of their max health. The beetle reduces the enemy’s physical and magic armor by 15 % every second. Stacks up to 10 times. The enemy can’t have more than one armor-eating beetle at a time. The unit tries to get rid of the beetle every 1 sec – they have a 50 % chance to completely remove the effect. If they fail, they won’t be able to use any abilities (except those granteed by the equipped set) for 3 sec.
Spores of Destruction
Activation : 5 sec
Cooldown : 9 sec
Once in a while the unit casts improved withering on 2 random enemies. It removes 6 random positive effects from them and reduces all their stats by 35 % for 4 sec. The enemy units also take pure damage equal to 40 % of their max health.
Once in a while the unit casts improved withering on 3 – 4 random enemies. It removes 6 random positive effects from them and reduces all their stats by 35 % for 4 sec. The enemy units also take pure damage equal to 40 % of their max health.
Decaying Nature
Activation : 4 sec
Cooldown : 9 sec
Once in a while 4 random enemy units can’t recover health and gain positive effects for 5 sec.
Once in a while 4 random enemy units have 5 random positive effects removed from them. They also can’t recover health and gain positive effects for 5 sec.
Cursed Roots
Activation : 4 sec
Cooldown : 12 sec
Once in a while the unit deals 400 000 pure damage to all enemy units, and all targets become entangled in a spiky vine. They cannot move or use any abilities (except those granteed by the equipped set) for 3 sec. It also applies exhaustion to the affected unit every second while the effect lasts. The target takes physical damage equal to 250 % of the totem owner’s attack every second. While an enemy is exhausted, their damage and attack speed are reduced by 40 %. The exhaustion lasts 3 sec. Stacks up to 3 times.
Once in a while the unit increases damage dealt to all enemy units by 35 % for 4 sec and deals 400 000 pure damage to them. All targets also become entangled in a spiky vine. They cannot move or use any abilities (except those granteed by the equipped set) for 3 sec. It also applies exhaustion to the affected unit every second while the effect lasts. The target takes physical damage equal to 250 % of the totem owner’s attack every second. While an enemy is exhausted, their damage and attack speed are reduced by 40 %. The exhaustion lasts 3 sec. Stacks up to 3 times. If the enemy unit dies within 4 sec of getting entangled, they can’t be revived for 3 sec.
