Shadewing

Here’s some information about the Shadewing Guardian !
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Shadewing

Obtention : Event / Offers
Tier Throne 11 : S
Fighter ? : Mage / Archer
Video

Don’t Give Up

Activation : 5 sec
Cooldown : 10 sec

Once in a while, the Guardian’s owner resurrects self with 25 % health.


Once in a while, the Guardian’s owner resurrects self with 25 % health, gains a shield that blocks 50 % damage of any type and exists for up to 5 sec, and also becomes immune to movement-restricting effects, stun, freeze, petrification, jelly, and fear for 5 sec.


Heavy Burden

Activation : 4 sec
Cooldown : 8 sec

Once in a while, the Guardian’s owner drains the life force of all enemy units for 5 sec. The affected units deal 35 % less damage and take 35 % more damage.


Once in a while, the Guardian’s owner drains the life force of all enemy units for 5 sec. The affected units deal 35 % less damage and take 35 % more damage. They also receive 450 000 magic damage for 5 sec.


Vengeance

Activation : 7 sec
Cooldown : 10 sec

Once in a while when an allied unit dies, one of the following effects is triggered. The allied unit has a 35 % chance to be resurrected with 35 % health. There is also a 65 % chance of a random enemy unit having 5 random positive effects removed from them, and of all their items being silenced for 5 sec. The unit becomes unable to use any abilities (except those granted by the equipped set) for 5 sec.


Once in a while when an allied unit dies, the following effects are triggered. The allied unit is resurrected with 35 % health. A random enemy unit has 5 random positive effects removed from them, and all of their items are silenced for 5 sec. The unit becomes unable to use any abilities (except those granted by the equipped set) for 5 sec.


Harsh Verdict

Activation : 5 sec
Cooldown : 8 sec

Once in a while, the unit puts a Mark of Death on 3 random enemy units for 5 sec. For the duration, the ability’s targets are unable to receive positive effects and receive 300 000 magic damage every second. If the target’s health falls below 15 % of its maximum health while the mark is active, the target dies instantly.


Once in a while, the unit puts a Mark of Death on 3 random enemy units for 5 sec. For the duration, the ability’s targets are unable to receive positive effects and receive 300 000 magic damage every second. This damage ignores shields and damage-reducing effects. If the target’s health falls below 15 % of its maximum health while the mark is active, the target dies instantly.


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