Here is some information about the items in the index for the Agentvirt event!
Tap the red “+” to unlock the item’s details. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.
Re-Agent Bow
Activation : 5 sec
Cooldown : 9 sec
Tier Little Throne : D
Tier Throne 11 : D
Video
Once in a while, the unit’s health, damage and crit are increased by XXX1 % for XXX2 sec. For that duration, the unit’s attacks remove XXX3 random positive effects from the attack target and all enemy units in a small radius around it, and also cast exhaustion upon all affected enemy units. The targets receive physical damage equal to XXX4 % of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX5 %. The exhaustion lasts for XXX6 sec. Stacks up to XXX7 times.
Re-Agent Gear
Activation : 3 sec
Cooldown : 9 sec
Tier Little Throne : D
Tier Throne 11 : D
Video
Without Rune
Once in a while, the unit frightens the attack target for XXX1 sec, steals XXX2 % of all stats from them for XXX3 sec, deals XXX4 pure damage to them, and additionally deals physical damage equal to XXX5 % of own attack. The armor’s wearer restores health equal to XXX6 % of the damage dealt by the ability. The armor’s wearer is also immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX7 sec after the ability triggering.
Rune of Rage
Once in a while, the unit frightens the attack target and all enemy units in a small radius around it for XXX1 sec, steals XXX2 % of all stats from them for XXX3 sec, deals XXX4 pure damage to them, and additionally deals physical damage equal to XXX5 % of own attack. The armor’s wearer restores health equal to XXX6 % of the damage dealt by the ability. The armor’s wearer is also immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX7 sec after the ability triggering.
Quantum Breakthrough Ring
Activation : 4 sec / 3 sec
Cooldown : 7 sec / 8 sec
Tier Little Throne : S
Tier Throne 11 : A
Video
Once in a while, every XXX1 sec, the unit deals XXX2 pure damage to all enemy units currently afflicted with burning, incineration, poison or acid effects. This damage ignores shields and damage-reducing effects.
Once in a while, the unit starts incinerating XXX3 random enemy units for XXX4 sec. Enemy units that are incinerated receive XXX5 pure damage every second for XXX6 sec, and all enemy units in a small radius around the units being incinerated receive pure damage equal to XXX7 % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX8 % for XXX9 sec.
Chain Reaction Amulet
Activation : 5 sec
Cooldown : 13 sec
Tier Little Throne : B
Tier Throne 11 : A
Video
Once in a while for XXX1 sec, upon being afflicted by a negative effect, the unit casts improved restoration upon self. XXX2 random negative effect is removed from the unit, and XXX3 % health is restored to them. All of their stats are also increased by XXX4 % for XXX5 sec. The unit also turns the enemy unit that cast the effect into a rock for XXX6 sec. During this time, the target takes XXX7 % more damage, and becomes unable to move. The target also receives XXX8 magic damage every second for the duration. When the effect wears off, the target explodes. When the explosion occurs, the target receives XXX9 pure damage, and their physical and magic armor are reduced by XXX10 % for XXX11 sec. Finally, rocks are launched at XXX12 nearest enemy units; upon impact, they deal XXX13 physical damage to the targets, and stun them for XXX14 sec. The ability triggers at most once every XXX15 sec.
Reagent Extract
Activation : 4 sec
Cooldown : 13 sec: 11 sec
Tier Little Throne : B
Tier Throne 11 : C
Video
Without Rune
The artifact’s owner turns the enemy unit with the greatest spell power into a rock for XXX1 sec, and all enemy units in a small radius around are entangled in a spiky vine for XXX2 sec. For XXX3 sec, the unit turned into a rock is unable to move, and takes XXX4 % more damage. The target also receives XXX5 magic damage every second for the duration. When the effect wears off, the target explodes. The explosion deals XXX6 pure damage to the target, and its physical and magic armor are reduced by XXX7 % for XXX8 sec. Rocks are also launched at XXX9 nearest enemy units. The rocks deal XXX10 physical damage on impact, and stun the targets for XXX11 sec. The enemy units entangled in a spiky vine are unable to move or use any abilities (except thosee granted by the equipped set) for XXX12 sec. Every second during that time, exhaustion is applied to the entangled enemy units. They receive physical damage equal to XXX13 % of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX14 %. The exhaustion lasts for XXX15 sec. Stacks up to XXX16 time. When the ability triggers, the artifact’s owner also deals XXX17 pure damage to all enemy units.
Rune of Transformation
The artifact’s owner turns the enemy unit with the greatest spell power into a rock for XXX1 sec, and all enemy units in a large radius around are entangled in the spiky vine for XXX2 sec. For XXX3 sec, the unit turned into a rock is unable to move, and takes XXX4 % more damage. The target also receives XXX5 magic damage every second for the duration. When the effect wears off, the target explodes. The explosion deals XXX6 pure damage to the target, and its physical and magic armor are reduced by XXX7 % for XXX8 sec. Rocks are also launched at XXX9 nearest enemy units. The rocks deal XXX10 physical damage on impact and stun the targets for XXX11 sec. The enemy units entangled in the spiky vine are unable to move or use any abilities (except thosee granted by the equipped set) for XXX12 sec. Every second during that time, exhaustion is also applied to the entangled enemy units. They receive physical damage equal to XXX13 % of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX14 %. The exhaustion lasts for XXX15 sec. Stacks up to XXX16 time. When the ability triggers, the artifact’s owner also deals XXX17 pure damage to all enemy units.
Reactive Isotope Elder Totem
Activation : 3 sec
Cooldown : 10 sec
Tier Little Throne : Boss Clan
Tier Throne 11 : Boss Clan
Video
Once in a while, the damage of the unit and all allied archers is increased by XXX1 % for XXX2 sec. The unit also deals pure damage equal to XXX3 % of own attack to XXX4 random enemy units. This damage ignores shields and damage-reducing effects. The totem’s owner restores health, equal to XXX5 % of the damage dealt by the ability, to self and the allied unit with the lowest current health.
