Phoenix

Here’s some information about the Phoenix Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.

Phoenix

Getting : Offers / Event
Recommended Slot : Slot 2
Recommended Main Effect : Ennemy

Spark of Life

Activation Pal : 4 sec
Cooldown Pal : 9 sec
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ally

Once in a while, Phoenix selects 3 random allied units, designating them as Main targets. The targets have all burning and incineration effects removed from them, and become immune to these effects for 3 sec.


Once in a while, Phoenix selects 3 random allied units, designating them as Main targets. The targets have all burning and incineration effects removed from them, and become immune to these effects for 3 sec. If the selected allied unit dies within 3 sec of the ability triggering, it will be resurrected with 20 % health as well.


Once in a while, Phoenix selects 3 random allied units, designating them as Main targets. The targets have all burning and incineration effects removed from them, and become immune to these effects for 3 sec. If the selected allied unit dies within 3 sec of the ability triggering, it will be resurrected with 20 % health as well.


Once in a while, Phoenix selects 3 random allied units, designating them as Main targets. The targets have all negative effects removed from them, and become immune to burning and incineration effects for 4 sec. If the selected allied units die within 4 sec after the ability has triggered, they will be resurrected with 30 % health.


Once in a while, Phoenix selects 3 random allied units, designating them as Main targets. The targets have all negative effects removed from them, and become immune to burning and incineration effects for 4 sec. The targets also gain a shield equal to 250 % (+Bonus Power Ability 1) of Phoenix’s attack. The shield exists up to 4 sec. If the selected allied unit dies within 4 sec of the ability triggering, it will be resurrected with 40 % health as well.


Flash of Anger

Tier Little Throne : D
Tier Throne 11 : B
Main Effect : Ennemy

When the Pal from the first slot uses its ability, Phoenix fires flaming projectiles at all enemy units who have been designated Main Targets. The targets have 2 random positive effects removed from each of them, and they receive magic damage equal to 100 % (+Bonus Power Ability 2) of Phoenix’s attack.


When the Pal from the first slot uses its ability, Phoenix fires flaming projectiles at all enemy units who have been designated Main Targets. The targets have 3 random positive effects removed from each of them, and become unable to receive new positive effects for 3 (+Bonus Power Ability 2) sec. When the flaming projectiles hit, the targets also receive magic damage equal to 150 % (+Bonus Power Ability 2) of Phoenix’s attack.


When the Pal from the first slot uses its ability, Phoenix fires flaming projectiles at all enemy units who have been designated Main Targets. The targets have 4 random positive effects removed from each of them, and become unable to receive new positive effects for 4 (+Bonus Power Ability 2) sec. The incoming damage against them is also increased by 40 % for 4 sec and they receive magic damage equal to 200 % (+Bonus Power Ability 2) of Phoenix’s attack.


When the Pal from the first slot uses its ability, Phoenix fires flaming projectiles at all enemy units who have been designated Main Targets. The targets have 4 random positive effects removed from each of them, and become unable to receive new positive effects for 4 (+Bonus Power Ability 2) sec. The incoming damage against them is also increased by 40 % for 4 sec and they receive magic damage equal to 200 % (+Bonus Power Ability 2) of Phoenix’s attack.


When the Pal from the first slot uses its ability, Phoenix fires flaming projectiles at all enemy units who have been designated Main Targets. The targets and all enemy units around them have 5 random positive effects removed from each of these units, and become unable to receive new positive effects for 4 (+Bonus Power Ability 2) sec. The incoming damage against them is also increased by 50 % for 4 sec, and they receive magic damage equal to 250 % (+Bonus Power Ability 2) of Phoenix’s attack.


Flame of Purification

Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ally

When the Pal from the first slot uses its ability, Phoenix removes all freezing effects from the allied units designated Main Targets.


When the Pal from the first slot uses its ability, Phoenix removes all freezing effects from the allied units designated Main Targets.


When the Pal from the first slot uses its ability, Phoenix removes all freezing effects from the allied units designated Main targets, and these units become unable to be frozen for 3 sec.


When the Pal from the first slot uses its ability, Phoenix removes all freezing effects from the allied units designated Main targets, and these units become unable to be frozen for 4 sec. The ability’s targets also restore health equal to 300 % (+Bonus Power Ability 3) of Phoenix’s attack.


When the Pal from the first slot uses its ability, Phoenix removes all freezing effects from the allied units designated Main Targets, and these units become unable to be frozen for 4 sec. The ability’s targets also restore health equal to 350 % (+Bonus Power Ability 3) of Phoenix’s attack. For 4 sec, when attacking, they remove 2 random positive effects from their targets and deal magic damage equal to 10 % of their target’s maximum health as well.


Heat of Retribution

When an allied unit is resurrected, it goes into a frenzy for 3 sec. The unit’s size increases, and all of the unit’s stats also increase by 15 % for 3 sec. The ability triggers at most once per 1,5 sec.
For the duration of the battle, the health of all allied units is increased by 130 % of the power of Phoenix’s ability 1.


When an allied unit is resurrected, it goes into a frenzy for 3 sec. The unit’s size increases, and all of the unit’s stats also increase by 15 % for 3 sec. The ability triggers at most once per 1,5 sec.
For the duration of the battle, the health of all allied units is increased by 150 % of the power of Phoenix’s ability 1.


When an allied unit is resurrected, it goes into a frenzy for 3 sec. The unit’s size increases, and all of the unit’s stats also increase by 20 % for 3 sec. The unit gains a shield equal to 150 % of Phoenix’s attack as well. The shield blocks damage of any type and exists up to 3 sec. The ability triggers at most once per 1,5 sec.
For the duration of the battle, the health and dodge of all allied units are increased by 140 % of the power of Phoenix’s ability 1.


When an allied unit is resurrected, it goes into a frenzy for 4 sec. The unit’s size increases, and all of the unit’s stats also increase by 25 % for 4 sec. The unit also becomes immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for 4 sec. The unit gains a shield equal to 200 % of Phoenix’s attack as well. The shield blocks damage of any type and exists up to 4 sec. The ability triggers at most once per 1,5 sec.
For the duration of the battle, the health, dodge and magic armor of all allied units are increased by 150 % of the power of Phoenix’s ability 1.


When an allied unit is resurrected, it goes into a frenzy for 4 sec. The unit’s size increases, and all of the unit’s stats also increase by 25 % for 4 sec. The unit also becomes immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for 4 sec. The unit gains a shield equal to 200 % of Phoenix’s attack as well. The shield blocks damage of any type and exists up to 4 sec. The ability triggers at most once per 1,5 sec.
For the duration of the battle, the health, dodge and magic armor of all allied units are increased by 150 % of the power of Phoenix’s ability 1.


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