Here’s some information about the Nocturnal Courier Pal !
Tap the red “+” to unlock information about the item.
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For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.
Nocturnal Courier
Getting : Offers / Event
Recommended Slot : Slot 2
Recommended Main Effect : Ennemy
Piercing Screech
Activation Pal : 4 sec
Cooldown Pal : 9 sec
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ennemy
Once in a while, Nocturnal Courier frightens 3 random enemy units for 3 sec, designating them as Main Targets. Upon becoming frightened, they also receive physical damage equal to 75 % (+Bonus Power Ability 1) of Nocturnal Courier’ attack.
Once in a while, Nocturnal Courier frightens 3 random enemy units for 3 sec, designating them as Main Targets. Their armor is torn as well. When their armor is torn, a unit receives pure damage equal to 100 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack, and the target’s physical armor is reduced by 25 % (+Bonus Power Ability 1) for 3 sec. That enemy unit also receives physical damage equal to 200 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack for 3 sec.
Once in a while, Nocturnal Courier frightens 3 random enemy units for 3 sec, designating them as Main Targets. Their armor is torn as well. When their armor is torn, a unit receives pure damage equal to 100 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack, and the target’s physical armor is reduced by 25 % (+Bonus Power Ability 1) for 3 sec. That enemy unit also receives physical damage equal to 200 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack for 3 sec.
Once in a while, Nocturnal Courier frightens 3 random enemy units for 4 sec, designating them as Main Targets. All shields and damage-reducing effects are removed from them as well, and their armor is torn. When their armor is torn, each target receives pure damage equal to 150 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack, and their physical armor is reduced by 30 % (+Bonus Power Ability 1) for 4 sec. Enemy units also receive physical damage equal to 250 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack for 4 sec.
Once in a while, Nocturnal Courier frightens 3 random enemy units for 4 sec, designating them as Main Targets. All shields and damage-reducing effects are removed from them as well, and their armor is torn. When their armor is torn, each target receives pure damage equal to 150 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack, and their physical armor is reduced by 30 % (+Bonus Power Ability 1) for 4 sec. Enemy units also receive physical damage equal to 250 % (+Bonus Power Ability 1) of Nocturnal Courier’s attack for 4 sec.
Acid Volley
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ennemy
When the Pal from the first slot uses their ability, Nocturnal Courier fires arrows at the enemy units that have been designated Main Targets. Upon impact, the arrows cover the targets in acid. The enemy units covered in acid receive magic damage equal to 150 % (+Bonus Power Ability 2) of Nocturnal Courier’s attack for 3 sec. The acid corrodes their armor, reducing it by 8 % every second for 2 sec. When the armor reduction reaches 16 %, the effect lasts for another 1 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier fires arrows at the enemy units that have been designated Main Targets. Upon hit, the arrows remove all positive effects from the targets, and cover them in acid. The enemy units covered in acid receive magic damage equal to 200 % (+Bonus Power Ability 2) of Nocturnal Courier’s attack for 3 sec. The acid corrodes their armor, reducing it by 10 % every second for 2 sec. When the armor reduction reaches 20 %, the effect lasts for another 1 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier fires arrows at the enemy units that have been designated Main Targets. Upon hit, the arrows remove all positive effects from the targets, and make them unable to receive new positive effects for 4 (+Bonus Power Ability 2) sec. The arrows also cover the Main Targets in acid. The enemy units covered in acid receive magic damage equal to 250 % (+Bonus Power Ability 2) of Nocturnal Courier’s attack for 4 sec. The acid corrodes their armor, reducing it by 12 % every second for 3 sec. When the armor reduction reaches 36 %, the effect lasts for another 1 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier fires arrows at the enemy units that have been designated Main Targets. Upon hit, the arrows remove all positive effects from the targets, and make them unable to receive new positive effects for 4 (+Bonus Power Ability 2) sec. The arrows also cover the Main Targets in acid. The enemy units covered in acid receive magic damage equal to 250 % (+Bonus Power Ability 2) of Nocturnal Courier’s attack for 4 sec. The acid corrodes their armor, reducing it by 12 % every second for 3 sec. When the armor reduction reaches 36 %, the effect lasts for another 1 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier fires arrows at the enemy units that have been designated Main Targets. Upon hit, the arrows remove all positive effects from the targets, and make them unable to receive new positive effects for 5 (+Bonus Power Ability 2) sec. The arrows also cover the Main Targets in acid, and poison all enemy units in a small radius around the Main Targets. Units covered in acid receive magic damage equal to 300 % (+Bonus Power Ability 2) of Nocturnal Courier’s attack for 5 sec. The acid corrodes their armor, reducing it by 15 % every second for 3 sec. When the armor reduction reaches 45 %, the effect lasts for another 2 sec. Poisoned enemies receive magic damage equal to 250 % (+Bonus Power Ability 2) of Nocturnal Courier’s attack for 5 sec. Their attack speed and damage of the poisoned units are reduced by 15 % every sec.
Predator’s Instinct
Tier Little Throne : B
Tier Throne 11 : D
Main Effect : Ally
When the Pal from the first slot uses their ability, Nocturnal Courier gives the infusion effect to all allied units that have been designated Main Targets. The units that have the infusion effect restore health equal to 125 % (+Bonus Power Ability 3) of Nocturnal Courier’s attack to themselves; their damage, crit and pierce are increased by 10 % (+Bonus Power Ability 3) for 3 sec, while incoming damage is reduced by 10 % for 3 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier gives the infusion effect to all allied units that have been designated Main Targets. The units that have the infusion effect restore health equal to 125 % (+Bonus Power Ability 3) of Nocturnal Courier’s attack to themselves; their damage, crit and pierce are increased by 10 % (+Bonus Power Ability 3) for 3 sec, while incoming damage is reduced by 10 % for 3 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from each of the allied units that have been designated Main Targets. Nocturnal Courier also casts infusion upon the targets. The units that have the infusion effect restore health equal to 175 % (+Bonus Power Ability 3) of Nocturnal Courier’s attack to themselves; their damage, crit and pierce are increased by 20 % (+Bonus Power Ability 3) for 3 sec, while incoming damage is reduced by 20 % for 3 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from each of the allied units that have been designated Main Targets, and makes these units immune to such effects for 4 sec. Nocturnal Courier also casts infusion on the targets. The units that have the infusion effect restore health equal to 225 % (+Bonus Power Ability 3) of Nocturnal Courier’s attack to themselves; their damage, crit and physical armor piercing are increased by 30 % (+Bonus Power Ability 3) for 4 sec, while incoming damage is reduced by 30 % for 4 sec.
When the Pal from the first slot uses their ability, Nocturnal Courier removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from each of the allied units that have been designated Main Targets, and makes these units immune to such effects for 4 sec. Nocturnal Courier also casts infusion on the targets. The units that have the infusion effect restore health equal to 275 % (+Bonus Power Ability 3) of Nocturnal Courier’s attack to themselves; their damage, crit and pierce are increased by 40 % (+Bonus Power Ability 3) for 4 sec, while incoming damage is reduced by 40 % for 4 sec. For 4 sec, the ability’s targets have a 35 % chance to frighten a target they attack for 3 sec, and deal additional damage equal to 250 % of that allied units’ attack to the target.
Reign of Horror
For the duration of the battle, all frightened enemy units take 20 % more damage and the damage dealt by all allied units is increased by 130 % of the power of Nocturnal Courier’s ability 2.
For the duration of the battle, all frightened enemy units take 20 % more damage and the damage dealt by all allied units is increased by 130 % of the power of Nocturnal Courier’s ability 2.
For the duration of the battle, all frightened allied units take 30 % less damage, and all frightened enemy units take 30 % more damage and the crit and damage of all allied units are increased by 140 % of the power of Nocturnal Courier’s ability 2.
For the duration of the battle, all frightened allied units take 40 % less damage, and all frightened enemy units take 40 % more damage and the health, crit and damage of all allied units are increased by 150 % of the power of Nocturnal Courier’s ability 2.
For the duration of the battle, all frightened allied units take 40 % less damage, and all frightened enemy units take 40 % more damage and the health, crit and damage of all allied units are increased by 150 % of the power of Nocturnal Courier’s ability 2.
