Defender of Nature Set

Welcome to the Ancient Set page! All informations about Defender of Nature Set is on this page! Enjoy!

The design of the complete Ancient set

:iconSoulWeaponRod::iconSoulArmorMage:

List of the Materials – Festival

Autumn Bouquet

Autumn Berries

Bundle of Trophies

Mortar

Gold Sickle

Effect Offer

  • Weapon :
  • :iconSoulWeaponRod: Soul Weapon :
  • Armor :
  • :iconSoulArmorMage: Soul Armor :

As a reminder, to see the content, expand with the “+” on the far right.

Effect Set

Bonus 2/6

Once in a while, the Defender of Nature casts improved withering on 3 random enemies. It removes 5 random positive effects from them and reduces all their stats by 25 % for 5 sec. The enemy units also takes pure damage equal to 20 % of their max health. Healing orbs start flying out of the targets every second for 5 sec. These orbs hit 2 nearest allied units and restore 15 % health to them.

Bonus 4/6

Once in a while, the Defender of Nature casts improved withering on 3 random enemies. It removes 6 random positive effects from them and reduces all their stats by 35 % for 5 sec. The enemy units also take pure damage equal to 30 % of their max health. Healing orbs start flying out of the target every second for 5 sec. These orbs hit 2 nearest allied units and restore 25 % health to them.
Once in a while, the Defender of Nature removes all negative effect from themselves and from 3 allied units with the lowest current health, applying improved infusion to them. They recover 35 % health, and all their stats are increased by 45 % for 5 sec, and incoming damage is reduced by 65 % for 5 sec.

Bonus 6/6

Once in a while, the Defender of Nature casts improved withering on 3 random enemies. It removes 7 random positive effects from them and reduces all their stats by 45 % of their max health. Healing orbs start flying out of the targets every second for 5 sec. These orbs hit 2 nearest allied units and restore 35 % health to them.
Once in a while, the Defender of Nature removes all negative effects from themselves and from 3 allied units with the lowest current health, applying improved infusion to them. They recover 45 % health, and all their stats are increased by 55 % for 5 sec, and incoming damage is reduced by 75 % for 5 sec.
Once in a while, the Defender of Nature fires a natural charge at random enemy unit. The charge bounces up to 4 times. The charge removes all positive effects and deals damage equal to 35 % of the target’s max health. The target also becomes entangled in a spiky vine. they can’t move or use any abilities (except those granted by the equipped set) for 4 sec. It also applies exhaustion to the affected unit every second while the effect lasts. They take magic damage equal to 200 % of the Defender of Nature’s attack. While an enemy is exhausted, their damage and attack speed are reduced by 20 %. The exhaustion lasts 4 sec. Stacks up to 4 times.

Substance Set

:Red: Substance of Chaos

Bonus 2/6

When improved withering is applied to units, magic orbs start flying out of them every second for 5 sec. They hit 2 nearest enemy and deal 350 000 magic damage to them.

Bonus 4/6

When improved withering is applied to units, magic orbs start flying out of them every second for 5 sec. They hit 2 nearest enemy and deal 350 000 magic damage to them.
When improved infusion runs out or gets removed, the ally that has had this effect will recover 350 000 health and deal magic damage equal to 25 % of their max health to 2 random enemy units.

Bonus 6/6

When improved withering is applied to units, magic orbs start flying out of them every second for 5 sec. They hit 2 nearest enemy and deal 350 000 magic damage to them.
When improved infusion runs out or gets removed, the ally that has had this effect will recover 350 000 health and deal magic damage equal to 25 % of their max health to 2 random enemy units.
When a natural charge hits an enemy, the Defender of Nature also deals magic damage equal to 35 % of their spell power to them.

:Purple: Substance of Harmony

Bonus 2/6

Healing orbs also increase physical and magic armor, and fortitude by 20 % for 5 sec. Stacks up to 5 times.

Bonus 4/6

Healing orbs also increase physical and magic armor, and fortitude by 20 % for 5 sec. Stacks up to 5 times.
The units with improved infusion are immune to movement-restricting effects, stun, freeze, petrification, jelly, and fear for 5 sec.

Bonus 6/6

Healing orbs also increase physical and magic armor, and fortitude by 20 % for 5 sec. Stacks up to 5 times.
The units with improved infusion are immune to movement-restricting effects, stun, freeze, petrification, jelly, and fear for 5 sec.
When a natural charge hits an enemy, it also prevents them from gaining positive effects for 4 sec.

:Yellow: Substance of Greatness

Bonus 2/6

Healing orbs also remove 4 random negative effects from the targets on hit.

Bonus 4/6

Healing orbs also remove 4 random negative effects from the targets on hit.
If the targets of the ability die within 5 sec of having improved infusion applied to them by a set ability, they will be revived with 25 % health.

Bonus 6/6

Healing orbs also remove 4 random negative effects from the targets on hit.
If the targets of the ability die within 5 sec of having improved infusion applied to them by a set ability, they will be revived with 25 % health.
When a natural charge hits an enemy, the Defender of Nature also steals 25 % of all stats from them for 4 sec. Stacks up to 4 times.

Tierlist : Estimation (A)

Meta Substance



List of Items meta for the set

Weapon

SOON

Soul Weapon

SOON

Armor

SOON

Soul Armor

SOON

Ring

SOON

Amulet

SOON

Video

SOON


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