Welcome to the Ancient Set page! All informations about Darkula Set is on this page! Enjoy!
The design of the complete Ancient set
List of the Materials – All
Magic Ketchup
First Aid Manual (Portal)
Bat (Arena)
Infernal Heat (Gem Bay)
Black Hole (Dungeon)
Effect Offer
- Weapon : Damage 4 sec
- Soul Weapon : Rez
- Armor : Stasis
- Soul Armor : Poison
As a reminder, to see the content, expand with the “+” on the far right.
Effect Set
Bonus 2/6
Bleeds, losing 10 000 health every 3,5 sec and restoring 12 000 health in all allies.
Bonus 4/6
Bleeds, losing 15 000 health every 3,5 sec and restoring 19 000 health in all allies.
Once in a while, sacrifices 15 % of its max health and deals pure damage to its target equal to 300 % of the health spent.
Bonus 6/6
Bleeds, losing 23 000 health every 3,5 sec and restoring 33 000 health in all allies.
Once in a while, sacrifices 10 % of its max health and deals pure damage to its target equal to 500 % of the health spent.
Every 12 sec, Darkula deals distributed damage to all enemies equal to 320 % of the damage taken within that period of time.
Darkula restores his own health equal to 80 % of the damage done by his attacks.
When Darkula deals damage to himself, he has a 5 % chance of healing himself by 75 % and recharging all of his abilities (except artifacts).
Substance Set
Substance of Chaos
Bonus 2/6
In addition to restoring allies’ health, Darkula deals magic damage equal to 2 % of the target’s max health to a random enemy.
Bonus 4/6
In addition to restoring allies’ health, Darkula deals magic damage equal to 2 % of the target’s max health to a random enemy.
The pure damage done by Darkula’s ability is also dealt in a small radius around the main target.
Bonus 6/6
In addition to restoring allies’ health, Darkula deals magic damage equal to 2 % of the target’s max health to a random enemy.
The pure damage done by Darkula’s ability is also dealt in a small radius around the main target.
When Darkula receives damage, they deal magic damage equal to 75 % of that damage to a random enemy.
Substance of Harmony
Bonus 2/6
In addition to restoring health, Darkula has a 33 % chance to remove a random negative effect from all allies.
Bonus 4/6
In addition to restoring health, Darkula has a 33 % chance to remove a random negative effect from all allies.
Once in a while, Darkula reduces the healing received by all enemies by 66 % for 5 sec.
Bonus 6/6
In addition to restoring health, Darkula has a 33 % chance to remove a random negative effect from all allies.
Once in a while, Darkula reduces the healing received by all enemies by 66 % for 5 sec.
Once in a while, Darkula starts draining the health of a random enemy for 5 sec. Each second they drain 2 % of the target’s max health. The target’s healing rate is also reduced by 65 % for 10 sec.
Substance of Greatness
Bonus 2/6
In addition to restoring health, Darkula has a 25 % chance to cast a shield on each ally that absorbs damage equal to 20 % of the Darkula’s max health. The shield absorbs damage of any type and lasts for 3 sec.
Bonus 4/6
In addition to restoring health, Darkula has a 25 % chance to cast a shield on each ally that absorbs damage equal to 20 % of the Darkula’s max health. The shield absorbs damage of any type and lasts for 3 sec.
50 % of the health lost by Darkula is returned in the form of a shield absorbs physical damage.
Bonus 6/6
In addition to restoring health, Darkula has a 25 % chance to cast a shield on each ally that absorbs damage equal to 20 % of the Darkula’s max health. The shield absorbs damage of any type and lasts for 3 sec.
50 % of the health lost by Darkula is returned in the form of a shield absorbs physical damage.
Darkula restores health to themself and all allies in the small radius around them equal to 80 % of the Darkula’s damage.
Tierlist : C
List of Items meta for the set
Weapon
SOON
Soul Weapon
SOON
Armor
SOON
Soul Armor
SOON
Ring
SOON
Amulet
SOON
Video
SOON