Here is some information about the items in the index for the Aquasummer event.
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.
Cold Breeze Engraving
Activation : When the battle is start
Cooldown : No Cooldown
Tier Little Throne : Archer
Tier Throne 11 : Archer
Video
-> Damage
Level 1
For the duration of the battle, the unit has a 60 % chance to stun the attack target for 1 sec and deal physical damage equal to (190 – 200 – 210 – 220– 230– 240 – 250) % of own attack.
Level 2
Crit : X > 12 000
For the duration of the battle, when attacking, the unit has a 65 % chance to petrify the attack target for 2 sec. During this time, the target is unable to move, and takes (25– 26– 27 – 28 – 30– 32 – 35) % more damage. The engraving’s owner also deals pure damage equal to (240– 250– 260 – 270 – 280– 290 – 300) % of own attack to the target.
Level 3
Crit : X > 25 000
For the duration of the battle, when attacking, the unit has a 70 % chance to turn the target into a rock for 3 sec. During this time, the target is unable to move, and takes (30– 31– 32 – 33 – 35– 37 – 40) % more damage. The target also receives (70 600 – 100 800– 144 000 – 192 000 – 240 000– 300 000 – 400 000) magic damage every second for the duration.
When the effect wears off, the target explodes. The explosion deals (88 200– 126 000– 180 000– 240 000 – 300 000– 375 000 – 487 000) pure damage to the target, and its physical and magic armor are reduced by (20– 21– 22 – 23– 25– 27 – 30) % for 3 sec. Rocks are also launched at 2 nearest enemy units. When the rocks hit, they deal (82 300– 117 600– 168 000 – 224 000– 280 000– 350 000 – 450 000) physical damage to the targets and stun them for 2 sec. Finally, when the ability triggers, the unit deals pure damage equal to (290 – 300– 310– 320– 330– 340 – 350) % of own attack to the target and all enemy units in a small radius around it.
Tropical Splash Engraving
Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : Mage
Tier Throne 11 : Mage
Video
-> Spell Power
Level 1
Once in a while, the unit drains the life force from a random enemy unit for 3 sec. While drained of life force, the enemy unit deals (25– 26– 27 – 28 – 30– 32 – 35) % less damage and takes (25– 26– 27 – 28 – 30– 32 – 35) % more damage. Stacks up to 1 time. The target also becomes unable to gain positive effects and restore health for 3 sec.
Level 2
Magic Damage : X > 2 000
Once in a while, the unit drains the life force from 2 random enemy units for 4 sec. While drained of life force, the enemy units deal (30– 31– 32 – 33 – 35– 37 – 40) % less damage and take (30– 31– 32 – 33 – 35– 37 – 40) % more damage. Stacks up to 1 time. Targets also receive (82 300– 117 600– 168 000 – 224 000– 280 000– 350 000 – 450 000) magic damage. They become unable to gain positive effects and restore health for 4 sec.
Level 3
Magic Damage : X > 4 000
Once in a while, the unit drains the life force from 3 random enemy units for 5 sec. While drained of life force, the enemy units deal (35– 36– 37– 38– 40– 42 – 45) % less damage and take (35– 36– 37– 38– 40– 42 – 45) % more damage. Stacks up to 1 times. Targets also receive (94 100 – 134 400– 192 000 – 256 000– 320 000– 400 000 – 500 000) magic damage. Targets also receive pure damage equal to (50– 51– 52 – 53 – 55– 57 – 60) % of the engraving owner’s spell power. This damage ignores shields and damage-reducing effects. The ability’s targets also become unable to gain positive effects and restore health for 5 sec.
Summer Heat Engraving
Activation : 5 sec
Cooldown : 8 sec
Tier Little Throne : Archer
Tier Throne 11 : (Incinerator or Specialist) Archer
Video
-> Armor
Level 1
Once in a while, the unit sets all enemy units in a small radius around on fire. Burning units receive (58 800– 84 000– 120 000 – 160 000– 200 000– 250 000 – 325 000) magic damage, and their healing is reduced by (25– 26– 27 – 28 – 30– 32 – 35) % for 3 sec. The unit also deals physical damage equal to (60– 61– 62 – 63– 65– 67 – 70) % of own physical armor to all burning enemy units.
Level 2
Damage : X > 3 000
Once in a while, the unit sets all enemy units in a large radius around on fire. Burning units receive (70 600 – 100 800– 144 000 – 192 000 – 240 000– 300 000 – 400 000) magic damage, and their healing is reduced by (28– 29 – 30 – 31 – 33– 36 – 40) % for 4 sec. The unit also deals pure damage equal to (75– 76– 77 – 78– 80– 83 – 85) % of own physical armor to all burning enemy units.
Level 3
Damage : X > 6 000
Once in a while, the unit sets all enemy units on fire. Burning units receive (82 300– 117 600– 168 000 – 224 000– 280 000– 350 000 – 450 000) magic damage, and their healing is reduced by (35– 36– 37– 38– 40– 42 – 45) % for 5 sec. The unit also deals pure damage equal to (88– 89– 90 – 92– 94– 97 – 100) % of own physical armor to all burning enemy units. This damage ignores shields and damage-reducing effects.
Inflatable Lifeguard Axe
Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : D
Tier Throne 11 : B
Video
Once in a while, the unit throws axes at XXX1 random enemy units. When the axes hit, the targets are stunned for XXX2 sec, and armor is removed from them. The targets lose XXX3 % of their armor stats, and become unable to use armor abilities for XXX4 sec, the targets receive physical damage equal to XXX5 % of their maximum health. All enemy units in a small radius around each of the units hit with the axes are frightened for XXX6 sec.
Inflatable Lifeguard Plate Mail
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : A
Video
Without Rune
Once in a while, when the unit’s health drops below XXX1 %, they remove all negative effects from self, restore XXX2 % health and become immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX3 sec. If the armor’s wearer dies within XXX4 sec after the ability is triggered, they will be resurrected with XXX5 % health.
Rune of Tenacity
Once in a while, when the unit’s health drops below XXX1 %, they remove all negative effects from self, restore XXX2 % health and become immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX3 sec. The armor’s wearer also gains a shield that blocks XXX4 % damage of any type. The shield exists up to XXX5 sec. If the armor’s wearer dies within XXX6 sec after the ability is triggered, they will be resurrected with XXX7 % health.
Lagoon Compass
Activation : 3 sec
Cooldown : 13 sec: 11 sec
Tier Little Throne : A
Tier Throne 11 : C
Video
Without Rune
The unit turns XXX1 random enemy units into rocks for XXX2 sec and casts silence upon all enemy units in a small radius around the units that have been turned into rocks for XXX3 sec. The afflicted enemy units are unable to use their abilities (except those granted by the equipped set). For XXX4 sec, the enemy units that have been turned into rocks are unable to move, and take XXX5 % more damage. The targets also receive XXX6 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX7 pure damage to the targets; their physical and magic armor are reduced by XXX8 % for XXX9 sec. Rocks are also launched at XXX10 nearest enemy units. The rocks deal XXX11 physical damage on impact and stun the targets for XXX12 sec.
Rune de la Transformation
The unit turns XXX1 random enemy units into rocks for XXX2 sec, casts silence upon all enemy units in a small radius around the units that have been turned into rocks for XXX3 sec, and deals XXX4 pure damage to them. The afflicted enemy units are unable to use their abilities (except those granted by the equipped set). The enemy units that have been turned into rocks are unable to move, and take XXX5 % more damage, for XXX6 sec. The targets also receive XXX7 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX8 pure damage to the targets; their physical and magic armor are reduced by XXX9 % for XXX10 sec. Rocks are also launched at XXX11 nearest enemy units. The rocks deal XXX12 physical damage on impact and stun the targets for XXX13 sec.
