Divinoscam 6

Here is some information about the items in the Divinoscam 6 event index !
Tap the red “+” to view details about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Freedom of Will Elder

Activation : 3 sec
Cooldown : 8 sec
Tier Throne 11 : S
Video

Once in a while, when the unit is silenced, they remove all silence effects from self and all allies in a large radius around the unit. The targets restore XXX1 health, and become immune to silence effects for XXX2 sec.


Sorcerous Unity Elder Totem

Activation : 3 sec
Cooldown : 10 sec
Tier Throne 11 : S
Video

Once in a while, the totem’s owner increases all stats for self and all allied mages by XXX1 % for XXX2 sec. Every second for XXX3 sec, the totem’s owner also restores XXX4 (+Spell Power Bonus) health to self and all allied mages, and removes XXX5 random negative effects from each of the targets.


Crusher of Magic Elder Totem

Activation : 3 sec
Cooldown : 8 sec
Tier Throne 11 : B
Video

Once in a while, the unit reduces the spell power and magic armor of XXX1 random enemy unit (preferred target: mage) by XXX2 % for XXX3 sec. The unit also deals pure damage equal to XXX4 % of own attack to the targets. This damage ignores shield and damage-reducing effects, and sunders the targets’ armor. When their armor is sundered, enemy units receive pure damage equal to XXX5 % of their maximum health, and their physical and magic armor are reduced by XXX6 % for XXX7 sec. Stacks up to XXX8 times. These enemy units also receive pure damage equal to XXX9 % of their maximum health for XXX10 sec.


Heart of Permafrost

Activation : 2 sec
Cooldown : 3 sec
: 3 sec
Tier Throne 11 : A
Video

Without Rune

The powers of ice grant special abilities to the artifact’s owner :
– The unit cannot be frozen or affected with deep freeze.
– When attacking, the unit has a XXX1 % chance to cast deep freeze effect upon a random enemy unit for XXX2 sec. During this duration, frozen units are unable to move or attack, and the cooldown of all their abilities (except those granted by the equipped set) is increased by XXX3 sec. When the deep freeze effect wears off, the target of the ability explodes and receives XXX4 magic damage. Icicles fly out of them, hitting XXX5 nearest enemy units. On hit, icicles deal XXX6 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX7 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX8 % for XXX9 sec.
– When any unit on the battlefield is frozen from the artifact, the artifact’s owner deals XXX10 pure damage to all frozen enemy units on the battlefield. This damage ignores shields and damage-reducing effects. The ability triggers at most once per XXX11 sec.

Rune of Transformation

The powers of ice grant special abilities to the artifact’s owner :
– The unit cannot be frozen or affected with deep freeze.
– When attacking, the unit has a XXX1 % chance to cast deep freeze effect upon a random enemy unit for XXX2 sec. During this duration, frozen units are unable to move or attack, and the cooldown of all their abilities (except those granted by the equipped set) is increased by XXX3 sec. When the deep freeze effect wears off, the target of the ability explodes and receives XXX4 magic damage. Icicles fly out of them, hitting XXX5 nearest enemy units. On hit, icicles deal XXX6 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX7 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX8 % for XXX9 sec.
– When any unit on the battlefield is frozen from the artifact, the artifact’s owner increases the incoming damage against all frozen enemy units by XXX10 % for XXX11 sec. Stacks up to XXX12 times. The artifact’s owner also deals XXX13 pure damage to all frozen enemy units. This damage ignores shields and damage-reducing effects. The ability triggers at most once per XXX14 sec.


Rune of Punishment

Tier Throne 11 : Mage

Tank

Activation : When the battle is start
Cooldown : 4 sec
Video

Upon being afflicted with silence, the unit removes all silence effects from self and casts improved withering upon the enemy unit that cast the silence. The target has XXX1 random positive effects removed from them, and all their stats are reduced by XXX2 % for XXX3 sec. That enemy unit also receives pure damage equal to XXX4 % of their maximum health. The target and XXX5 nearest enemy units additionally receive physical damage equal to XXX6 % of their maximum health, and become stunned for XXX7 sec. Triggers at most once every XXX8 sec.

Mage

Activation : 3 sec
Cooldown : 8 sec
Video

For the duration of the battle, the incoming healing to all enemy units afflicted with sundering, decay or armor tearing is reduced by XXX1 %.
Once in a while, the unit sunders the armor of XXX2 enemy units with the greatest current health. When their armor is sundered, enemy units receive pure damage equal to XXX3 % of their maximum health, and their physical and magic armor are reduced by XXX4 % for XXX5 sec. Stacks up to XXX6 times. These enemy units also receive pure damage equal to XXX7 % of their maximum health for XXX8 sec.

Archer

Activation : 3 sec
Cooldown : 10 sec
Video

Once in a while, the unit deals pure damage equal to XXX1 % of the unit’s attack to XXX2 random enemy units. This damage ignores shields and damage-reducing effects. The unit also freezes the targets for XXX3 sec. During this duration, frozen units are unable to move or attack, and the cooldown of all their gear and artifact abilities is increased by XXX4 sec. The rune’s owner and all allied units also have their maximum health, damage and spell power increased by XXX5 % for XXX6 sec. for each frozen enemy unit. Stacks up to XXX8 times.


Rune of Radiance

Tier Throne 11 : Mage

Tank

Activation : 4 sec
Cooldown : 6 sec
Video

Once in a while, every XXX1 sec, the unit enhances self. They restore XXX2 % health; their fortitude, incoming healing, physical and magic armor are increased by XXX3 % for XXX4 sec. Stacks up to XXX5 times. The enhanced unit also restores XXX6 health over XXX7 sec. The rune’s owner additionally restores health equal to XXX8 % of their physical armor to all allied units.

Mage

Activation : 3 sec
Cooldown : 8 sec
Video

Once in a while, the unit starts incinerating XXX1 random enemy units for XXX2 sec. Enemy units receive XXX3 pure damage every second for XXX4 sec, and all enemy units in a small radius around the units being incinerated receive pure damage equal to XXX5 % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX6 % for XXX7 sec. When the ability triggers, the rune’s owner also deals XXX8 magic damage for each enemy unit that is on fire or being incinerated to the enemy unit with the lowest current health. This damage ignores shields and damage-reducing effects.

Archer

Activation : 3 sec
Cooldown : 8 sec
Video

Once in a while, the unit increases own health, damage, crit and pierce by XXX1 % for XXX2 sec. The unit also tears the armor of XXX3 random enemy units, and disarms them for XXX4 sec. When their armor is torn, enemy units receive XXX5 pure damage, and their physical armor is reduced by XXX6 % for XXX7 sec. Stacks up to XXX8 times. These enemy units also take XXX9 physical damage for XXX10 sec. Disarmed enemy units are unable to use their weapon’s abilities for XXX11 sec.


Rune of Terror

Tier Throne 11 : Tank

Tank

Activation : 4 sec
Cooldown : 7 sec
Video

Once in a while, every XXX1 sec, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from self, and gains a shield that blocks XXX2 damage of any type. The shield exists for XXX3 sec. The rune’s owner and all allied units in a small radius also become immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX4 sec., and restore XXX5 health over XXX6 sec.

Mage

Activation : 4 sec
Cooldown : 9 sec
Video

Once in a while, the unit covers XXX1 random enemy units in acid. Units covered in acid receive XXX2 magic damage for XXX3 sec. The acid corrodes their armor, reducing it by XXX4 % per second for XXX5 sec. When the armor reduction reaches XXX6 %, the effect lasts for another XXX7 sec. Units covered in acid also receive magic damage equal to XXX8 % of the rune owner’s spell power every second for XXX9 sec.

Archer

Activation : 3 sec
Cooldown : 8 sec
Video

For the duration of the battle, the rune owner’s damage is increased by XXX1 % for each frightened enemy on the battlefield. Stacks up to XXX2 times.
Once in a while, the unit frightens the enemy unit with the lowest current health and all enemy units in a small radius around for XXX3 sec. Targets also take XXX4 % more damage for XXX5 sec, and the unit additionally deals pure damage equal to XXX6 % of their maximum health, and pure damage equal to XXX7 % of the unit’s attack to them.


Rune of Triumph

Tier Throne 11 : Tank

Tank

Activation : 2.5 sec
Cooldown : 7 sec
Video

Once in a while, every XXX1 sec, the unit goes into a frenzy for XXX2 sec. Their size increases, and all their stats are also increased by XXX3 % for XXX4 sec. If the unit is afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear while being in frenzy, they also cast the harmony effect on self for XXX5 sec. Every second for the duration, the rune’s owner restores XXX6 health, and all allied units in a small radius around the unit being healed restore XXX7 % of the health restored by the original target. When the harmony effect expires, the maximum health, fortitude, physical and magic armor of the ability’s primary target and all allied units in a small radius around them are increased by XXX8 % for XXX9 sec. Harmony is applied at most once every XXX10 sec.

Mage

Activation : 4 sec
Cooldown : 9 sec
Video

Once in a while, the unit covers XXX1 random enemy units in jelly for XXX2 sec. For XXX3 sec, the targets are unable to attack or move, and take XXX4 % more damage. When the ability’s effect wears off, the jelly explodes and sticks to XXX5 nearest enemy units for XXX6 sec. Their attack speed is reduced by XXX7 %, and they have a XXX8 % chance to miss their target on attack. If the targets die within XXX9 sec. after the ability has triggered, the rune’s owner resurrects an allied unit with XXX10 % health. Resurrection triggers at most once every XXX11 sec.

Archer

Activation : 4 sec
Cooldown : 8 sec
Video

Once in a while, the unit increases the maximum health, damage, crit and pierce to self and all allied archers by XXX1 % for XXX2 sec. During this duration, the targets also restore XXX3 % health and remove XXX4 negative effects from self when attacking.


Discord | Facebook | Telegram | Soutien