Here is some information about the items in the index for the Angzick event.
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.
Furor of Battle Engraving
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : Tank
Tier Throne 11 : Tank or Tank Archer
Video
-> Armor
Level 1
Once in a while, the unit deals (37 600– 53 800– 76 800– 102 400– 128 000– 160 000 – 200 000) physical damage to each of the enemy units in a large radius around, and each of the affected enemy units is frightened for 2 sec. The engraving’s owner goes into a frenzy as well: their size increases, and all their stats are increased by (10– 11– 12 – 13– 15– 17 – 20) % for 2 sec.
Level 2
Health : X > 50 000
Once in a while, the unit deals (75 300– 107 500– 153 600– 204 800– 256 000– 320 000 – 400 000) physical damage to each of the enemy units in a large radius around, incoming damage to them is increased by (30– 31– 32 – 33– 35– 37 – 40) % for 3 sec, and each of the affected enemy units is frightened for 3 sec. The engraving’s owner goes into a frenzy as well: their size increases, and all their stats are increased by (15– 16– 17 – 18 – 20– 22 – 25) % for 3 sec.
Level 3
Health : X > 100 000
Once in a while, the unit deals (112 900– 161 300– 230 400– 307 200– 384 000– 480 000 – 600 000) pure damage to all enemy units in a large radius, and gains a shield equal to (40– 41– 42 – 43– 45– 47 – 50) % of the damage dealt with the ability. The shield blocks damage of any type and exists up to 4 sec. All affected enemy units have incoming damage against them increased by (40– 41– 42 – 43– 45– 47 – 50) % for 4 sec, and they become frightened for 4 sec. The engraving’s owner also goes into a frenzy : their size increases, and all their stats are increased by (20– 21– 22 – 23– 25– 27 – 30) % for 4 sec.
Hymn of Victory Engraving
Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : Mage
Tier Throne 11 : Mage
Video
-> Spell Power
Level 1
Once in a while, the unit casts silence upon 3 random enemy mages for 3 sec. For that duration, the enemy units are unable to use any abilities (except those granted by the equipped set). Incoming damage against the targets is also increased by (10– 11– 12 – 13– 15– 17 – 20) % for 3 sec.
Level 2
Magic Armor : X > 11 000
Once in a while, the unit casts silence upon 3 random enemy mages for 4 sec. For that duration, the enemy units are unable to use any abilities (except those granted by the equipped set). Incoming damage against the targets is also increased by (15– 16– 17 – 18 – 20– 22 – 25) % for 4 sec, and the ability’s targets become unable to restore health for 4 sec.
Level 3
Magic Armor : X > 22 000
Once in a while, the unit removes all positive effects from 3 random enemy mages and casts silence upon them for 5 sec. For that duration, the enemy units are unable to use any abilities (except those granted by the equipped set). Incoming damage against the targets is also increased by (20– 21– 22 – 23– 25– 27 – 30) % for 5 sec, and the ability’s targets become unable to restore health for 5 sec.
Apotheosis of Combat Engraving
Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : Archer
Tier Throne 11 : Archer
Video
-> Health
Level 1
Once in a while, the unit increases their damage and maximum health by (10– 11– 12 – 13– 15– 17 – 20) % for 3 sec, and causes a spiky vine to entangle the attack target. For 3 sec, the target cannot move or use any abilities (excepté celles accordées par l’ensemble équipé). Every second during that time, exhaustion is also applied to the entangled enemy unit. They receive physical damage equal to (50– 60– 70– 80– 100– 120 – 150) % of the engraving owner’s attack every second. While the enemy unit is exhausted, their damage and attack speed are reduced by (10– 11– 12 – 13– 15– 17 – 20) %. The exhaustion lasts for 3 sec. Stacks up to 3 times.
Level 2
Crit : X > 12 000
Once in a while, the unit increases their physical and magic armor, damage and maximum health by (15– 16– 17 – 18 – 20– 22 – 25) % for 3 sec, and causes a spiky vine to entangle the attack target as well as 2 random enemy units. For 3 sec, the targets cannot move or use any abilities (excepté celles accordées par l’ensemble équipé). Every second during that time, exhaustion is applied to the entangled enemy units. They receive physical damage equal to (80– 90– 100– 110– 130– 150 – 180) % of the engraving owner’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by (15– 16– 17 – 18 – 20– 22 – 25) %. The exhaustion lasts for 3 sec. Stacks up to 3 times.
Level 3
Crit : X > 25 000
Once in a while, the unit increases all of their stats by (20– 21– 22 – 23– 25– 27 – 30) % for 4 sec, and causes a spiky vine to entangle the attack target as well as 2 random enemy units. For 4 sec, the targets cannot move or use any abilities (except those granted by the equipped set). Every second during that time, exhaustion is applied to the entangled enemy units. They receive physical damage equal to (100– 110– 120– 130– 150– 170 – 200) % of the engraving owner’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by (20– 21– 22 – 23– 25– 27 – 30) %. The exhaustion lasts for 4 sec. Stacks up to 4 times. After the spiky vine effect has ended, the targets and all enemy units in a small radius around them are frightened for 4 sec.
Victor’s Triumph Mace
Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : B
Tier Throne 11 : S
Video
Once in a while, the unit casts a deep freeze effect upon the nearest enemy unit for XXX1 sec, and steals XXX2 % physical and magic armor from all enemy units that are frozen or under the deep freeze effect for XXX3 sec. For XXX4 sec, the frozen unit is unable to move or attack, and the cooldown of all their abilities (except those granted by the equipped set) is increased by XXX5 sec. When the deep freeze effect wears off, the target of the ability explodes and receives XXX6 magic damage. Icicles fly out of them, hitting XXX7 nearest enemy units. On hit, the icicles deal XXX8 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX9 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX10 % for XXX11 sec.
Once every XXX12 sec, the mace’s wielder makes all enemy units afflicted with freezing or stiffness explode, dealing pure damage equal to XXX13 % of the mace wielder’s physical armor to these targets and all enemy units in a small radius around them. This damage ignores shields and damage-reducing effects.
Victor’s Triumph Plate Mail
Activation : 4 sec / 5 sec
Cooldown : 9 sec / 9 sec
Tier Little Throne : B
Tier Throne 11 : A
Video
Without Rune
For the duration of the battle, the unit cannot be stripped of armor, and their physical armor is increased by XXX1 %.
Once in a while, the physical and magic armor of the unit and all allies in a large radius around them is increased by XXX2 % for XXX3 sec.
Once in a while, the unit causes all enemy units to explode, dealing physical damage equal to XXX4 % of the unit’s physical armor to them. Each of the affected enemy units has a XXX5 % chance to be frightened for XXX6 sec. The armor’s wearer also casts a shield upon self and all allied units; the shield blocks XXX7 % damage of any type and exists up to XXX8 sec. When the shield expires or is removed, the unit that had the shield restores XXX9 % health.
Rune of Tenacity
For the duration of the battle, the unit cannot be stripped of armor, and their physical armor is increased by XXX1 %.
Once in a while, the physical and magic armor of the unit and all allies in a large radius around them is increased by XXX2 % for XXX3 sec.
Once in a while, the unit causes all enemy units to explode, dealing pure damage equal to XXX4 % of the unit’s physical armor to them. Each of the affected enemy units is frightened for XXX5 sec. The armor’s wearer also casts a shield upon self and all allied units; the shield blocks XXX6 % damage of any type and exists up to XXX7 sec. When the shield expires or is removed, the unit that had the shield restores XXX8 % health.
Rythm of Glory
Activation : 4 sec
Cooldown : 12 sec: 10 sec
Tier Little Throne : C
Tier Throne 11 : C
Video
Without Rune
The unit sets XXX1 random enemy units, and all enemy units in a small radius around them, on fire. A burning unit receives XXX2 magic damage, and their healing rate is reduced by XXX3 % for XXX4 sec.
For the duration of the battle, all “Burn” status effects applied by the artifact’s owner ignore XXX5 % of the target’s armor.
The physical and magic armor, damage and spell power of the artifact’s owner increase by XXX6 % for every enemy unit that is burning or incinerated. Stacks up to XXX9 times.
Rune de la Transformation
The unit sets XXX1 random enemy units, and all enemy units in a small radius around them, on fire. A burning unit receives XXX2 magic damage, and their healing rate is reduced by XXX3 % for XXX4 sec.
For the duration of the battle, all “Burn” status effects applied by the artifact’s owner ignore XXX5 % of the target’s armor.
The physical and magic armor, damage and spell power of the artifact’s owner increase by XXX6 % for every enemy unit that is burning or incinerated. Stacks up to XXX7 times.
Every second, a random positive effect is removed from each of the enemy units that are burning or incinerated.
