Here is some information about the items in the index for the Bluevus event!
Tap the red “+” to unlock information about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.
Grim Might Engraving
Activation : 4 sec + 40% health
Cooldown : 7 sec
Tier Little Throne : Tank
Tier Throne 11 : Tank
Video
-> Dodge
Level 1
When the unit’s health drops below 40 %, they deal physical damage equal to (10 – 11 – 12 – 13 – 15 – 17 – 20) % of their maximum health to all enemy units in a small radius around. The damage and attack speed of all affected units are reduced by (10 – 11 – 12 – 13 – 15 – 17 – 20) % for 3 sec. The ability triggers at most once every 7 sec.
Level 2
Damage : X > 3 000
When the unit’s health drops below 40 %, they deal pure damage equal to (15 – 16 – 17– 18 – 20 – 22 – 25) % of their maximum health to all enemy units in a large radius around. The damage, attack speed, physical and magic armor of all affected units are reduced by (15 – 16 – 17– 18 – 20 – 22 – 25) % for 4 sec. The ability triggers at most once every 7 sec.
Level 3
Damage : X > 100 000
When the unit’s health drops below 40 %, they deal pure damage equal to (20– 21– 22 – 23– 25– 27 – 30) % of their maximum health to all enemy units on the battlefield. This damage ignores shields and damage-reducing effects. All affected enemy units have their damage, attack speed, physical and magic armor reduced by (20– 21– 22 – 23– 25– 27 – 30) % for 5 sec. The unit also restores (23 500– 33 600– 48 000 – 64 000– 80 000– 100 000 – 125 000) health to self for each affected enemy unit. The ability triggers at most once every 7 sec.
Spirituel Ferocity Engraving
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : Mage
Tier Throne 11 : Mage
Video
-> Health
Level 1
Once in a while, the unit increases the health and spell power of the allied units with the lowest current health by (5 – 6 – 7– 8 – 10 – 12 – 15) % for 3 sec. When the effect expires, the target restores health equal to (40 – 41 – 42– 43 – 45 – 47 – 50) % of the engraving owner’s spell power.
Level 2
Magic Armor : X > 11 000
Once in a while, the unit increases the health, spell power, physical and magic armor of 2 allied units with the lowest current health by (10 – 11 – 12 – 13 – 15 – 17 – 20) % for 4 sec. When the effect expires, the targets restore health equal to (65 – 66 – 67– 68 – 70 – 72 – 75) % of the engraving owner’s spell power and have 3 negative effects removed from them.
Level 3
Magic Armor : X > 22 000
Once in a while, the unit increases all stats of 3 allied units with the lowest current health by (15 – 16 – 17– 18 – 20 – 22 – 25) % for 5 sec. When the effect expires, the targets restore health equal to (90– 91– 92 – 93– 95– 97 – 100) % of the engraving owner’s spell power and have all negative effects removed from them.
Nimble Vigilance Engraving
Activation : When the battle is start
Cooldown : 6 sec
Tier Little Throne : Pistols
Tier Throne 11 : Pistols
Video
-> Damage
Level 1
When attacking, the unit has a 70 % chance to make their attacks more powerful for 3 sec. For that duration, the unit fires an extra arrow at a random enemy unit when attacking. Upon hit, the arrow deals physical damage equal to (60 – 70 – 80 – 90 – 100 – 115 – 125) % of the engraving owner’s attack to the target. The target’s physical and magic armor are also reduced by (5 – 6 – 7– 8 – 10 – 12 – 15) % for 3 sec. The ability triggers at most once every 6 sec.
Level 2
Crit : X > 12 000
When attacking, the unit has a 70 % chance to make their attacks more powerful for 4 sec. For that duration, the unit fires an extra arrow at a random enemy unit when attacking. The arrow bounces up to 2 times. Upon hit, it deals pure damage equal to (80 – 90 – 100– 115 – 125 – 140 – 150) % of the engraving owner’s attack to the target. The target’s fortitude, incoming healing, fortitude, physical and magic armor are reduced by (10 – 11 – 12 – 13 – 15 – 17 – 20) % for 4 sec. The ability triggers at most once every 6 sec.
Level 3
Crit : X > 25 000
When attacking, the unit has a 70 % chance to make their attacks more powerful for 5 sec. For that duration, the unit fires an extra arrow at a random enemy unit when attacking. The arrow bounces up to 3 times. Upon hit, it deals pure damage equal to (110 – 120 – 130– 140 – 150 – 165 – 175) % of the engraving owner’s attack to the target. This damage ignores shields and damage-reducing effects. All of the target’s stats and incoming healing are reduced by (15 – 16 – 17– 18 – 20 – 22 – 25) % for 5 sec., and 2 random positive effects are removed from them. The ability triggers at most once every 6 sec.
Harbinger of Caw-Caw Orb
Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : B
Tier Throne 11 : B
Video
Without Rune
Once in a while, the unit launches magic orbs at the allied unit with the lowest current health and the enemy unit with the lowest current health. Upon hitting an allied unit, the orb casts improved restoration upon the target and all allied units in a small radius around. The targets restore XXX1 % health, and XXX2 random negative effects are removed from each of them. They also have all their stats increased by XXX3 % for XXX4 sec, and gain shields that block XXX5 % damage of any type and exist up to XXX6 sec. Upon hitting an enemy unit, the orb reduces all stats of the target and all enemy units in a small radius around by XXX7 % for XXX8 sec, and deals pure damage equal to XXX9 % of the orb owner’s spell power to the targets.
Rune of Wisdom
Once in a while, the unit launches magic orbs at the allied unit with the lowest current health and the enemy unit with the lowest current health. Upon hitting an allied unit, the orb casts improved restoration upon the target and all allied units in a large radius around. The targets restore XXX1 % health, and XXX2 random negative effects are removed from each of them. All of the targets’ stats are also increased by XXX3 % for XXX4 sec. The targets also gain shields that block XXX5 % damage of any type and exists up to XXX6 sec. When the orb hits an enemy unit, it reduces all stats of that unit and all enemy units in a large radius around by XXX7 % for XXX8 sec, and deals pure damage equal to XXX9 % of the orb owner’s spell power to the targets.
Tenue Précurseur de Caw-Caw
Activation : 3 sec
Cooldown : 10 sec
Tier Little Throne : D
Tier Throne 11 : D
Video
Without Rune
Once in a while, the unit gains a shield that blocks XXX1 % damage of any type. The shield exists for XXX2 sec. When it expires, or is removed, the armor’s wearer increases their spell power and magic armor by XXX3 % for XXX4 sec. The armor’s wearer also restores health equal to XXX5 % of own spell power to self and all allied units, and electrifies all enemy mages for XXX6 sec. When an electrified enemy unit uses an ability, it is stunned for XXX7 sec.
Rune of Magic
Once in a while, the unit gains a shield that blocks XXX1 % damage of any type. The shield exists for XXX2 sec. When it expires, or is removed, the armor’s wearer increases their spell power and magic armor by XXX3 % for XXX4 sec. The armor’s wearer also restores health equal to XXX5 % of own spell power to self and all allied units, and casts electric pulse upon all enemy mages for XXX6 sec. When the unit affected with the electric pulse effect uses an ability, they are struck by lightning which deals XXX7 magic damage to the target and all enemy units in a small radius. All affected enemy units are also stunned for XXX8 sec. The physical and magic armor of the ability’s primary target are reduced by XXX9 % for XXX10 sec, and the target receives XXX11 magic damage for XXX12 sec.
Pierre d’Appel
Activation : 4 sec
Cooldown : 11 sec: 9 sec
Tier Little Throne : C
Tier Throne 11 : C
Video
Without Rune
The unit fires a lightning at a random enemy unit. The lightning bounces to each of the enemy units, and deals pure damage equal to XXX1 % of the artifact owner’s magic armor upon hit. The affected enemy units also have all their stats reduced by XXX2 % for XXX3 sec, and receive XXX4 magic damage for XXX5 sec.
Rune of Transformation
The unit fires a lightning at a random enemy unit. The lightning bounces to each of the enemy units, and deals pure damage equal to XXX1 % of the artifact owner’s magic armor upon hit. This damage ignores shields and damage-reducing effects. All affected enemy units have their stats reduced by XXX2 % for XXX3 sec. They also receive XXX4 magic damage for XXX5 sec. This damage ignores shields and damage-reducing effects.
