Event Caudron

Here is some information about the items in the Caudron event index!
Tap the red “+” to view details about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Fiery Inventor Daggers

Activation : When the battle is start
Cooldown : No Cooldown
Tier Little Throne : D
Tier Throne 11 : A
Video

For the entire duration of the battle, the unit’s attacks restore health equal to XXX1 % of the damage dealt, while also reducing the physical and magic armor of the target and XXX2 enemy units closest to it by XXX3 % for XXX4 sec. Stacks up to XXX5 times. The unit’s attacks also remove XXX6 random positive effects from the target and XXX7 enemy units closest to it and deal XXX8 pure damage to the targets. The daggers’ wielder restores health equal to XXX9 % of the damage dealt by the ability.


Fiery Inventor Plate Mail

Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : D
Tier Throne 11 : B
Video

Without Rune

Once in a while, every XXX1 sec, the unit removes XXX2 random negative effects from self and increases the maximum health, physical and magic armor by XXX3 % for XXX4 sec. For that duration, enemy units receive pure damage equal to XXX5 % of the armor wearer’s maximum health once every XXX6 sec. This damage ignores shields and damage-reducing effects. The unit restores health equal to XXX7 % of the damage dealt by the ability. The enemy units that received damage from it will have their damage, physical and magic armor reduced by XXX8 % for XXX9 sec. Stacks up to XXX10 times.

Rune of Tenacity

Once in a while, every XXX1 sec, the unit removes all negative effects from self and becomes immune to new ones for XXX2 sec, while also increasing own maximum health, physical and magic armor by XXX3 % for XXX4 sec. For that duration, enemy units receive pure damage equal to XXX5 % of the armor wearer’s maximum health once every XXX6 sec. This damage ignores shields and damage-reducing effects. The unit restores health equal to XXX7 % of the damage dealt by the ability. The enemy units that received damage from it will have their damage, physical and magic armor reduced by XXX8 % for XXX9 sec. Stacks up to XXX10 times.


Bowels of the Earth Ring

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : A
Tier Throne 11 : C
Video

Once in a while, the unit tears the armor of XXX1 random enemy units and reduces incoming healing to them by XXX2 % for XXX3 sec. When the enemy units’ armor is torn, they receive XXX4 pure damage, and their physical armor is reduced by XXX5 % for XXX6 sec. Stacks up to XXX7 time. Each of these enemy units also receives XXX8 physical damage for XXX9 sec.
When an enemy unit is afflicted with armor sundering, decay or tearing effect, the ring’s wearer deals pure damage equal to XXX10 % of own physical armor to that unit and all enemy units in a small radius around. Triggers at most once per XXX11 sec.


Magma Lamp Amulet

Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : Boss Clan if Tank
Tier Throne 11 : Boss Clan if Tank
Video

For the duration of the battle, the damage dealt to the amulet wearer and all allies is reduced by XXX1 % for each enemy on the battlefield and incoming damage against all enemy units is increased by XXX2 % for each allied unit on the battlefield.
Once in a while, the unit reduces incoming damage to self and all allies in a small radius around the unit by XXX3 % for XXX4 sec. for each enemy unit in a large radius around the amulet’s wearer.


Flamefury Elder Totem

Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : C
Tier Throne 11 : B
Video

Once in a while, the unit gains a shield that absorbs XXX1 % damage. The shield lasts for XXX2 sec. When the shield’s effect expires, the totem’s owner deals pure damage equal to XXX3 % of the damage blocked during the shield’s existence to XXX4 nearest enemy units. The totem’s owner restores health equal to XXX5 % of the damage dealt by the ability.


Boiler House Flame Dagger’s Soul

Activation : 4 sec
Cooldown : 8 sec
Tier Throne 11 : E
Video

Once in a while, the unit throws daggers at XXX1 random enemy units. When the daggers hit, they deal physical damage to the targets, equal to XXX2 % of the targets’ maximum health, and cover them in jelly for XXX3 sec. For XXX4 sec, the targets are unable to attack or move, and take XXX5 % more damage. When the ability wears off, the jelly explodes and sticks to XXX6 nearest enemy units for XXX7 sec. Their attack speed is reduced by XXX8 %, and they have a XXX9 % chance to miss their target on attack.


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