Here is some information about the items in the Divinoscam 5 event index!
Tap the red “+” to view details about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.
Echo of the Void Mace Soul’s
Activation : 4 sec
Cooldown : 8 sec
Tier Throne 11 : S – EOD
Video
Once in a while, deals physical damage equal to XXX1 % of the unit’s physical armor to XXX2 enemy units with the greatest current health. The unit also drains the targets of life force, and frightens them for XXX3 sec. When drained of life force, the enemy units deal XXX4 % less damage and take XXX5 % more damage. Besides, the ability’s targets receive magic damage equal to XXX6 % of their maximum health, and all their stats are reduced by XXX7 % for XXX8 sec.
Eclipse Scepter Soul
Activation : 4 sec
Cooldown : 9 sec
Tier Throne 11 : S
Video
Once in a while for XXX1 sec, every second, the unit removes XXX2 random positive effects from XXX3 random enemy units and deals pure damage to them equal to XXX4 % of their maximum health, and additional pure damage equal to XXX5 % of the scepter wielder’s spell power.
Thunderstorm Resonance Outfit’s Soul
Activation : 4 sec
Cooldown : 9 sec
Tier Throne 11 : A
Video
Once in a while, casts electric pulse upon XXX1 enemy units with the greatest spell power for XXX2 sec. Every time the unit affected with electric pulse uses an ability, a lightning bolt hits it, dealing XXX3 magic damage to it and to all enemy units in a small radius. All affected enemy units are also stunned for XXX4 sec. The physical and magic damage of the ability’s primary target are reduced by XXX5 % for XXX6 sec, as well, and the target receives XXX7 magic damage for XXX8 sec.
When an enemy unit is stunned, the soul’s owner restores XXX9 % health to self and all allied units. The ability triggers at most once per XXX10 sec.
Hunting Instinct Pistols’ Soul
Activation : 4 sec
Cooldown : 7 sec
Tier Throne 11 : A
Video
Once in a while, every XXX1 sec, the unit removes all negative effects from self, and goes into a bestial rage. Their size increases, and all their stats also increase by XXX2 % for XXX3 sec. For the duration, every attack by the unit also afflicts its target with exhaustion. The target receives physical damage equal to XXX4 % of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX5 %. The exhaustion lasts for XXX6 sec. Stacks up to XXX7 times.
Flowers of Evil Equipment’s Soul
Activation : 3 sec
Cooldown : 9 sec
Tier Throne 11 : B
Video
Once in a while, XXX1 random enemy units are entangled in a spiky vine. For XXX2 sec, they cannot move or use any abilities (except those granted by the equipped). Every second during that time, exhaustion is applied to the entangled enemy units. Every second, they receive physical damage equal to XXX3 % of the unit’s attack. While the enemy units are exhausted, their damage and attack speed are reduced by XXX4 %. The exhaustion lasts for XXX5 sec. Stacks up to XXX6 times.
For the duration of the battle, the soul’s owner takes XXX7 % less damage and deals XXX8 % more damage for each enemy unit afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear.
Rune of Vulnerability
Tier Throne 11 :
Tank
Activation : 3 sec
Cooldown : 9 sec
Video
Once in a while, sunders the armor of XXX1 random enemy units. The armor’s wearer also reduces the incoming healing of the enemy units affected with sundering, decay or armor tearing by XXX2 % for XXX3 sec, and additionally deals XXX4 pure damage to them every second of that duration. When a unit’s armor is sundered, they take pure damage equal to XXX5 % of their maximum health, and their physical and magic armor are reduced by XXX6 % for XXX7 sec. This enemy unit also takes pure damage equal to XXX8 % of their maximum health for XXX9 sec.
Mage
Activation : 3 sec
Cooldown : 9 sec
Video
Once in a while, covers XXX1 random enemy units in acid for XXX2 sec. The unit covered in acid receives XXX3 magic damage for XXX4 sec. The acid corrodes their armor, reducing it by XXX5 % per second for XXX6 sec. When the armor reduction reaches XXX7 %, the effect lasts for another XXX8 sec. The unit covered in acid also takes XXX9 % more damage for XXX10 sec. Besides, the units affected with acid receive magic damage equal to XXX11 % of the rune owner’s spell power every second.
Archer
Activation : When the battle is start
Cooldown : No Cooldown
Video
When attacking, has a XXX1 % chance to afflict the target with exhaustion. This unit receives physical damage equal to XXX2 % of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX3 %. The exhaustion lasts for XXX4 sec. Stacks up to XXX5 times. If the target was already afflicted with exhaustion when the ability triggered, decay is also cast upon the target’s armor. When the enemy’s armor is decayed, they receive XXX6 pure damage, and their magic armor is reduced by XXX7 % for XXX8 sec. That enemy unit also receives XXX9 magic damage for XXX10 sec.
Rune of l’Adaptation
Tier Throne 11 :
Tank
Activation : 2 sec
Cooldown : 9 sec
Video
Once every XXX1 sec, the rune’s owner steals XXX2 % physical and magic armor from all enemy units for XXX3 sec, and casts infusion upon self for XXX4 sec. The infused unit restores XXX5 health, and the damage they deal, crit and pierce increase by XXX6 % for XXX7 sec, while incoming damage is reduced by XXX8 % for XXX9 sec.
Mage
Activation : 5 sec
Cooldown : 10 sec
Video
Once in a while, upon being afflicted with silence, removes all silence effects from self and casts improved withering upon the enemy unit that cast the silence. XXX1 random positive effects are removed from the target, and all of its stats are reduced by XXX2 % for XXX3 sec. That enemy unit also receives pure damage equal to XXX4 % of their maximum health.
Archer
Activation : 4 sec
Cooldown : 7 sec
Video
Once in a while, every XXX1 sec, the rune’s owner restores XXX2 % health and removes all negative effects from self. Also, the rune’s owner increases the physical and magic armor, damage, crit and fortitude to self and all allied units by XXX3 % for XXX4 sec.
Rune of Devastation
Tier Throne 11 :
Tank
Activation : 4 sec
Cooldown : 8 sec
Video
Once in a while, the unit steals XXX1 % health, physical and magic armor from XXX2 random enemy units with the greatest health for XXX3 sec, and afflicts them with frostbite. Frostbitten enemy units receive physical damage equal to XXX4 % of their maximum health every second. Once every XXX5 sec, the units try to cure frostbite. They have a XXX6 % chance to succeed, which removes the effect completely. If they fail to cure frostbite, that unit receives physical damage equal to XXX7 % of their maximum health.
Mage
Activation : 3 sec
Cooldown : 9 sec
Video
Once in a while, deals XXX1 physical damage to XXX2 enemy units with the greatest damage and poisons the targets. The rune’s owner also increases their health, spell power and magic armor by XXX3 % for XXX4 sec. per enemy unit afflicted with poison or acid effects. A poisoned enemy unit receives XXX5 magic damage for XXX6 sec. Their attack speed and damage are reduced by XXX7 % every second.
Archer
Activation : 4 sec
Cooldown : 8 sec
Video
Once every XXX1 sec, the rune’s owner removes armor from XXX2 random enemy units for XXX3 sec. They lose XXX4 % of their armor stats, and become unable to use the armor’s abilities for the duration. The unit also steals XXX5 % health, damage, crit and pierce from the targets for XXX6 sec. The targets receive physical damage equal to XXX7 % of their maximum health. This damage ignores shields and damage-reducing effects.
