Here is some information about the items in the index for the Divinoscam 7 event!
Tap the red “+” to unlock the item’s details. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.
Flying Steel Axe’s Soul
Activation : When the battle is start
Cooldown : No Cooldown
Tier Throne 11 :
Video
When attacking, the soul’s owner has a XXX1 % chance to throw axes at XXX2 random enemy units. When the axes hit, they deal physical damage equal to XXX3 % of the soul owner’s attack to the targets, and tear their armor. When the enemy units’ armor is torn, the affected units receive XXX4 pure damage and have their physical armor reduced by XXX5 % for XXX6 sec. Stacks up to XXX7 times. Each of these enemy units also receives XXX8 physical damage for XXX9 sec.
Iron Spirit Plate Mail’s Soul
Activation : 3 sec
Cooldown : 7 sec
Tier Throne 11 : B
Video
Upon receiving damage, the unit gains a shield that blocks XXX1 physical damage and exists up to XXX2 sec. When the shield is removed or wears off, XXX3 nearest enemy units have their armor torn. When the enemy units’ armor is torn, the affected units receive XXX4 pure damage and have their physical armor reduced by XXX5 % for XXX6 sec. Stacks up to XXX7 times. These enemy units also receive XXX8 physical damage for XXX9 sec. The ability triggers at most once every XXX10 sec.
Frosty Miracle Soul Wand
Activation : 4 sec
Cooldown : 9 sec
Tier Throne 11 : S
Video
When an allied unit dies, the soul’s owner resurrects an allied unit with XXX1 % health, deals magic damage equal to XXX2 % of own spell power to XXX3 random enemy units, and freezes them for XXX4 sec. During this time, the frozen units cannot move or attack, and the cooldown time of their gear and artifact abilities is increased by XXX5 sec. The ability triggers at most once every XXX6 sec.
Activation :
Cooldown :
Tier Throne 11 :
Video
Suppressive fire Crossbow Soul
Activation : 4 sec
Cooldown : 7 sec
Tier Throne 11 : A
Video
Once in a while, every XXX1 sec, the unit fires bolts at the nearest and farthest enemy units. When the bolts hit, they deal XXX2 physical damage to the targets and all enemies in a small radius around them. The incoming healing, physical and magic armor of all affected enemy units are reduced by XXX3 % for XXX4 sec. Stacks up to XXX5 time. Each of the affected enemy units also has a XXX6 % chance to be stunned for XXX7 sec.
Rune of Hardship
Tier Throne 11 : Tank or Archer
Tank
Activation : 5 sec
Cooldown : 10 sec
Video
Once in a while, the rune’s owner throws axes at XXX1 random enemy units. When the axes hit, they deal pure damage equal to XXX2 % of the rune owner’s physical armor to the targets, and afflict them with frostbite. The targets receive physical damage equal to XXX3 % of their maximum health every second. Once every XXX4 sec, the units try to cure frostbite. They have a XXX5 % chance to succeed, which removes the effect completely. If they fail to cure frostbite, that unit takes physical damage equal to XXX6 % of their maximum health.
Mage
Activation : 5 sec
Cooldown : 7 sec
Video
Once in a while, the rune’s owner launches a magic charge at XXX1 enemy units with the greatest spell power. When the charge hits, it deals XXX2 magic damage, electrifies the targets for XXX3 sec, and reduces their spell power by XXX4 % for XXX5 sec. When an electrified enemy unit uses an ability, it is stunned for XXX6 sec. The rune’s owner restores XXX7 health for each affected target.
Archer
Activation : When the battle start
Cooldown : No Cooldown
Video
When attacking, the unit has a XXX1 % chance to steal XXX2 % of all stats from the target and all enemy units in a small radius around it for XXX3 sec. Stacks up to XXX4 times. The unit also grants a shield that blocks XXX5 % physical damage and exists up to XXX6 sec. Stacks up to XXX7 times.
Rune of Echo
Tier Throne 11 : Tank or Mage
Tank
Activation : 4 sec
Cooldown : 4 sec
Video
Upon taking damage, the rune’s owner has a XXX1 % chance to restore health equal to XXX2 % of their maximum health. The enemy unit that dealt the damage also receives physical damage equal to XXX3 % of the rune owner’s maximum health. The ability triggers at most once every XXX4 sec.
Mage
Activation : 4 sec
Cooldown : 8 sec
Video
Upon receiving a negative effect, the rune’s owner removes XXX1 random negative effects from self, and launches magic orbs at XXX2 random enemy units. Upon impact, the orbs deal pure damage equal to XXX3 % of the rune owner’s spell power to the targets, and silence them for XXX4 sec. The afflicted enemy units are unable to use their abilities (except those granted by the equipped set) for XXX5 sec. The targets are unable to receive positive effects for XXX6 sec. The ability triggers at most once every XXX7 sec.
Archer
Activation : 3 sec
Cooldown : 9 sec
Video
Once in a while, the rune’s owner disarms XXX1 random enemy units for XXX2 sec. For that duration, disarmed enemy units cannot use the weapon’s abilities. The incoming healing of targets is also reduced by XXX3 % for XXX4 sec. For every enemy unit that is disarmed, the rune’s owner gains a shield that blocks XXX5 damage of any type and exists up to XXX6 sec.
Rune of Guardianship
Tier Throne 11 :
Tank
Activation :
Cooldown :
Video
Upon receiving a negative effect, the rune’s owner removes XXX1 random negative effects from self, and gains a shield equal to XXX2 of the unit’s maximum health. The shield blocks damage of any type and exists up to XXX3 sec. The ability triggers at most once every XXX4 sec.
Mage
Activation :
Cooldown :
Video
Once in a while, the rune’s owner increases the health, spell power, physical and magic armor to self and all allied mages by XXX1 for XXX2 sec. Every second for the duration, the ability’s targets remove XXX3 movement-restriction effects, stun, freeze, petrification, jelly or fear effects, and restore health equal to XXX4 of own spell power.
Archer
Activation :
Cooldown :
Video
When using the armor’s ability, the rune’s owner grants shields to self and XXX1 allied units with the lowest current health. The shields block XXX2 damage of any type and exist up to XXX3 sec. The rune’s owner also resurrects an allied unit with XXX4 health. The ability triggers at most once every XXX5 sec.
