Event Flowocash

Here is some information about the items in the index for the Flowocash event !
Tap the red “+” to unlock information about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Ring Breath of Noon

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : S
Tier Throne 11 : S
Vidéo

Once in a while, the unit increases the incoming damage against XXX1 random enemy units by XXX2 % for XXX3 sec and freezes them for XXX4 sec. During this time, the frozen units cannot move or attack, and the cooldown time of their gear and artifact abilities is increased by XXX5 sec. The ring’s wearer also deals pure damage to the targets, equal to XXX6 % of their maximum health, and additional magic damage equal to XXX7 % of own spell power, for XXX8 sec.


Amulet Breath of Noon

Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : C
Tier Throne 11 : Boss Clan
Video

Once in a while, the unit increases the health, fortitude, physical and magic armor to self and the allied unit with the greatest physical armor by XXX1 % for XXX2 sec. Every second for that duration, the ability’s targets restore health equal to XXX3 % of their physical armor. If the targets die within XXX4 sec after the ability has triggered, they are resurrected with XXX5 % health.


Artifact Breath of Noon

Activation : 6 sec
Cooldown : 12 sec
: 10 sec
Tier Little Throne : D
Tier Throne 11 : A
Video

Sans Rune

The unit resurrects XXX1 allied units with XXX2 % health, and envelops self and the allied unit with the greatest spell power in a crystal aura for XXX3 sec. For the duration, the targets block all incoming physical damage, and XXX4 % of incoming magic damage. When the crystal aura effect is granted, the targets also have all silence effects removed from them, and become immune to silencing for XXX5 sec. The spell power of the targets is increased by XXX6 % for XXX7 sec.

Rune de la Transformation

The unit resurrects XXX1 allied units with XXX2 % health, and envelops self and the allied unit with the greatest spell power in a crystal aura for XXX3 sec. For the duration, the targets block all incoming physical damage, and XXX4 % of incoming magic damage. When the crystal aura effect is granted, the targets also have all silence effects removed from them, and become immune to silencing for XXX5 sec. The spell power of the targets is increased by XXX6 % for XXX7 sec. If any of the targets dies within XXX8 sec of the ability triggering, they will be resurrected with XXX9 % health.


Totem Elder Breath of Noon

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : S
Tier Throne 11 : S
Video

Once in a while, the unit reduces the spell power of XXX1 random enemy units (preferred target : mage) by XXX2 % for XXX3 sec. The unit also deals pure damage equal to XXX4 % of the targets’ maximum health to the targets. This damage ignores shields and damage-reducing effects. The unit also casts electric pulse upon the targets for XXX5 sec. Every time a unit affected with electric pulse uses an ability, a lightning bolt hits it, dealing XXX6 magic damage to it and to all enemy units in a small radius. All affected enemy units are also stunned for XXX7 sec. The physical and magic damage of the ability’s primary target are reduced by XXX8 % for XXX9 sec, and the target receives XXX10 magic damage for XXX11 sec.


Rune of Bastion

Tier Little Throne : Mage – Boss Clan
Tier Throne 11 : Mage – Boss Clan

Tank

Activation : 3 sec
Cooldown : 7 sec
Video

Once in a while, the unit gains a shield that blocks XXX1 damage of any type and exists up to XXX2 sec. When the shield wears off or is removed, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from self, and restores XXX3 health.

Mage

Activation : 5 sec
Cooldown : 8 sec
Video

Once in a while, the unit casts infusion upon self. The unit that has the infusion effect restores XXX1 health to self; their damage, crit and magic pierce are increased by XXX2 % for XXX3 sec, while incoming damage is reduced by XXX4 % for XXX5 sec. For the duration of the battle, when the rune’s owner or any allied units gain the infusion effect, the rune’s owner restores XXX6 health to self and all allied units in a small radius around. The ability triggers at most once every XXX7 sec.

Archer

Activation : 3 sec
Cooldown : 8 sec
Video

Once in a while, the unit steals XXX1 % health, crit, damage and pierce from XXX2 enemy units with the greatest damage for XXX3 sec. The unit and XXX4 random allied units also restore XXX5 % health and gain shields equal to XXX6 % of the rune owner’s damage. The shield blocks damage of any type and exists up to XXX7 sec.


Rune of Vengeance

Tier Little Throne : Mage
Tier Throne 11 : Tank

Tank

Activation : 4 sec
Cooldown : 8 sec
Video

When using the totem’s ability, the unit increases their health, physical and magic armor by XXX1 % for XXX2 sec. For that duration, it becomes immune to movement-restricting effects, stun, freeze, petrification, jelly and fear, and restores health equal to XXX3 % of own physical armor every second.

Mage

Activation : 4 sec
Cooldown : 8 sec
Video

Once in a while, the unit freezes XXX1 farthest enemy units for XXX2 sec. For the duration, the frozen units are unable to move or attack, and the cooldown of their gear and artifact abilities is increased by XXX3 sec. The unit also afflicts targets with decay. When their armor is affected with decay, the units receive XXX4 pure damage, and their magic armor is reduced by XXX5 % for XXX6 sec. These enemy units also receive XXX7 magic damage for XXX8 sec.

Archer

Activation : 3 sec
Cooldown : 8,5 sec
Video

Once in a while, the unit goes into a frenzy for XXX1 sec. Their size increases, and all of their stats are also increased by XXX2 % for XXX3 sec. For that duration, when attacking, the unit has a XXX4 % chance to deal physical damage equal to XXX5 % of own attack to all enemy units.


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