Here is some information about the items in the Fortinight event index!
Tap the red “+” to unlock information about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.
Prism Shard Orb
Activation : 3 sec
Cooldown : 9 sec
Tier Little Throne : A
Tier Throne 11 : B
Video
Without Rune
Once in a while, the unit launches a magic orb at the enemy unit with the greatest spell power. The orb bounces up to XXX1 times. When the orb hits, it steals XXX2 % of all stats from the target for XXX3 sec, deals XXX4 (+Spell Power Bonus) pure damage and removes armor from the target. When their armor is removed, the target loses XXX5 % of the armor stats, and becomes unable to use the armor’s abilities for XXX6 sec. The orb also removes the target’s weapon. For XXX7 sec, the disarmed enemy unit cannot use the weapon abilities. The orb has a XXX8 % chance to freeze all enemy units in a small radius around the unit hit with the orb as well. For XXX9 sec, the frozen enemy units are unable to move or attack, and the cooldown of their gear and artifact abilities is increased by XXX10 sec.
Rune of Wisdom
Once in a while, the unit launches a magic orb at the enemy unit with the greatest spell power. The orb bounces up to XXX1 times. When the orb hits, it steals XXX2 % of all stats from the target for XXX3 sec, deals XXX4 (+Spell Power Bonus) pure damage and removes armor from the target. This damage ignores shields and damage-reducing effects. When their armor is removed, the target loses XXX5 % of the armor stats, and becomes unable to use the armor’s abilities for XXX6 sec. The orb also removes the target’s weapon. For XXX7 sec, the disarmed enemy unit cannot use the weapon abilities. The orb has a XXX8 % chance to freeze all enemy units in a small radius around the unit hit with the orb as well. For XXX9 sec, the frozen enemy units are unable to move or attack, and the cooldown of their gear and artifact abilities is increased by XXX10 sec.
Arcane Resonance Book
Activation : 3 sec
Cooldown : 8 sec / 4 sec
Tier Throne 10 : S
Tier Throne 11 : S
Video
Without Rune
Once in a while, the unit steals XXX1 % of all stats from XXX2 random enemy units for XXX3 sec. and silences them for XXX4 sec. These enemy units cannot use any abilities (except those granted by the equipped set). The book’s owner also deals XXX5 (+Spell Power Bonus) pure damage to the targets. This damage ignores shields and damage-reducing effects.
Every XXX6 sec, the unit deals magic damage equal to XXX7 % of own spell power to all enemy units that are silenced, also healing self and all allied units for the amount equal to XXX8 % of the damage dealt by the ability.
Rune of Wisdom
Once in a while, the unit steals XXX1 % of all stats from XXX2 random enemy units for XXX3 sec and silences them for XXX4 sec. These enemy units cannot use any abilities (except those granted by the equipped set). The book’s owner also removes XXX5 random positive effects from the targets, and deals XXX6 (+Spell Power Bonus) pure damage to them. This damage ignores shields and damage-reducing effects.
Every XXX7 sec, the unit deals magic damage equal to XXX8 % of own spell power to all enemy units that are silenced, also healing self and all allied units for the amount equal to XXX9 % of the damage dealt by the ability.
Prism Shard Outfit
Activation : 3.5 sec
Cooldown : 10 sec
Tier Little Throne : A
Tier Throne 11 : A
Video
Without Rune
Once in a while, the unit casts a plasma shield upon self and the allied unit with the lowest current health. The shield blocks XXX1 % damage of any type and exists up to XXX2 sec. When an enemy unit deals damage to this shield, they receive XXX3 pure damage. This damage ignores shields and damage-reducing effects. The damage dealing triggers at most once every XXX4 sec. When the shield wears off, or is removed, it explodes and starts incinerating XXX5 random enemy units for XXX6 sec. The enemy units receive XXX7 pure damage every second for XXX8 sec, and all enemy units in a small radius around the units being incinerated receive pure damage equal to XXX9 % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX10 % for XXX11 sec.
Rune of Magic
Once in a while, the unit casts a plasma shield upon self and XXX1 allied units with the lowest current health. The shield blocks XXX2 % damage of any type and exists up to XXX3 sec. When an enemy unit deals damage to this shield, they receive XXX4 pure damage. This damage ignores shields and damage-reducing effects. The damage dealing triggers at most once every XXX5 sec. When the shield wears off, or is removed, it explodes and starts incinerating XXX6 random enemy units for XXX7 sec. The enemy units receive XXX8 pure damage every second for XXX9 sec, and all enemy units in a small radius around the units being incinerated receive pure damage equal to XXX10 % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX11 % for XXX12 sec.
Astral Sapphire Ring
Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : B
Tier Throne 11 : B
Video
Once in a while for XXX1 sec, when the ring’s wearer receives a negative effect, the unit deals XXX2 pure damage to all enemy units, removes XXX3 random positive effects from each of the targets, and has a XXX4 % chance to stun each of the affected enemy units for XXX5 sec. The damage dealing triggers at most once every XXX6 sec.
Cult Symbol Ring
Activation : 3 sec
Cooldown : 7 sec
Tier Little Throne : Boss Clan
Tier Throne 11 : Boss Clan
Video
Once in a while, the unit increases the damage, crit and pierce for self and XXX1 allied units with the greatest damage by XXX2 % for XXX3 sec. The ring’s wearer also petrifies XXX4 random enemy units for XXX5 sec, and deals physical damage equal to XXX6 % of own attack to them. For XXX7 sec, petrified enemy units are unable to move, and take XXX8 % more damage.
Goddess Tears Amulet
Activation : 5 sec
Cooldown : 10 sec
Tier Little Throne : D
Tier Throne 11 : D
Video
Once in a while, when the unit’s health drops below XXX1 %, XXX2 random negative effects are removed from the unit, and it gains a shield that blocks XXX3 damage of any type. The shield exists up to XXX4 sec. When it wears off or is removed, the amulet’s wearer restores XXX5 % health and stuns XXX6 random enemy units for XXX7 sec.
Moon Whisper Amulet
Activation : 5 sec
Cooldown : 10 sec
Tier Little Throne : C
Tier Throne 11 : A – Boss Clan
Video
Once in a while, the unit resurrects itself with XXX1 % health after dying. After being resurrected, the unit increases the physical and magic armor for self and all allied units in a large radius by XXX2 % for XXX3 sec. Each of the targets also has XXX4 random negative effects removed from them.
Chosen Heart
Activation : 3 sec
Cooldown : 12 sec: 10 sec
Tier Little Throne : E
Tier Throne 11 : E
Video
Without Rune
A sandstorm starts upon the battlefield, and lasts for XXX1 sec. During the storm, all enemy units are blinded, which causes them to have a XXX2 % chance to miss. Once every XXX3 sec, the artifact’s owner also turns a random enemy unit into a rock for XXX4 sec. During this time, the target takes XXX5 % more damage, and becomes unable to move. The target also receives XXX6 magic damage every second for the duration. When the effect wears off, the target explodes. The explosion deals XXX7 pure damage to the target, and its physical and magic armor are reduced by XXX8 % for XXX9 sec. Rocks are also launched at XXX10 nearest enemy units. The rocks deal XXX11 physical damage on impact and stun the targets for XXX12 sec.
Rune of Transformation
A sandstorm starts upon the battlefield, and lasts for XXX1 sec. During the storm, all enemy units are blinded, which causes them to have a XXX2 % chance to miss. Once every XXX3 sec during the storm, the artifact’s owner turns XXX4 random enemies into rocks for XXX5 sec. During this time, they take XXX6 % more damage, and are unable to move. The targets also receive XXX7 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX8 pure damage to the targets; their physical and magic armor are reduced by XXX9 % for XXX10 sec. Rocks are also launched at XXX11 nearest enemy units. The rocks deal XXX12 physical damage on impact and stun the targets for XXX13 sec.
Weave Bonds
Activation : 3 sec
Cooldown : 12 sec: 10 sec
Tier Little Throne : Boss Clan
Tier Throne 11 : Boss Clan
Video
Without Rune
Every second for XXX1 sec, the unit increases the health, spell power and damage of XXX2 random allied units by XXX3 % for XXX4 sec. Stacks up to XXX5 times. The targets also restore XXX6 % of their health, and have a XXX7 % chance to gain a shield that blocks XXX8 damage of any type and exists up to XXX9 sec. Stacks up to XXX10 times.
Rune of Transformation
Every second for XXX1 sec, the unit increases all stats of XXX2 random allied units by XXX3 % for XXX4 sec. Stacks up to XXX5 times. The targets also restore XXX6 % of their health, and have a XXX7 % chance to gain a shield that blocks XXX8 damage of any type and exists up to XXX9 sec. Stacks up to XXX10 times.
Primal Fire Elder Totem
Activation : 6 sec
Cooldown : 6 sec
Tier Little Throne : D
Tier Throne 11 : D
Video
Once in a while, the unit removes XXX1 random shields or damage-reducing effects from each of XXX2 nearest enemy units, deals XXX3 magic damage to these units, and restores XXX4 % health to self and all allied units in a small radius around. The totem’s owner additionally deals XXX5 pure damage per each mage on the battlefield to the enemy unit with the lowest current health.
Flame Flow Elder Totem
Activation : 3 sec
Cooldown : 5 sec
Tier Little Throne : B
Tier Throne 11 : B
Video
Upon receiving damage, the totem’s owner removes XXX1 random positive effects from the enemy unit that dealt the damage, and afflicts that unit with silence for XXX2 sec. The silenced unit cannot use any abilities (except those granted by the equipped set). The totem’s owner also deals XXX3 magic damage to the target. Triggers at most once every XXX4 sec.


Toxic Tide
Activation : 6 sec
Cooldown : 11 sec
Tier Little Throne : E
Tier Throne 11 : C
Video
Once in a while, a wave of acid sweeps across the battlefield. All allied units that the wave passes through have all acid, incineration, burning and poisoning effects removed from them, and gain an acid shield that blocks XXX1 damage of any type. The shield exists up to XXX2 sec. When the wave passes through enemy units, they become covered in acid. These enemy units receive XXX3 magic damage for XXX4 sec. The acid corrodes their armor, reducing it by XXX5 % per second for XXX6 sec. When the armor reduction reaches XXX7 %, the effect lasts for another XXX8 sec. When passing through the enemy’s mages, the wave also causes them to be covered in jelly for XXX9 sec. For XXX10 sec, the targets are unable to move or attack, and take XXX11 % more damage. When the ability’s effect wears off, the jelly explodes and sticks to XXX12 nearest enemy units for XXX13 sec. Their attack speed is reduced by XXX14 %, and they have a XXX15 % chance to miss their target on attack.
Templar
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : D
Tier Throne 11 : A
Video
For the duration of the battle, magic damage dealt to the unit is reduced by XXX1.
Once in a while, the unit gains a shield that blocks XXX2 magic damage. When damage is blocked by the shield, the unit deals physical damage equal to XXX3 of their maximum health to all enemy mages, and afflicts them with exhaustion. They receive physical damage equal to XXX4 of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX5. The exhaustion lasts for XXX6 sec. Stacks up to XXX7 times. The ability triggers at most once every XXX8 sec.
Rebellious One
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : S
Tier Throne 11 : S
Video
Once in a while, every XXX1 sec, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from self, and becomes immune to these effects for XXX2 sec. This unit also casts electric pulse upon XXX3 random enemy units for XXX4 sec. Every time the unit affected with electric pulse uses an ability, a lightning bolt hits it, dealing XXX5 magic damage to it and to all enemy units in a small radius. All affected enemy units are also stunned for XXX6 sec. The physical and magic damage of the ability’s primary target are reduced by XXX7 for XXX8 sec, and the target receives XXX9 magic damage for XXX10 sec.
Florist
Activation : When the battle is start
Cooldown : 7 sec
Tier Little Throne : B
Tier Throne 11 : D
Video
When any unit dies on the battlefield, XXX1 random enemy units become entangled in a spiky vine. For XXX2 sec., they cannot move or use any abilities (except those granted by the equipped set). Every second during that time, exhaustion is applied to the entangled enemy units. They receive physical damage equal to XXX3 of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX4. The exhaustion lasts for XXX5 sec. Stacks up to XXX6 times. The unit also deals pure damage equal to XXX7 of own attack to these enemy units. This damage ignores shields and damage-reducing effects. The unit restores health, equal to XXX8 of the damage dealt, to self and allied units in a large radius around. The ability triggers at most once every XXX9 sec.
