Here is some information about the items in the index for the Ministevip event!
Tap the red “+” to unlock information about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.
Asset Merging Engraving
Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : Archer
Tier Throne 11 : Archer
Video
-> Magic Armor
Level 1
Once in a while, the unit strikes the ground, dealing (56 400 – 80 600 – 115 200 – 153 600 – 192 000 – 240 000 – 300 000) physical damage to the enemy units in a small radius around, and also reduces their max health by (10 – 11 – 12 – 13 – 15 – 17 – 20) % for 3 sec.
Level 2
Health : X > 50 000
Once in a while, the unit strikes the ground, dealing (70 600 – 100 800– 144 000 – 192 000 – 240 000– 300 000 – 400 000) pure damage to the enemy units in a large radius around, and also reduces their max health, physical and magic armor by (15 – 16 – 17– 18 – 20 – 22 – 25) % for 4 sec.
Level 3
Health : X > 100 000
Once in a while, the unit strikes the ground, dealing (94 100 – 134 400– 192 000 – 256 000– 320 000– 400 000 – 500 000) pure damage to all enemy units. This damage ignores shields and damage-reducing effects. The targets have all their stats decreased by (20– 21– 22 – 23– 25– 27 – 30) % for 5 sec.
Pure income Engraving
Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : Mage
Tier Throne 11 : Mage
Video
-> Magic Damage
Level 1
Once in a while, the unit deals physical damage to 3 enemy units with the lowest current health, equal to (10 – 11 – 12 – 13 – 15 – 17 – 20) % of their max health, and sets them on fire. Burning units receive (56 400 – 80 600 – 115 200 – 153 600 – 192 000 – 240 000 – 300 000) magic damage, and their healing rate is reduced by (25– 26– 27 – 28 – 30– 32 – 35) % for 3 sec.
Level 2
Spell Power : X > 13 000
Once in a while, the unit deals pure damage to 3 enemy units with the lowest current health, equal to (15 – 16 – 17– 18 – 20 – 22 – 25) % of their maximum health, and starts incinerating them for 4 sec. The units being incinerated start receiving (28 200 – 40 300– 57 600– 76 800 – 96 000– 120 000- 150 000) pure damage every second for 4 sec., and all enemy units in a small radius around the incinerated units receive pure damage equal to (50 – 51 – 52 – 53 – 55 – 57 – 60) % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by (10 – 11 – 12 – 13 – 15 – 17 – 20) % for 3 sec.
Level 3
Spell Power : X > 25 000
Once in a while, the unit removes all shields and damage-reducing effects from 3 enemy units with the lowest current health, deals pure damage equal to (20– 21– 22 – 23– 25– 27 – 30) % of their maximum health, and starts incinerating them for 5 sec. If the targets die within 4 sec after the ability triggering, they will be unable to be resurrected for 4 sec. The units being incinerated start receiving (37 600 – 53 800– 76 800– 102 400– 128 000– 160 000 – 200 000) pure damage every second for 5 sec., and all enemy units in a small radius around the incinerated units receive pure damage equal to (60– 61– 62 – 63– 65– 67 – 70) % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by (20– 21– 22 – 23– 25– 27 – 30) % for 4 sec.
Gold Reserve Engraving
Activation : 4 sec
Cooldown : 7 sec
Tier Little Throne : Archer
Tier Throne 11 : Archer (Armor Breaker)
Video
-> Armor
Level 1
Once in a while, upon receiving a negative effect, the unit removes 2 random negative effects from self, and increases own damage, crit and physical armor piercing by (10 – 11 – 12 – 13 – 15 – 17 – 20) % for 4 sec. The ability triggers at most once every 7 sec.
Level 2
Damage : X > 3 000
Once in a while, upon receiving a negative effect, the unit removes 4 random negative effects from self, and goes into a frenzy. Their size increases, and all their stats are also increased by (15 – 16 – 17– 18 – 20 – 22 – 25) % for 4 sec. The ability triggers at most once every 7 sec.
Level 3
Damage : X > 6 000
Once in a while, upon receiving a negative effect, the unit removes all negative effects from self, becomes immune to them for 5 sec., and goes into bestial frenzy for 5 sec. Their size increases, and all their stats are also increased by (20– 21– 22 – 23– 25– 27 – 30) % for 5 sec. The ability triggers at most once every 7 sec.
Purple Baron Pistols
Activation : When the battle is start
Cooldown : No Cooldown
Tier Little Throne : A
Tier Throne 11 : B
Video
When attacking, the unit has a XXX1 % chance to perform an extra shot either at the enemy unit with the lowest physical armor, or the enemy unit with the lowest magic armor.
If the extra shot is aimed at the enemy unit with the lowest physical armor, the pistols’ wielder tears the armor of the target unit and all enemy units in a small radius around. When their armor is torn, the unit receives XXX2 pure damage, and their physical armor is reduced by XXX3 % for XXX4 sec. That enemy unit also receives XXX5 physical damage for XXX6 sec.
If the extra shot is aimed at the enemy unit with the lowest magic armor, the pistols’ wielder casts decay upon the armor of the target unit and all enemy units in a small radius around. When the enemy’s armor is decayed, they receive XXX7 pure damage, and their magic armor is reduced by XXX8 % for XXX9 sec. That enemy unit also receives XXX10 magic damage for XXX11 sec.
Purple Baron Gear
Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : D
Tier Throne 11 : Boss Clan
Video
Without Rune
For the duration of the battle, the unit restores XXX1 % health to self and allied units in a small radius when attacking.
Once in a while, every XXX2 sec, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from self, becomes immune to negative effects for XXX3 sec, and restores XXX4 % health to self and all allied units in a small radius around. For XXX5 sec, the unit’s attacks also ignore XXX6 % of the target’s armor and deal additional physical damage equal to XXX7 % of the unit’s attack.
Rune of Rage
For the duration of the battle, the unit restores XXX1 % health to self and all allied units when attacking.
Once in a while, every XXX2 sec, the unit removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from self, becomes immune to negative effects for XXX3 sec, and restores XXX4 % health to self and all allied units in a small radius around. For XXX5 sec, the unit’s attacks also ignore XXX6 % of the target’s armor and deal additional physical damage equal to XXX7 % of the unit’s attack.
Extract of Luxury
Activation : 5 sec
Cooldown : 12 sec: 10 sec
Tier Little Throne : D
Tier Throne 11 : C
Video
Without Rune
A hurricane sweeps across the battlefield. It has a XXX1 % chance to petrify each of the affected enemy units for XXX2 sec. For the duration, these enemy units cannot move, and take XXX3 % more damage. The hurricane also deals XXX4 pure damage to all petrified enemy units, and removes armor from them. Units that had their armor removed lose XXX5 % of their armor stats and become unable to use their armor abilities for XXX6 sec. The units that were not petrified have all their stats reduced by XXX7 % for XXX8 sec, and become unable to receive shields or damage-reducing effects for XXX9 sec.
Rune of Transformation
A hurricane sweeps across the battlefield. When it passes through allied units, they gain a shield that blocks XXX1 damage of any type and exists up to XXX2 sec. When it passes through enemy units, it has a XXX3 % chance to petrify each of the affected enemy units for XXX4 sec. For the duration, these enemy units cannot move, and take XXX5 % more damage. The hurricane also deals XXX6 pure damage to all petrified enemy units, and removes armor from them. Units that had armor removed from them lose XXX7 % of their armor stats, and become unable to use their armor abilities for XXX8 sec. The units that were not petrified have all their stats reduced by XXX9 % for XXX10 sec, and become unable to receive shields or damage-reducing effects for XXX11 sec.
