Event Sheriff

Here is some information about the items in the Sheriff event index !
Tap the red “+” to view details about the item. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Steel Mustang Mace

Activation : 5 sec
Cooldown : 8 sec
Tier Little Throne : C
Tier Throne 11 : B
Video

Once in a while, for XXX1 sec, the mace’s wielder deals physical damage equal to XXX2 % of own maximum health to XXX3 random enemy units every second. This damage ignores shields and damage-reducing effects. The mace’s wielder restores health to self, equal to XXX4 % of the damage dealt by the ability, and casts shields upon self and XXX5 random allied units. The shield blocks damage of any type, equal to XXX6 % of the damage dealt by the ability, and exists up to XXX7 sec. Stacks up to XXX8 times.


Steel Mustang Plate Mail

Activation : 4 sec – 4 sec
Cooldown : 8 sec – 5 sec
Tier Little Throne : C
Tier Throne 11 : B
Video

Without Rune

Once in a while, every XXX1 sec, the armor’s wearer removes XXX2 random negative effects from self.
When the armor’s wearer becomes afflicted with a movement-restricting effect, their fortitude, physical and magic armor are increased by XXX3 % for XXX4 sec. Stacks up to XXX5 times.
Once in while, every XXX6 sec, the unit deals physical damage equal to XXX7 % of own physical armor to all enemy units, and heals self for the amount equal to XXX8 % of the damage dealt by the ability.

Rune of Tenacity

Once in a while, every XXX1 sec, the armor’s wearer removes XXX2 random negative effects from self.
When the armor’s wearer becomes afflicted with a movement-restricting effect, their fortitude, physical and magic armor are increased by XXX3 % for XXX4 sec. Stacks up to XXX5 times.
Once in a while, every XXX6 sec, the unit deals physical damage equal to XXX7 % of own physical armor to all enemy units, and magical damage equal to XXX8 % of own magic armor. The unit also heals self for the amount equal to XXX9 % of the damage dealt by the ability.


Lucky Horseshoe Ring

Activation : 4 sec
Cooldown : No Cooldown
Tier Little Throne : C
Tier Throne 11 : D
Video

Once in a while, the unit has a XXX1 % chance to petrify a random enemy unit for XXX2 sec. The target becomes unable to move, and takes XXX3 % more damage. The unit also sunders their armor. When its armor is torn, the target receives XXX4 pure damage, and their physical armor is reduced by XXX5 % for XXX6 sec. Stacks up to XXX7 times. This enemy unit also receives XXX8 physical damage for XXX9 sec.
Once in a while, the unit causes all petrified enemy units to explode, dealing physical damage equal to XXX10 % of the unit’s physical armor to them.


Marshal’s Star Amulet

Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : B
Tier Throne 11 : B
Video

Once in a while, the unit is surrounded by a protective aura that persists for XXX1 sec. All incoming damage against the unit and all allied units in a large radius around is reduced by XXX2 %. The amulet’s wearer and all allied units within the aura also cannot be stunned, frozen or petrified for XXX3 sec. Every second for the aura’s duration, the amulet’s wearer restores XXX4 % health to self and all allied units within the aura.


Golden Spur High Totem

Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : B
Tier Throne 11 : B
Video

Once in a while, the unit steals XXX1 % of all stats from XXX2 random enemy units for XXX3 sec, and causes the targets to be entangled in a spiky vine. For XXX4 sec, they cannot move or use any abilities (except those granted by the equipped set). Every second during that time, exhaustion is applied to the entangled enemy units. They receive physical damage equal to XXX5 % of the unit’s attack every second. While enemy units are exhausted, their damage and attack speed are reduced by XXX6 %. The exhaustion lasts for XXX7 sec. Stacks up to XXX8 times.


The Fist of Law Mace Soul

Activation : 4 sec
Cooldown : 12 sec
Tier Throne 11 : C
Video

Once in a while, the unit deals physical damage equal to XXX1 % of own physical armor to all enemy units, and each affected enemy unit has a XXX2 % chance to be stunned for XXX3 sec.


Discord | Facebook | Telegram | Soutien