Here is some information about the items in the index for the Zves event!
Tap the red “+” to unlock the item’s details. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.
Rune of Becoming
Tier Little Throne : Archer
Tier Throne 11 : Tank or Mage
Tank
Activation : When the ring is activate
Cooldown : 8 sec
Video
When the ring ability triggers, the rune’s owner deals physical damage equal to XXX1 % of own physical armor to a random enemy unit. The target also becomes unable to receive positive effects for XXX2 sec. The ability triggers at most once every XXX3 sec.
Mage
Activation : When the ring is activate
Cooldown : 8 sec
Video
When the ring’s ability triggers, the rune’s owner casts the harmony effect upon the allied unit with the lowest current health for XXX1 sec. For that duration, the unit with the harmony effect restores XXX2 health every second, and all allied units in a small radius around the unit being healed restore XXX3 % of the health restored by the original target. When the harmony effect expires, the maximum health, fortitude, physical and magic armor of the ability’s primary target and all allied units in a small radius around them are increased by XXX4 % for XXX5 sec. These units also gain a shield equal to XXX6 % of the rune’s owner’s spell power. The shields block damage of any type and exist up to XXX7 sec. The ability triggers at most once every XXX8 sec.
Archer
Activation : When the battle is start
Cooldown : 7 sec
Vidéo
When attacking, the unit has a XXX1 % chance to fire an arrow at the attack target. When the arrow hits, the rune’s owner deals physical damage equal to XXX2 % of own attack to the target. This damage ignores shields and damage-reducing effects. The rune’s owner also tears the target’s armor. When its armor is torn, the target receives XXX3 pure damage, and their physical armor is reduced by XXX4 % for XXX5 sec. Stacks up to XXX6 times. That enemy unit also receives XXX7 physical damage for XXX8 sec. The ability triggers at most once every XXX9 sec.
Rune of Pressure
Tier Little Throne : Mage
Tier Throne 11 : Mage or Archer
Tank
Activation : When the battle is start
Cooldown : 8 sec
Video
When taking damage, the unit has a XXX1 % chance to remove XXX2 random negative effects from the allied units with the lowest current health and to give that unit a shield equal to XXX3 % of the rune owner’s maximum health. The shield blocks damage of any type and exists up to XXX4 sec. The ability triggers at most once every XXX5 sec.
Mage
Activation : 3 sec
Cooldown : 7 sec
Video
Once in a while, the unit removes XXX1 random positive effects from XXX2 random enemy units and casts silence upon them for XXX3 sec. The enemy units are unable to use any abilities (except those granted by the equipped set) for XXX4 sec.
Archer
Activation : 3 sec
Cooldown : 8 sec
Video
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX1 sec. The unit’s damage, crit, physical and magic armor are increased by XXX2 % for XXX3 sec. The rune’s owner also deals pure damage equal to XXX4 % of own attack to XXX5 enemy units with the lowest current health.
Rune of Control
Tier Little Throne : Archer
Tier Throne 11 : Mage
Tank
Activation : When the battle is start
Cooldown : 8 sec
Video
When receiving healing, the rune’s owner removes XXX1 random negative effects from self, and the unit’s maximum health, physical and magic armor are increased by XXX2 % for XXX3 sec. The ability triggers at most once every XXX4 sec.
Mage
Activation : 3 sec
Cooldown : 8 sec
Video
When the rune’s owner or an allied unit uses the ring’s ability, the rune’s owner restores health equal to XXX1 % of own spell power to self. The unit also becomes immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for XXX2 sec. The ability triggers at most once every XXX3 sec.
Archer
Activation : 4 sec
Cooldown : No Cooldown
Video
When attacking, reduces the damage, crit and pierce of XXX1 enemy units with the greatest damage by XXX2 % for XXX3 sec, and casts exhaustion upon the targets. Every second, the rune’s owner deals physical damage equal to XXX4 % of own attack to these enemy units. While the enemy units are exhausted, their damage and attack speed are reduced by XXX5 %. The exhaustion lasts for XXX6 sec. Stacks up to XXX7 times.
Thorny Hustle Amulet
Activation : 3 sec
Cooldown : 9 sec
Tier Little Throne : A
Tier Throne 11 : S
Video
Once in a while, the amulet’s owner and all allied units in a small radius around gain the shields that block XXX1 % damage of any type and exist up to XXX2 sec. For that duration, whenever a unit that has a shield blocks damage, XXX3 random negative effects are removed from this unit, and they restore XXX4 % health. Effect removal triggers at most once every XXX5 sec.
Thorny Hustle Elder Totem
Activation : 5 sec
Cooldown : 8 sec
Tier Little Throne : C
Tier Throne 11 : B
Video
Once in a while, the totem’s owner removes XXX1 random positive effects from XXX2 random enemy units, increases incoming damage against them by XXX3 % for XXX4 sec, and causes them to be entangled in a spiky vine. For XXX5 sec., they cannot move or use any abilities (except those granted by the equipped set). Every second during that time, exhaustion is also applied to the entangled enemy units. The Totem’s owner deals physical damage equal to XXX6 % of own attack to them. While the enemy units are exhausted, their damage and attack speed are reduced by XXX7 %. The exhaustion lasts for XXX8 sec. Stacks up to XXX9 times.
