KFD Event

Here is some information about the items in the index for the KFD event !
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.

Dragon Charmer Pistols

Activation : When the Battle is start
Cooldown : No Cooldown
Tier Little Throne :
Tier Throne 11 :
Video

For the entire duration of the battle, the unit’s attacks have a XXX1 % chance to deal XXX2 physical damage to the target and tear its armor. When an enemy unit’s armor is torn, the target receives XXX3 pure damage, and its physical armor is reduced by XXX4 % for XXX5 sec. That enemy unit also receives XXX6 physical damage for XXX7 sec. After impact, the bullet explodes into shards that hit XXX8 enemy units closest to the primary target. When the shards hit, they remove XXX9 random positive effects from each of the targets, deal XXX10 physical damage and afflict the targets with exhaustion. The target receives physical damage equal to XXX11 % of the unit’s attack every second. While the enemy units are exhausted, their damage and attack speed are reduced by XXX12 %. The exhaustion lasts for XXX13 sec. Stacks up to XXX14 times.


Dragon Charmer Gear

Activation : 3 sec
Cooldown : 9 sec
Tier Little Throne : B
Tier Throne 11 : B
Video

Without Rune

When the armor’s wearer or an allied unit receives a negative effect, XXX1 random negative effects are removed from the armor’s wearer and each of the allied units. Their damage, physical and magic armor are increased by XXX2 % for XXX3 sec. Stacks up to XXX4 times. When the ability is triggered, the enemy unit that cast the effect, and all enemy units in a large radius around them, have their armor sundered. When their armor is sundered, the enemy units receive pure damage equal to XXX5 % of their max health, and their physical and magic armor are reduced by XXX6 % for XXX7 sec. Stacks up to XXX8 times. This enemy unit also receives pure damage equal to XXX9 % of their maximum health for XXX10 sec. The ability triggers at most once every XXX11 sec.

Rune of Rage

When the armor’s wearer or an allied unit receives a negative effect, XXX1 random negative effects are removed from the armor wearer and each of the allied units. Their damage, physical and magic armor are increased by XXX2 % for XXX3 sec. Stacks up to XXX4 times. When the ability is triggered, the enemy unit that cast the effect, and all enemy units in a large radius around them, start taking XXX5 % more incoming damage for XXX6 sec, and have their armor sundered. When their armor is sundered, enemy units receive pure damage equal to XXX7 % of their maximum health, and their physical and magic armor are reduced by XXX8 % for XXX9 sec. Stacks up to XXX10 times. This enemy unit also receives pure damage equal to XXX11 % of their maximum health for XXX12 sec. The ability triggers at most once every XXX13 sec.


Worldcircler Ring

Activation : 3 sec
Cooldown : 10 sec
Tier Little Throne : D
Tier Throne 11 : D
Video

Once in a while, when an enemy unit uses a weapon’s or armor’s ability, a random enemy unit and XXX1 enemy units nearest to them become entangled in a spiky vine for XXX2 sec. For that duration, the targets are unable to move or use any abilities (except those granted by the equipped set). Exhaustion is also applied to the entangled units every second. They receive physical damage equal to XXX3 % of the ring owner’s attack. While the enemy units are exhausted, their damage and attack speed are reduced by XXX4 %. The exhaustion lasts for XXX5 sec. Stacks up to XXX6 times.


The Color of Immortality Amulet

Activation : 35 % Health + 3 sec
Cooldown : 35 % Health + 9 sec
Tier Little Throne : A
Tier Throne 11 : A
Video

Once in a while, when the unit’s health drops to critical levels, the unit turns XXX1 random enemy units into rocks for XXX2 sec and restores XXX3 health to self for every enemy unit that has been turned into a rock. The enemy units that have been turned into rocks are unable to move, and take XXX4 % more damage for XXX5 sec. The targets also receive XXX6 magic damage every second for the duration. When the effect wears off, the targets explode. The explosion deals XXX7 pure damage to the targets; their physical and magic armor are reduced by XXX8 % for XXX9 sec. Rocks are also launched at XXX10 nearest enemy units. The rocks deal XXX11 physical damage on impact and stun the targets for XXX12 sec.


Emerald Tail

Activation : 4 sec
Cooldown : 14 sec
: 11 sec
Tier Little Throne : S
Tier Throne 11 : A
Video

Without Rune

Fiery meteors fall upon XXX1 nearest enemy units, and icy meteors fall upon XXX2 farthest enemy units. Fiery meteors start incinerating their targets. The enemy units being incinerated start receiving XXX3 pure damage every second for XXX4 sec, and all enemy units in a small radius around the incinerated units receive pure damage equal to XXX5 % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX6 % for XXX7 sec.
Icy meteors afflict their targets with deep freeze for XXX8 sec. For that duration, the frozen units cannot move or attack, and the cooldown time of all their abilities (except those granted by the equipped set) is increased by XXX9 sec. When the deep freeze effect wears off, the targets of the ability explode and receive XXX10 magic damage. Icicles fly out of them, hitting XXX11 nearest enemy units. On hit, the icicles deal XXX12 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX13 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX14 % for XXX15 sec.

Rune of Transformation

Fiery meteors fall upon XXX1 nearest enemy units, and icy meteors fall upon XXX2 farthest enemy units. Fiery meteors start incinerating their targets, and every second for XXX3 sec, a random positive effect is removed from each of the targets. The enemy units being incinerated start receiving XXX4 pure damage every second for XXX5 sec, and all enemy units in a small radius around the incinerated units receive pure damage equal to XXX6 % of the damage received by the original targets. Once the incineration wears off, the ability’s targets are weakened. Their maximum health, fortitude, physical and magic armor are reduced by XXX7 % for XXX8 sec.
Icy meteors afflict their targets with deep freeze for XXX9 sec., and every second for XXX10 sec, a random positive effect is removed from each of the targets. For that duration, the frozen units cannot move or attack, and the cooldown time of their abilities (except those granted by the equipped set) is increased by XXX11 sec. When the deep freeze effect wears off, the targets of the ability explode and receive XXX12 magic damage. Icicles fly out of them, hitting XXX13 nearest enemy units. On hit, the icicles deal XXX14 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX15 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX16 % for XXX17 sec.


Serpent Nest Elder Totem

Activation : 4 sec
Cooldown : 10 sec
Tier Little Throne : B
Tier Throne 11 : B
Video

Once in a while, when the unit’s health drops below XXX1 %, improved restoration is cast upon the unit. XXX2 random negative effect is removed from the target, it restores XXX3 % health, and all of its stats are increased by XXX4 % for XXX5 sec. For XXX6 sec, the target’s attacks also start dealing additional XXX7 pure damage, and have a XXX8 % chance to stun the target for XXX9 sec.


Rune of Temptation

Tier Little Throne : Tank or Archer
Tier Throne 11 : Mage

Tank

Activation : 5 sec
Cooldown : 8 sec
Video

Once in a while, the unit throws an axe at an enemy unit with the lowest current health. The axe bounces up to XXX1 times. Upon every hit, the axe tears the armor of the target. When their armor is torn, the enemy unit receives XXX2 pure damage, and their physical armor is reduced by XXX3 % for XXX4 sec. This enemy unit also receives XXX5 physical damage for XXX6 sec. If this enemy unit dies within XXX7 sec. after being hit with the axe, it will be unable to be resurrected for XXX8 sec.

Mage

Activation : 3 sec
Cooldown : 8 sec
Video

Once in a while, the unit drains the life force of all enemy mages for XXX1 sec and deals pure damage equal to XXX2 % of the caster’s spell power. The enemy units that had their life force drained deal XXX3 % less damage and take XXX4 % more damage.

Archer

Activation : When the Battle is start
Cooldown : No Cooldown
Video

When attacking, the unit has a XXX1 % chance to fire pixel arrows at XXX2 random enemy units. When the arrows hit, they deal pure damage equal to XXX3 % of the unit’s attack. The arrows also reduce incoming healing by XXX4 % for XXX5 sec, and increase incoming damage to the targets by XXX6 % for XXX7 sec. Stacks up to XXX8 times.


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