Sunsight Event

Here is some information about the items in the index for the Sunsight event !
Tap the red “+” to unlock information about the item. The video is displayed below the item, along with its ranking, activation, and cooldown.
To access the video, click on the button.

Rune of Atonement

Tier Throne 11 : Mage or Archer

Tank

Activation : 5 sec
Cooldown : 8 sec
Video

Upon being afflicted with silence, the unit removes all silence effects from self, and becomes immune to them for XXX1 sec. The unit also stuns all enemy mages for XXX2 sec and deals physical damage equal to XXX3 % of the unit’s armor to them. The ability triggers at most once per XXX4 sec.

Mage

Activation : 4 sec
Cooldown : 8 sec
Video

When an enemy unit is resurrected, the rune’s owner bans all enemy units from receiving healing for XXX1 sec, and casts frostbite on them. Frostbitten enemy units receive physical damage equal to XXX2 % of their maximum health every second. Once every XXX3 sec, the units try to cure frostbite. They have a XXX4 % chance to succeed, which removes the effect completely. If they fail to cure frostbite, that unit takes physical damage equal to XXX5 % of their maximum health. The ability triggers at most once per XXX6 sec.

Archer

Activation : 4 sec
Cooldown : 7 sec
Video

Once in a while, the ring wearer fires improved bolts at XXX1 random enemy units. Upon impact, the bolts steal XXX2 % health, physical and magic armor from the targets for XXX3 sec, stun the targets for XXX4 sec and deal XXX5 physical damage.


Rune of Obsession

Tier Throne 11 : Archer

Tank

Activation : 5 sec
Cooldown : 9 sec
Video

Once in a while, the rune’s owner and all allied units receive improved restoration for XXX1 sec. XXX2 random negative effects are removed from the targets. The targets restore XXX3 % health, and all their stats are increased by XXX4 % for XXX5 sec. For XXX6 sec, the attacks of these units deal additional pure damage equal to XXX7 % of their physical armor. This damage ignores shields and damage-reducing effects.

Mage

Activation : 4 sec
Cooldown : 8 sec
Video

Upon being afflicted with silence, a movement-restricting effect, stun, freeze, petrification, jelly or fear, the unit removes all negative effects from self and turns the enemy unit with the greatest damage into a rock for XXX1 sec. For that duration, the target is unable to move, and takes XXX2 % more damage. The target also receives XXX3 magic damage every second for the duration. When the effect wears off, the target explodes. The explosion deals XXX4 pure damage to the target, and its physical and magic armor are reduced by XXX5 % for XXX6 sec. Rocks are also launched at XXX7 nearest enemy units. The rocks deal XXX8 physical damage on impact and stun the targets for XXX9 sec. The ability’s effects trigger at most once every XXX10 sec.

Archer

Activation : 4 sec
Cooldown : 7 sec
Video

Once in a while, the rune’s owner gains immunity to movement-restricting effects, stun, freeze, petrification and fear for XXX1 sec. Every second for that duration, that unit and all allied units in a small radius around restore XXX2 % of their health and increase their health, damage, pierce and magic pierce by XXX3 % for XXX4 sec. Stacks up to XXX5 times.


Rune of Piercing

Tier Throne 11 : Mage

Tank

Activation : 4 sec
Cooldown : 9 sec
Video

Once in a while, the rune’s owner becomes immune to negative effects for XXX1 sec. During that time, upon receiving damage, they also restore XXX2 % health to self and XXX3 allied units with the lowest health, while their fortitude, physical and magic armor are increased by XXX4 % for XXX5 sec. Stacks up to XXX6 times. The health restoration triggers at most once per XXX7 sec.

Mage

Activation : 4 sec
Cooldown : 8 sec
Video

Once in a while, when any allied unit is petrified or turned into a rock, that unit gains a shield that blocks XXX1 attacks and exists up to XXX2 sec. The unit also restores XXX3 health to self.

Archer

Activation : When the battle is start
Cooldown : 4 sec
Video

Upon receiving damage, the rune’s owner has a XXX1 % chance to remove XXX2 random negative effects from self and frighten XXX3 random enemy units for XXX4 sec. The ability triggers at most once per XXX5 sec.


Fencing Hustle Amulet

Activation : 4 sec
Cooldown : 9 sec
Tier Little Throne : B
Tier Throne 11 : A
Video

Once in a while, every XXX1 sec, the unit removes all negative effects from self and XXX2 allied units with the lowest current health. Every second for XXX3 sec, the amulet’s wearer also deals pure damage equal to XXX4 % of the damage received in the past second to XXX5 nearest enemy units, and restores health equal to XXX6 % of the damage dealt with the ability to self and all allied units.


Fencing Hustle Totem

Activation : 5 sec
Cooldown : 10 sec
Tier Little Throne : E
Tier Throne 11 : C
Video

Once in a while, when the unit’s health drops below XXX1 %, the unit restores XXX2 % health and gains a shield that blocks XXX3 % damage of any type. The shield exists up to XXX4 sec. If the unit dies within XXX5 sec of the ability triggering, it will be resurrected with XXX6 % health as well.


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