Knowledge Keeper Set

Welcome to the Ancient Set page! All informations about Knowledge Keeper Set is on this page! Enjoy!

The design of the complete Ancient set

:KnowledgeKeeper_Lantern::KnowledgeKeeper::KnowledgeKeeper_Ring::KnowledgeKeeper_Amulet::iconSoulWeaponLamp::iconSoulArmorMage:

List of the Materials – All

:CrystalShard: Crystal Shard
:iconMaterialsScroll: Mana Tap (Gem Bay)
:iconMaterialsPinkSkirt: Parcel (Portal)
:iconMaterialsSpine: Conduit of Power (Dungeon)
:iconMaterialsEye: Magic Gaze (Arena)

Effect Offer

  • :KnowledgeKeeper_Lantern: Weapon : Stone
  • :iconSoulWeaponLamp: Soul Weapon : Reduce Health Enemy
  • :KnowledgeKeeper: Armor : Reduce Cooldown Weapon
  • :iconSoulArmorMage: Soul Armor : Increase Magic Damage

As a reminder, to see the content, expand with the “+” on the far right.

Effect Set

Bonus 2/6

Once in a while, creates a magic flash around the enemy warrior with the least current health, dealing 100 000 magic damage. The Knowledge Keeper restores health equal to 50 % of the damage dealt by the ability.

Bonus 4/6

Once is a while, creates a magic flash around the enemy warrior and mage with the least current health, consistently dealing 175 000 magic damage. The Knowledge Keeper restores health equal to 60 % of the damage dealt by the ability. Every second, magic crystals fly out of all enemies with 50 % or less current health and into 3 nearby enemies, dealing 250 000 magic damage.

Bonus 6/6

Once is a while, creates a magic flash around the enemy warrior, mage, and archer with the least current health, consistently dealing 350 000 magic damage. The Knowledge Keeper restores health equal to 75 % of the damage dealt by the ability. Every second, magic crystals fly out of all enemies with 50 % or less current health and into 3 nearby enemies, dealing 400 000 magic damage to targets and the enemy from which the crystals flew out.
Once in a while, the Knowledge Keeper creates an energy dissonance zone in a small radius around a random enemy for 6 sec. The target of the ability and all enemies in a small radius around it take magic damage equal to 15 % of their max health every second. While enemies stay in the energy dissonance zone, they restore 60 % less health, can’t gain shields or damage-reducing effects, and can’t move but still can use abilities.
On death, the Knowledge Keeper fires crystals at all enemies. Crystals deal 700 000 magic damage. If a crystal kills an enemy, the Knowledge Keeper is resurrected with full health.

Substance Set

:Red: Substance of Chaos

Bonus 2/6

Once in a while, creates an enhanced magic flash around the enemy warrior with the least current health, dealing 150 000 magic damage. The Knowledge Keeper restores health equal to 60 % of the damage dealt by the ability.

Bonus 4/6

Once in a while, creates an enhanced magic flash around the enemy warrior with the least current health, dealing 250 000 magic damage. The Knowledge Keeper restores health equal to 75 % of the damage dealt by the ability.
Damage from magic crystals ignores shields and damage-reducing effects.

Bonus 6/6

Once in a while, creates an enhanced magic flash around the enemy warrior with the least current health, dealing 500 000 magic damage. The Knowledge Keeper restores health equal to 100 % of the damage dealt by the ability.
Damage from magic crystals ignores shields and damage-reducing effects.
Damage zone by the energy dissonance zone ignores armor, shields, and damage-reducing effects.

:Purple: Substance of Harmony

Bonus 2/6

On a hit, the magic flash reduces the target’s damage and spell power by 25 % for 7 sec.

Bonus 4/6

On a hit, the magic flash reduces the target’s damage and spell power by 25 % for 7 sec.
On a hit, magic crystals reduce the target’s max health by 25 % for 5 sec.

Bonus 6/6

On a hit, the magic flash reduces the target’s damage and spell power by 25 % for 7 sec.
On a hit, magic crystals reduce the target’s max health by 25 % for 5 sec.
Every second, draws the life force from enemies within the energy dissonance zone for 1,05 sec.
While low on life force, enemies deal 30 % less damage and take 30 more damage. Stacks up 3 times.

:Yellow: Substance of Greatness

Bonus 2/6

If an enemy dies within 5 seconds after taking damage from the magic flash, the Knowledge Keeper increases own health by 20 % for 15 sec. Stacks up to 5 times.

Bonus 4/6

If an enemy dies within 5 seconds after taking damage from the magic flash, the Knowledge Keeper increases own health by 20 % for 15 sec. Stacks up to 5 times.
The enemy from whom the magic crystals fly out is stunned for 0,5 sec.

Bonus 6/6

If an enemy dies within 5 seconds after taking damage from the magic flash, the Knowledge Keeper increases own health by 20 % for 15 sec. Stacks up to 5 times.
The enemy from whom the magic crystals fly out is stunned for 0,5 sec.
While enemies stay in the energy dissonance zone, they become electrified. Whenever an electrified unit uses an ability, the unit is stunned for 1 sec.

Tierlist : A

List of Items meta for the set

Weapon

SOON

Soul Weapon

SOON

Armor

SOON

Soul Armor

SOON

Ring

SOON

Amulet

SOON

Video

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