Batsquirrel

Here’s some information about the Batsquirrel Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.

Batsquirrel

Getting : Offers / Event
Recommended Slot : Slot 1
Recommended Main Effect : Ennemy

Forest Barrage

Activation Pal :
Cooldown Pal :
Tier Little Throne : S
Tier Throne 11 : C
Main Effect : Ennemy

Once in a while Batsquirrel throws nuts at 2 random enemies, making them Main Targets. On impact the nuts deal physical damage equal to 65 % (+Bonus Power Ability 1) of Batsquirrel’s attack.


Once in a while Batsquirrel throws nuts at 2 random enemies, making them Main Targets. On impact the nuts deal physical damage equal to 85 % (+Bonus Power Ability 1) of Batsquirrel’s attack to the targets and all enemies in a small radius around them.


Once in a while Batsquirrel throws nuts at 2 random enemies, making them Main Targets. On impact the nuts deal physical damage equal to 85 % (+Bonus Power Ability 1) of Batsquirrel’s attack to the targets and all enemies in a small radius around them.


Once in a while Batsquirrel throws nuts at 3 random enemies, making them Main Targets. On impact the nuts deal physical damage equal to 115 % (+Bonus Power Ability 1) of Batsquirrel’s attack to the targets and all enemies in a small radius around them. The main targets are also frightened for 1,5 sec.


Once in a while Batsquirrel throws nuts at 4 random enemies, making them Main Targets. On hit, the nuts deal physical damage equal to 165 % (+Bonus Power Ability 1) of Batsquirrel’s attack to the targets and all enemies in a small radius around them. The main targets are also frightened for 2 sec and their armor is sundered. Owners of sundered armor take pure damage equal to 20 % of their max health, and their physical and magic armor are reduced by 10 % (+Bonus Power Ability 1) for 3 sec. Stacks up to 3 times. This enemy also takes pure damage equal to 15 % of their max health for 3 sec.


Oak Shell

Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ally

When the Pal in the first slot uses its ability, Batsquirrel removes a random negative effect from all allies that have become Main Targets. They also recover health equal to 50 % (+Bonus Power Ability 2) of Batsquirrel’s attack.


When the Pal in the first slot uses its ability, Batsquirrel applies restoration to all allies that have become Main Targets. They have a random negative effect removed from them, and they recover health equal to 65 % (+Bonus Power Ability 2) of Batsquirrel’s attack. It also increases their damage by 15 % and health by 25 % (+Bonus Power Ability 2) for 5 sec.


When the Pal in the first slot uses its ability, Batsquirrel removes 2 random effects that increase incoming damage from all allies that have become Main Targets. These allies also gain restoration. They have a random negative effect removed from them, and they recover health equal to 80 % (+Bonus Power Ability 2) of Batsquirrel’s attack. It also increases their damage by 25 % and health by 35 % (+Bonus Power Ability 2) for 5 sec.


When the Pal in the first slot uses its ability, Batsquirrel removes 2 random effects that increase incoming damage from all allies that have become Main Targets. These allies also gain restoration. They have a random negative effect removed from them, and they recover health equal to 80 % (+Bonus Power Ability 2) of Batsquirrel’s attack. It also increases their damage by 25 % and health by 35 % (+Bonus Power Ability 2) for 5 sec.


When the Pal in the first slot uses its ability, Batsquirrel removes 3 random effects that increase incoming damage from all allies that have become Main Targets. Batsquirrel also applies a shield to these allies. The shield equals 125 % (+Bonus Power Ability 2) of Batsquirrel’s attack. The shield blocks any damage and lasts up to 5 sec. Allies that have become Main Targets also gain restoration. The selected allies have a random negative effect removed from them and recover health equal to 100 % (+Bonus Power Ability 2) of Batsquirrel’s attack. It also increases their damage by 35 % and health by 50 % (+Bonus Power Ability 2) for 5 sec.


Forest Shackles

Tier Little Throne : D
Tier Throne 11 : C
Main Effect : Ennemy

When the Pal in the first slot uses its ability, Batsquirrel deals physical damage equal to 30 % (+Bonus Power Ability 3) of its attack to enemies who have become the Main Targets.


When the Pal in the first slot uses its ability, Batsquirrel deals physical damage equal to 30 % (+Bonus Power Ability 3) of its attack to enemies who have become the Main Targets.


When the Pal in the first slot uses its ability, Batsquirrel deals physical damage equal to 60 % (+Bonus Power Ability 3) of its attack to enemies that have become Main Targets. The enemies are also entangled in roots. For 3 sec, the target can’t move or use any abilities (except those granted by the equipped set).


When the Pal in the first slot uses its ability, Batsquirrel deals physical damage equal to 85 % (+Bonus Power Ability 3) of its attack to enemies that have become Main Targets. The enemies are also entangled in spiky vines. For 3 sec, the target can’t move or use any abilities (except those granted by the equipped set). The affected unit also has exhaustion applied to them every second while the effect is active. The target takes physical damage equal to 100 % (+Bonus Power Ability 3) of Batsquirrel’s attack every second. While an enemy is exhausted, their damage and attack speed are reduced by 25 %. The exhaustion lasts for 3 sec. Stacks up to 3 times.


When the Pal in the first slot uses its ability, Batsquirrel increases damage dealt to enemies that have become Main Targets by 30 % (+Bonus Power Ability 3) for 5 sec. Batsquirrel also deals physical damage equal to 100 % (+Bonus Power Ability 3) of its attack and entangles them in spiky vines. For 3 sec, the target can’t move or use any abilities (except those granted by the equipped set). The affected unit also has exhaustion applied to them every second while the effect is active. The target takes physical damage equal to 125 % (+Bonus Power Ability 3) of Batsquirrel’s attack every second. While an enemy is exhausted, their damage and attack speed are reduced by 30 %. The exhaustion lasts for 3 sec. Stacks up to 3 times.


Forest Revenge

When an enemy unit is resurrected, Batsquirrel deals physical damage to them equal to 150 % of its attack.
For the duration of the battle, the damage of all allies is increased by 20 % of the power of Batsquirrel’s ability 2.


When an enemy unit is resurrected, Batsquirrel deals physical damage to them equal to 150 % of its attack.
For the duration of the battle, the damage of all allies is increased by 20 % of the power of Batsquirrel’s ability 2.


When an enemy unit is resurrected, Batsquirrel deals physical damage to them equal to 200 % of its attack and heals an ally with the lowest health for the amount equal to 85 % of damage dealt.
For the duration of the battle, the damage and crit of all allies are increased by 30 % of the power of Batsquirrel’s ability 2.


When an enemy unit is resurrected, Batsquirrel deals physical damage to them equal to 250 % of its attack and heals all allies for the amount equal to 100 % of damage dealt.
For the duration of the battle, damage dealt, crit, and pierce of all allies are increased by 50 % of the power of Batsquirrel’s ability 2.


When an enemy unit is resurrected, Batsquirrel deals physical damage to them equal to 250 % of its attack and heals all allies for the amount equal to 100 % of damage dealt.
For the duration of the battle, damage dealt, crit, and pierce of all allies are increased by 50 % of the power of Batsquirrel’s ability 2.


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