Cosmodusa

Here’s some information about the Cosmodusa Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.

Cosmodusa

Getting : Offers / Event
Recommended Slot : Slot 1
Recommended Main Effect : Ennemy

Thunder Prison

Activation Pal : 3 sec
Cooldown Pal : 8 sec
Tier Little Throne : A
Tier Throne 11 : B
Main Effect : Ennemy

Once in a while Cosmodusa puts 2 random enemy units into an electric orb for 3 sec, making them Main Targets. The targets can’t recover health. They are also silenced and can’t use any abilities (except those granted by the equipped set).


Once in a while Cosmodusa puts 2 random enemy units into an electric orb for 3 sec, making them Main Targets. The targets can’t recover health. They are also silenced and can’t use any abilities (except those granted by the equipped set).


Once in a while Cosmodusa puts 2 random enemy units into an electric orb for 3 sec, making them Main Targets. The targets can’t recover health. They are also silenced and can’t use any abilities (except those granted by the equipped set). All enemy units in a small radius around the main targets are electrified for 3 sec. Whenever the electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 1) sec.


Once in a while Cosmodusa puts 3 random enemy units into an electric orb for 3 sec, making them Main Targets. The targets can’t recover health. They are also silenced and can’t use any abilities (except those granted by the equipped set). All enemy units in a small radius around the main targets are electrified for 3 sec. Whenever the electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 1) sec. This unit and all units in the electric orbs will take pure damage equal to 200 % (+Bonus Power Ability 1) of Cosmodusa’s attack.


Once in a while Cosmodusa puts 4 random enemy units into an electric orb for 3 sec, making them Main Targets. The targets can’t recover health. They are also silenced and can’t use any abilities (except those granted by the equipped set). All enemy units in a small radius around the main targets are electrified for 3 sec. Whenever the electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 1) sec. This unit and all units in the electric orbs will take pure damage equal to 200 % (+Bonus Power Ability 1) of Cosmodusa’s attack. When the electric orb expires, the main targets take magic damage equal to 150 % (+Bonus Power Ability 1) of Cosmodusa’s attack and get stunned for 2 (+Bonus Power Ability 1) sec.


Star Current

Tier Little Throne : D
Tier Throne 11 : B
Main Effect : Ennemy

When the Pal in the first slot uses their ability, Cosmodusa summons lightning that strikes all enemy units that have become Main Targets. The lightning deals magic damage equal to 50 % (+Bonus Power Ability 2) of Cosmodusa’s attack on hit.


When the Pal in the first slot uses their ability, Cosmodusa summons lightning that strikes all enemy units that have become Main Targets. The lightning deals magic damage equal to 100 % (+Bonus Power Ability 2) of Cosmodusa’s attack on hit and removes 2 random positive effects from the targets.


When the Pal in the first slot uses their ability, Cosmodusa summons lightning that strikes all enemy units that have become Main Targets. The lightning deals magic damage equal to 150 % (+Bonus Power Ability 2) of Cosmodusa’s attack on hit, removes 3 random positive effects from the targets and electrifies them for 3 sec. When an electrified unit uses an ability, they are stunned for 1 (+Bonus Power Ability 2) sec.


When the Pal in the first slot uses their ability, Cosmodusa summons lightning that strikes all enemy units that have become Main Targets. The lightning deals magic damage equal to 150 % (+Bonus Power Ability 2) of Cosmodusa’s attack on hit, removes 3 random positive effects from the targets and electrifies them for 3 sec. When an electrified unit uses an ability, they are stunned for 1 (+Bonus Power Ability 2) sec.


When the Pal in the first slot uses their ability, Cosmodusa summons lightning that strikes all enemy units that have become Main Targets. The lightning deals magic damage equal to 200 % (+Bonus Power Ability 2) of Cosmodusa’s attack on hit, removes 4 random positive effects from the targets and applies electric pulse to them for 3 sec. When the unit affected by electric pulse uses an ability, they are struck by lightning which deals pure damage equal to 100 % (+Bonus Power Ability 2) of Cosmodusa’s attack to the unit and all enemy units in a small radius around them. The affected units are also stunned for 1,5 (+Bonus Power Ability 2) sec. It also reduces the physical and magic armor of the main targets by 25 % for 3 sec, and they take pure damage equal to 150 % (+Bonus Power Ability 2) of Cosmodusa’s attack for 3 sec.


Lightning Blessing

Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ally

When the Pal in the first slot uses their ability, Cosmodusa grants the power of lightning to all allied units that have become Main Targets for 5 sec. When attacking, these units have a 50 % chance to electrify an enemy unit for 3 sec and deal magic damage equal to 10 % of their max health to all electrified enemy units. Whenever an electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 3) sec.


When the Pal in the first slot uses their ability, Cosmodusa grants the power of lightning to all allied units that have become Main Targets for 5 sec. When attacking, these units have a 50 % chance to electrify an enemy unit for 3 sec and deal magic damage equal to 10 % of their max health to all electrified enemy units. Whenever an electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 3) sec.


When the Pal in the first slot uses their ability, Cosmodusa grants the power of lightning to all allied units that have become Main Targets for 5 sec. When attacking, these units have a 50 % chance to electrify an enemy unit for 3 sec and deal magic damage equal to 10 % of their max health to all electrified enemy units. Whenever an electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 3) sec. The units with the power of lightning also have their stats increased by 30 % (+Bonus Power Ability 3) for 5 sec.


When the Pal in the first slot uses their ability, Cosmodusa grants the power of lightning to all allied units that have become Main Targets for 5 sec. When attacking, these units have a 50 % chance to electrify an enemy unit for 3 sec and deal magic damage equal to 15 % of their max health to all electrified enemy units. Whenever an electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 3) sec. The units with the power of lightning also have their stats increased by 30 % (+Bonus Power Ability 3) for 5 sec, and they recover 15 % health every second.


When the Pal in the first slot uses their ability, Cosmodusa grants the power of lightning to all allied units that have become Main Targets for 5 sec. When attacking, these units have a 50 % chance to electrify an enemy unit for 3 sec and deal magic damage equal to 20 % of their max health to all electrified enemy units. Whenever an electrified unit uses an ability, they will be stunned for 1 (+Bonus Power Ability 3) sec. The units with the power of lightning also have their stats increased by 35 % (+Bonus Power Ability 3) for 5 sec. They recover 20 % health every second and have 3 random negative effects removed from them.


High Conductivity

All electrified enemy units take 20 % more damage for the duration of the battle.
The magic armor of all allies is increased by 20 % of the power of Cosmodusa’s ability 3 for the duration of the battle.


All electrified enemy units take 20 % more damage for the duration of the battle.
The magic armor of all allies is increased by 20 % of the power of Cosmodusa’s ability 3 for the duration of the battle.


All electrified enemy units take 25 % more damage for the duration of the battle.
The magic armor and magic pierce of all allies are increased by 30 % of the power of Cosmodusa’s ability 3 for the duration of the battle.


All electrified allied units take 30 % less damage and all electrified enemy units take 30 % more damage for the duration of the battle.
The magic armor, magic pierce, and health of all allies are increased by 50 % of the power of Cosmodusa’s ability 3 for the duration of the battle.


All electrified allied units take 30 % less damage and all electrified enemy units take 30 % more damage for the duration of the battle.
The magic armor, magic pierce, and health of all allies are increased by 50 % of the power of Cosmodusa’s ability 3 for the duration of the battle.


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