Here’s some information about the Flamer Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.
Flamer
Getting : Event / Offers
Recommended Slot : Slot 2
Recommended Main Effect : Ennemy
Fireball
Activation Pal : 3 sec
Cooldown Pal : 9 sec
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ennemy
Once in a while, Flamer launches a fireball at a random enemy. The fireball deals magic damage equal to 50 % (+Bonus Power Ability 1) of the Flamer’s attack to the target and all enemies in a small radius around it, making all affected enemies the Main Targets of the ability.
Once in a while, Flamer launches a fireball at a random enemy. The fireball deals magic damage equal to 50 % (+Bonus Power Ability 1) of the Flamer’s attack to the target and all enemies in a small radius around it, making all affected enemies the Main Targets of the ability. Also, the affected enemies take magic damage equal to 100 % (+Bonus Power Ability 1) of the Flamer’s attack for 5 sec.
Once in a while, Flamer launches a fireball at a random enemy. The fireball deals magic damage equal to 50 % (+Bonus Power Ability 1) of the Flamer’s attack to the target and all enemies in a small radius around it, making all affected enemies the Main Targets of the ability. Also, the affected enemies take magic damage equal to 100 % (+Bonus Power Ability 1) of the Flamer’s attack for 5 sec.
Once in a while, Flamer launches a fireball at a random enemy. The fireball deals magic damage equal to 100 % (+Bonus Power Ability 1) of the Flamer’s attack to the target and all enemies in a small radius around it and sets the affected enemies on fire, making them the Main Targets of the ability. The burning units take magic damage equal to 200 % (+Bonus Power Ability 1) of the Flamer’s attack, and their healing rate is reduced by 15 % (+Bonus Power Ability 1) for 5 sec.
Once in a while, Flamer launches a fireball at a random enemy. The fireball deals magic damage equal to 100 % (+Bonus Power Ability 1) of the Flamer’s attack to the target and all enemies in a small radius around it and sets the affected enemies on fire, making them the Main Targets of the ability. The burning units take magic damage equal to 300 % (+Bonus Power Ability 1) of the Flamer’s attack and their healing is reduced by 20 % (+Bonus Power Ability 1) for 5 sec. When the burning wears off, enemies that have been set on fire are stunned for 2 (+Bonus Power Ability 1) sec.
The Curse of Fire
Tier Little Throne : B
Tier Throne 11 : B
Main Effect : Ennemy
When the Pal from the first slot uses its ability, Flamer removes 1 random buff from all enemies who have become Main Targets.
When the Pal from the first slot uses its ability, Flamer removes 2 random buffs from all enemies who have become Main Targets.
When the Pal from the first slot uses its ability, Flamer deals magic damage equal to 120 % (+Bonus Power Ability 2) of own attack to all enemies who have become Main Targets for 3 sec. Also, 3 random buffs are removed from each affected unit.
When the Pal from the first slot uses its ability, Flamer deals magic damage equal to 120 % (+Bonus Power Ability 2) of own attack to all enemies who have become Main Targets for 3 sec. Also, 3 random buffs are removed from each affected unit.
When the Pal from the first slot uses its ability, Flamer sets all enemies who have become Main Targets on fire with its fiery breath. The burning units take magic damage equal to 180 % (+Bonus Power Ability 2) of the Flamer’s attack, and their healing rate is reduced by 30 % (+Bonus Power Ability 2) for 3 sec. Also, 3 random buffs are removed from each burning unit.
The Power of the Sun
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ally
When the Pal from the first slot uses its ability, a random ally gains fire power for 5 sec. During this time, the unit’s attacks have a 30 % chance to set an enemy on fire. The burning enemy takes magic damage equal to 5 % of its maximum health and has their healing rate reduced by 25 % for 3 sec.
When the Pal from the first slot uses its ability, a random ally gains fire power for 5 sec. During this time, the unit’s attacks have a 30 % chance to set an enemy on fire. The burning enemy takes magic damage equal to 5 % of its maximum health and has their healing rate reduced by 25 % for 3 sec.
When the Pal from the first slot uses its ability, a random ally gains fire power for 5 sec. During this time, the unit’s attacks have a 40 % chance to set an enemy on fire. The burning enemy takes magic damage equal to 10 % of its maximum health and has their healing rate reduced by 30 % for 3 sec. Also, the ally who has gained fire power restores health equal to 70 % of the fire damage they deal for 5 sec.
When the Pal from the first slot uses its ability, a random ally gains fire power for 5 sec. During this time, the unit’s attacks have a 50 % chance to set an enemy on fire. The burning enemy takes magic damage equal to 15 % of its maximum health and has their healing rate reduced by 50 % for 3 sec. Also, the ally who has gained fire power restores health equal to 80 % of the fire damage they deal for 5 sec. The unit also gains a fire mark until the end of the battle. When a marked unit dies, that unit is resurrected with 20 % health. A unit cannot have more than one fire mark. When the unit is resurrected, the mark is removed.
When the Pal from the first slot uses its ability, a random ally gains fire power for 5 sec. During this time, the unit’s attacks have a 60 % chance to set an enemy on fire. The burning enemy takes magic damage equal to 20 % of its maximum health and has their healing rate reduced by 60 % for 3 sec. Also, the ally who has gained fire power restores health equal to 100 % of the fire damage they deal for 5 sec. The unit also gains a fire mark until the end of the battle. When a marked unit dies, that unit is resurrected with 30 % health and becomes immune to debuffs for 4 sec. A unit cannot have more than one fire mark. When the unit is resurrected, the mark is removed.
Fire Protection
During the first 10 sec of battle, all allies take 30 % less damage from burning.
For the duration of the battle, the damage of all allies is increased by 20 % of the power of Flamer’s ability 1.
During the first 10 sec of battle, all allies take 30 % less damage from burning.
For the duration of the battle, the damage of all allies is increased by 20 % of the power of Flamer’s ability 1.
During the first 10 sec of battle, all allies take 40 % less damage from burning. Also, all allies deal 40 % more burning damage during the first 10 sec of battle.
For the duration of the battle, the damage and spell power of all allies are increased by 30 % of the power of Flamer’s ability 1.
During the first 15 sec of battle, all allies take 60 % less damage from burning. Also, all allies deal 60 % more burning damage during the first 15 sec of battle. This damage ignores 30 % of the target’s armor.
For the duration of the battle, the damage, spell power, and health of all allies are increased by 50 % of the power of Flamer’s ability 1.
During the first 15 sec of battle, all allies take 60 % less damage from burning. Also, all allies deal 60 % more burning damage during the first 15 sec of battle. This damage ignores 30 % of the target’s armor.
For the duration of the battle, the damage, spell power, and health of all allies are increased by 50 % of the power of Flamer’s ability 1.
