Here’s some information about the Flying Hedgehog Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.
Flying Hedgehog
Getting : Event / Offers
Recommended Slot : Slot 2
Recommended Main Effect : Ally
Warming Heat
Activation Pal : 3 sec
Cooldown Pal : 9 sec
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ally
Once in a while, the Flying Hedgehog chooses 2 random allies, making them Main Targets. The Flying Hedgehog increases the physical and magic armor of chosen units by 5 % (+Bonus Power Ability 1) for 6 sec and restores health to them equal to 50 % (+Bonus Power Ability 1) of their attack.
Once in a while, the Flying Hedgehog chooses 2 random allies, making them Main Targets. Flying Hedgehog increases the physical and magic armor of the chosen allies by 10 % (+Bonus Power Ability 1) for 6 sec and casts restoration on them. It removes a random debuff from the chosen allies and restores health equal to 80 % (+Bonus Power Ability 1) of the Flying Hedgehog’s attack. It also increases their damage by 15 % and health by 15 % (+Bonus Power Ability 1) for 6 sec.
Once in a while, the Flying Hedgehog chooses 2 random allies, making them Main Targets. Flying Hedgehog increases the physical and magic armor of the chosen allies by 10 % (+Bonus Power Ability 1) for 6 sec and casts restoration on them. It removes a random debuff from the chosen allies and restores health equal to 80 % (+Bonus Power Ability 1) of the Flying Hedgehog’s attack. It also increases their damage by 15 % and health by 15 % (+Bonus Power Ability 1) for 6 sec.
Once in a while, the Flying Hedgehog chooses 3 random allies, making them Main Targets. The Flying Hedgehog removes all effects of freezing and stiffness from them. Additionally, the Flying Hedgehog increases the physical and magic armor of the chosen allies by 10 % (+Bonus Power Ability 1) for 6 sec and casts restoration on them. It removes a random debuff from the chosen allies and restores health equal to 100 % (+Bonus Power Ability 1) of the Flying Hedgehog’s attack. It also increases their damage by 20 % and health by 20 % (+Bonus Power Ability 1) for 6 sec.
Once in a while, the Flying Hedgehog chooses 4 random allies, making them Main Targets. The Flying Hedgehog removes all freezing and stiffness effects from them and prevents them from getting new ones for 3 sec. Additionally, the Flying Hedgehog increases the physical and magic armor of the chosen allies by 15 % (+Bonus Power Ability 1) for 6 sec and casts restoration on them. It removes a random debuff from the chosen allies and restores health equal to 120 % (+Bonus Power Ability 1) of the Flying Hedgehog’s attack. It also increases their damage by 25 % and health by 25 % (+Bonus Power Ability 1) for 6 sec.
Magical Aid
Tier Little Throne : D
Tier Throne 11 : B
Main Effect : Ennemy
When the Pal from the first slot uses its ability, the Flying Hedgehog increases the health and damage of allies who have become Main Targets by 20 % (+Bonus Power Ability 2) for 5 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog increases the health, damage, spell power, and physical and magic armor of allies who have become Main Targets by 20 % (+Bonus Power Ability 2) for 5 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog removes 2 random debuffs from each ally who have become a Main Target. Also, the Flying Hedgehog increases these units’ health, damage, spell power, and physical and magic armor by 20 % (+Bonus Power Ability 2) for 5 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog removes 2 random debuffs from each ally who have become a Main Target. Also, the Flying Hedgehog increases these units’ health, damage, spell power, and physical and magic armor by 20 % (+Bonus Power Ability 2) for 5 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog removes 3 random debuffs from each ally who have become a Main Target. Also, the Flying Hedgehog increases all the stats of these units by 20 % (+Bonus Power Ability 2) for 5 sec.
Frost Needles
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ennemy
When the Pal from the first slot uses its ability, the Flying Hedgehog launches frost needles at enemies who have become Main Targets. On hit, the needles deal magic damage equal to 50 % (+Bonus Power Ability 3) of the Flying Hedgehog’s attack and cast stiffness on their targets. The attack speed of a stiff unit is reduced by 20 % for 3 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog launches frost needles at enemies who have become Main Targets. On hit, the needles deal magic damage equal to 50 % (+Bonus Power Ability 3) of the Flying Hedgehog’s attack and cast stiffness on their targets. The attack speed of a stiff unit is reduced by 20 % for 3 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog launches frost needles at enemies who have become Main Targets. On hit, the needles cast stiffness on their targets. The attack speed of a stiff unit is reduced by 30 % for 3 sec. Also, on hit, the needles deal magic damage equal to 75 % (+Bonus Power Ability 3) of the Flying Hedgehog’s attack and reduce the targets’ magic armor by 5 % (+Bonus Power Ability 3) for 5 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog launches frost needles at enemies who have become Main Targets. On hit, the needles cast stiffness on their targets. The attack speed of a stiff unit is reduced by 50 % for 5 sec. On hit, the needles cast decay on targets’ armor. When the enemy’s armor is decayed, that enemy takes pure damage equal to 100 % (+Bonus Power Ability 3) of the Flying Hedgehog’s attack and has their magic armor reduced by 15 % (+Bonus Power Ability 3) for 5 sec. Also, that enemy takes magic damage equal to 200 % (+Bonus Power Ability 3) of the Flying Hedgehog’s attack over 5 sec.
When the Pal from the first slot uses its ability, the Flying Hedgehog launches frost needles at enemies who have become Main Targets. On hit, needles freeze their targets for 2 sec. During this time, the targets cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec. On hit, the needles cast decay on the targets’ armor. When the enemy’s armor is decayed, that enemy takes pure damage equal to 120 % (+Bonus Power Ability 3) of the Flying Hedgehog’s attack and has their magic armor reduced by 15 % (+Bonus Power Ability 3) for 5 sec. Also, that enemy takes magic damage equal to 350 % (+Bonus Power Ability 3) of the Flying Hedgehog’s attack over 5 sec.
Protection de Givre
All frozen allies take 10 % less damage for the duration of the battle. For the duration of the battle, the spell power of all allies is increased by 20 % of the power of the Flying Hedgehog’s ability 2.
All frozen allies take 10 % less damage for the duration of the battle. For the duration of the battle, the spell power of all allies is increased by 20 % of the power of the Flying Hedgehog’s ability 2.
All frozen or stiff allies take 30 % less damage for the duration of the battle. For the duration of the battle, the spell power and magic armor of all allies are increased by 30 % of the power of the Flying Hedgehog’s ability 2.
All frozen or stiff allies take 50 % less damage for the duration of the battle. For the duration of the battle, the spell power, magic armor, and health of all allies are increased by 40 % of the power of the Flying Hedgehog’s ability 2.
All frozen or stiff allies take 50 % less damage for the duration of the battle. For the duration of the battle, the spell power, magic armor, and health of all allies are increased by 40 % of the power of the Flying Hedgehog’s ability 2.
