Longtail

Here’s some information about the Longtail Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.

Longtail

Getting : Offers / Event
Recommanded Slot : Slot 1
Recommanded Main Effect : Ally

Breath of the Festival

Activation Pal : 3 sec
Cooldown Pal : 9 sec
Tier Little Throne : B
Tier Throne 11 : A
Main Effect : Ally

Once in a while, Longtail chooses 3 random allies, making them Main Targets. Every second for 5 sec, the main targets of the ability restore health equal to 20 % (+Bonus Power Ability 1) of the Longtail’s health every second, and all allies in a small radius around the unit being healed restore health equal to 50 % of health restored by the main target.


Once in a while, Longtail chooses 3 random allies, making them Main Targets. Longtail casts a harmony effect on them for 5 sec. During this time, units with the harmony effect restore health equal to 30 % (+Bonus Power Ability 1) of Longtail’s health every second, and all allies in a small radius around the unit being healed restore health equal to 50 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 15 % (+Bonus Power Ability 1) for 4 sec.


Once in a while, Longtail chooses 3 random allies, making them Main Targets. Longtail casts a harmony effect on them for 5 sec. During this time, units with the harmony effect restore health equal to 30 % (+Bonus Power Ability 1) of Longtail’s health every second, and all allies in a small radius around the unit being healed restore health equal to 50 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 15 % (+Bonus Power Ability 1) for 4 sec.


Once in a while, Longtail chooses 3 random allies, making them Main Targets. Longtail casts a harmony effect on them for 6 sec. During this time, units with the harmony effect restore health equal to 40 % (+Bonus Power Ability 1) of Longtail’s health every second, and all allies in a small radius around the unit being healed restore health equal to 50 % of health restored by the main target. Also, no buffs can be removed from units affected by the harmony effect for 4 sec. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 20 % (+Bonus Power Ability 1) for 4 sec.


Once in a while, Longtail chooses 3 random allies, making them Main Targets. Longtail casts a harmony effect on them for 6 sec. During this time, units with the harmony effect restore health equal to 50 % (+Bonus Power Ability 1) of Longtail’s health every second, and all allies in a small radius around the unit being healed restore health equal to 50 % of health restored by the main target. Also, no buffs can be removed from units affected by the harmony effect for 4 sec. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 25 % (+Bonus Power Ability 1) for 4 sec. Also, if any ally dies within 6 sec after the harmony effect is applied, it will be resurrected with 20 % health. Resurrection triggers up to once per 1 sec.


Holiday Energy

Tier Little Throne : B
Tier Throne 11 : B
Main Effect : Ally

When the Pal from the first slot uses their ability, Longtail restores health equal to 40 % (+Bonus Power Ability 2) of the unit’s attack to all allies that have became Main Targets and increases their damage by 10 % for 5 sec.


When the Pal from the first slot uses their ability, Longtail restores health equal to 80 % (+Bonus Power Ability 2) of the unit’s attack to all allies that have became Main Targets and increases their damage, crit, and physical pierce by 15 % (+Bonus Power Ability 2) for 5 sec.


When the Pal from the first slot uses their ability, Longtail casts infusion on all allies who have become Main Targets. An infused unit restores health equal to 80 % (+Bonus Power Ability 2) of Longtail’s attack, increases damage, crit, and physical pierce by 20 % (+Bonus Power Ability 2) for 5 sec and reduces incoming damage by 30 % for 5 sec.


When the Pal from the first slot uses their ability, Longtail casts infusion on all allies who have become Main Targets. An infused unit restores health equal to 80 % (+Bonus Power Ability 2) of Longtail’s attack, increases damage, crit, and physical pierce by 20 % (+Bonus Power Ability 2) for 5 sec and reduces incoming damage by 30 % for 5 sec.


When the Pal from the first slot uses their ability, Longtail casts infusion on all allies who have become Main Targets. An infused unit restores health equal to 120 % (+Bonus Power Ability 2) of Longtail’s attack, increases damage, crit, and physical pierce by 25 % (+Bonus Power Ability 2) for 5 sec, and reduces incoming damage by 30 % for 5 sec. Also, allies that have become main targets cannot be stunned for 5 sec.


Flame of Joy

Tier Little Throne : B
Tier Throne 11 : B
Main Effect : Ennemy

When the Pal from the first slot uses their ability, Longtail deals pure damage equal to 35 % (+Bonus Power Ability 3) of its attack to enemies who have become main targets every second for 2 sec.


When the Pal from the first slot uses their ability, Longtail deals pure damage equal to 35 % (+Bonus Power Ability 3) of its attack to enemies who have become main targets every second for 2 sec.


When the Pal from the first slot uses their ability, Longtail deals pure damage equal to 55 % (+Bonus Power Ability 3) of the unit’s attack each second for 2 sec to enemies that have become main targets, and all enemies in a small radius around the main targets take pure damage equal to 50 % of the damage taken by the original targets.


When the Pal from the first slot uses their ability, Longtail starts to incinerate enemies that have become main targets for 2 sec. The incinerated enemies take 75 % (+Bonus Power Ability 3) pure damage from Longtail’s attack every second for 2 sec, and all enemies in a small radius around the incinerated target take pure damage equal to 70 % of the damage taken by the original target. When the incineration wears off, the ability’s targets are weakened. Their max health and fortitude, as well as physical and magic armor, are reduced by 20 % for 4 sec.


When the Pal from the first slot uses their ability, Longtail deals pure damage equal to 100 % (+59,6% of the Power Ability 3) of the unit’s attack to the enemies who have become Main Targets and stuns them for 2 (+Bonus Power Ability 3) sec. Longtail also starts to incinerate these enemies for 2 sec. The incinerated enemies take 100 % (+Bonus Power Ability 3) pure damage from Longtail’s attack every second for 2 sec, and all enemies in a small radius around the incinerated target take pure damage equal to 75 % of the damage taken by the original target. When the incineration wears off, the ability’s targets are weakened. Their max health and fortitude, as well as physical and magic armor, are reduced by 25 % for 4 sec.


Circle of Life

When an ally on the battlefield dies, Longtail restores 10 % health to all allies.
For the duration of the battle, the magic armor of all allies is increased by 20 % of the power of Longtail’s ability 3.


When an ally on the battlefield dies, Longtail restores 10 % health to all allies.
For the duration of the battle, the magic armor of all allies is increased by 20 % of the power of Longtail’s ability 3.


When any unit on the battlefield dies, Longtail restores 20 % health to all allies.
For the duration of the battle, the magic armor and magic pierce of all allies are increased by 30 % of the power of Longtail’s ability 3.


The incoming healing of all allies is increased by 35 % for the duration of the battle.
When any unit on the battlefield dies, Longtail restores 30 % health to all allies.
For the duration of the battle, the magic armor, magic pierce, and spell power of all allies are increased by 40 % of the power of Longtail’s ability 3.


The incoming healing of all allies is increased by 35 % for the duration of the battle.
When any unit on the battlefield dies, Longtail restores 30 % health to all allies.
For the duration of the battle, the magic armor, magic pierce, and spell power of all allies are increased by 40 % of the power of Longtail’s ability 3.


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