Here’s some information about the Moo Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.
Moo
Getting : Offers / Event
Recommended Slot : Slot 2 / 3
Recommended Main Effect : Ennemy (2) / Ally (3)
Mother’s Will
Activation Pal : 3 sec
Cooldown Pal : 10 sec
Tier Little Throne : B
Tier Throne 11 : C
Main Effect : Ally
Once in a while, Moo resurrects 2 allied units with 25 % health and designates them as Main Targets. If there is no one to resurrect, picks 2 random allied units and designates them as Main Targets. Moo enhances these Main Targets. Enhanced allied units restore 15 % (+Bonus Power Ability 1) health; their fortitude, incoming healing, physical and magic armor are increased by 30 % for 5 sec. Stacks up to 1 time. Enhanced units also restore health equal to 60 % (+Bonus Power Ability 1) of Moo’s attack for 5 sec.
Once in a while, Moo resurrects 2 allied units with 30 % health and designates them as Main Targets. If there is no one to resurrect, picks 2 random allied units and designates them as Main Targets. Moo enhances these Main Targets. Enhanced allied units restore 20 % (+Bonus Power Ability 1) health; their fortitude, incoming healing, physical and magic armor are increased by 35 % for 5 sec. Stacks up to 1 time. Enhanced units also restore health equal to 80 % (+Bonus Power Ability 1) of Moo’s attack for 5 sec. The Main Targets become immune to negative effects for 3 sec.
Once in a while, Moo resurrects 2 allied units with 30 % health and designates them as Main Targets. If there is no one to resurrect, picks 2 random allied units and designates them as Main Targets. Moo enhances these Main Targets. Enhanced allied units restore 20 % (+Bonus Power Ability 1) health; their fortitude, incoming healing, physical and magic armor are increased by 35 % for 5 sec. Stacks up to 1 time. Enhanced units also restore health equal to 80 % (+Bonus Power Ability 1) of Moo’s attack for 5 sec. The Main Targets become immune to negative effects for 3 sec.
Once in a while, Moo resurrects 2 allied units with 35 % health and designates them as Main Targets. If there is no one to resurrect, picks 2 random allied units and designates them as Main Targets. Moo enhances these Main Targets. Enhanced allied units restore 25 % (+Bonus Power Ability 1) health; their fortitude, incoming healing, physical and magic armor are increased by 40 % for 5 sec. Stacks up to 1 time. Enhanced units also restore health equal to 100 % (+Bonus Power Ability 1) of Moo’s attack for 5 sec. The Main Targets become immune to negative effects for 3 sec and gain shields equal to 125 % (+Bonus Power Ability 1) of Moo’s attack as well. The shield blocks damage of any type and exists up to 3 sec.
Once in a while, Moo resurrects 2 allied units with 40 % health and designates them as Main Targets. If there is no one to resurrect, picks 2 random allied units and designates them as Main Targets. Moo enhances these Main Targets. Enhanced allied units restore 30 % (+Bonus Power Ability 1) health; their fortitude, incoming healing, physical and magic armor are increased by 45 % for 5 sec. Stacks up to 1 time. Enhanced units also restore health equal to 120 % (+Bonus Power Ability 1) of Moo’s attack for 5 sec. The Main Targets become immune to negative effects for 4 sec and gain shields equal to 150 % (+Bonus Power Ability 1) of Moo’s attack as well. The shields block damage of any type and exist up to 4 sec. When the shield wears off, or is removed, a random enemy unit is stunned for 3 (+Bonus Power Ability 1) sec.
Theft of the Harvest
Tier Little Throne : S
Tier Throne 11 : S
Main Effect : Ennemy
When the Pal from the first slot uses its ability, Moo removes all positive effects from all enemy units who have been designated Main Targets.
When the Pal from the first slot uses its ability, Moo removes all positive effects from all enemy units who have been designated Main Targets, after which they become unable to receive new positive effects for 3 (+Bonus Power Ability 2) sec.
When the Pal from the first slot uses their ability, Moo removes all positive effects from each of the enemy units designated as Main Targets, after which they become unable to receive new positive effects for 3 (+Bonus Power Ability 2) sec. Moo also drains the targets of life force for 3 sec. When drained of life force, the enemy units deal 40 % less damage and take 40 % (+Bonus Power Ability 2) more damage.
When the Pal from the first slot uses their ability, Moo removes all positive effects from each of the enemy units designated as Main Targets, after which they become unable to receive new positive effects for 3 (+Bonus Power Ability 2) sec. Moo also drains the targets of life force for 3 sec. When drained of life force, the enemy units deal 40 % less damage and take 40 % (+Bonus Power Ability 2) more damage.
When the Pal from the first slot uses their ability, Moo removes all positive effects from each of the enemy units designated Main Targets, after which they become unable to receive new positive effects for 4 (+Bonus Power Ability 2) sec. Moo also drains the targets of life force for 4 sec. When drained of life force, the enemy units deal 45 % less damage and take 45 % (+Bonus Power Ability 2) more damage. Moo additionally reduces all stats of these units by 15 % (+Bonus Power Ability 2) for 4 sec and gives them to all allied units for 4 sec.
Herd Instinct
Tier Little Throne : D
Tier Throne 11 : A
Main Effect : Ally
When the Pal from the first slot uses their ability, Moo applies marks to all allied units that have been designated Main Targets. If these allied units die within 3 sec after receiving the mark, they will be resurrected with 15 % health.
When the Pal from the first slot uses their ability, Moo applies marks to all allied units that have been designated Main Targets. If these allied units die within 3 sec after receiving the mark, they will be resurrected with 15 % health.
When the Pal from the first slot uses their ability, Moo applies marks to all allied units that have been designated Main Targets. If these allied units die within 3 sec. after receiving the mark, they will be resurrected with 20 % health. The Main Targets also go into a frenzy. Their size increases, and all their stats are increased by 15 % (+Bonus Power Ability 3) for 3 sec.
When the Pal from the first slot uses their ability, Moo applies marks to all allied units that have been designated Main Targets. If these allied units die within 4 sec after receiving the mark, they will be resurrected with 25 % health. The Main Targets also go into a frenzy. They increase in size, and all their stats also increase by 20 % (+Bonus Power Ability 3) for 4 sec. The Main Targets became immune to movement-restricting effects, stun, freeze, petrification, jelly or fear for 4 sec.
When the Pal from the first slot uses their ability, Moo applies marks to all allied units that have been designated Main Targets. If these allied units die within 4 sec after receiving the mark, they will be resurrected with 30 % health. The Main Targets also go into a frenzy. It also increases their stats by 25 % (+Bonus Power Ability 3) for 4 sec. The ability’s targets became unable to receive negative effects for 4 sec.
Mighty Veil
When an allied unit is resurrected, Moo grants a shield equal to 100 % of his attack to that unit. The shield blocks damage of any type and exists up to 2 sec. The ability triggers at most once every 2 sec.
For the duration of the battle, the physical armor of all allied units is increased by 130 % of Moo’s damage.
When an allied unit is resurrected, Moo grants a shield equal to 100 % of his attack to that unit. The shield blocks damage of any type and exists up to 2 sec. The ability triggers at most once every 2 sec.
For the duration of the battle, the physical armor of all allied units is increased by 130 % of Moo’s damage.
When an allied unit is resurrected, Moo grants a shield equal to 150 % of his attack to that unit and all allied units in a small radius around. The shield blocks damage of any type and exists up to 3 sec. The ability triggers at most once every 2 sec.
For the duration of the battle, the physical armor and damage of all allied units are increased by 140 % of Moo’s damage.
When an allied unit is resurrected, Moo grants a shield equal to 200 % of his attack to that unit and all allied units in a large radius around. The shield blocks damage of any type and exists up to 4 sec. The ability triggers at most once every 2 sec.
For the duration of the battle, the physical armor, damage and health of all allied units are increased by 150 % of Moo’s damage.
When an allied unit is resurrected, Moo grants a shield equal to 200 % of his attack to that unit and all allied units in a large radius around. The shield blocks damage of any type and exists up to 4 sec. The ability triggers at most once every 2 sec.
For the duration of the battle, the physical armor, damage and health of all allied units are increased by 150 % of Moo’s damage.
