Here’s some information about the Munchie Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.
Munchie
Getting : Offers / Event
Recommended Slot : Slot 1 / 2
Recommended Main Effect : Ennemy
Frosty Seal
Activation Pal : 3 sec
Cooldown Pal : 8 sec
Tier Little Throne : A
Tier Throne 11 : A
Main Effect : Ennemy
Once in a while, Munchie fires magic projectiles at 3 random enemy units, designating them Main targets. Upon impact, the projectiles deal magic damage equal to 125 % (+Bonus Power Ability 1) of Munchie’s attack to the targets, and freeze them for 2 sec. For the duration, the targets cannot move or attack. The cooldown of all their gear and artifact abilities is also increased by 2 sec.
Once in a while, Munchie fires magic projectiles at 3 random enemy units, designating them Main targets. When the projectiles hit, they remove all positive effects from the targets, deal magic damage equal to 150 % (+Bonus Power Ability 1) of Munchie’s attack to them, and freeze them for 3 sec. For the duration, the targets cannot move or attack, and the cooldown of their gear and artifact abilities is increased by 3 sec.
Once in a while, Munchie fires magic projectiles at 3 random enemy units, designating them Main targets. When the projectiles hit, they remove all positive effects from the targets, deal magic damage equal to 150 % (+Bonus Power Ability 1) of Munchie’s attack to them, and freeze them for 3 sec. For the duration, the targets cannot move or attack, and the cooldown of their gear and artifact abilities is increased by 3 sec.
Once in a while, Munchie fires magic projectiles at 3 random enemy units, designating them Main targets. When the projectiles hit, they remove all positive effects from the targets, make the targets unable to receive new positive effects for 3 (+Bonus Power Ability 1) sec, deal magic damage equal to 175 % (+Bonus Power Ability 1) of Munchie’s attack to them, and freeze them for 4 sec. For the duration, the targets cannot move or attack, and the cooldown of their gear and artifact abilities is increased by 4 sec.
Once in a while, Munchie fires magic projectiles at 3 random enemy units, designating them Main targets. When the projectiles hit, they remove all positive effects from the targets, prevent them from gaining new positive effects for 4 (+Bonus Power Ability 1) sec, deal magic damage equal to 200 % (+Bonus Power Ability 1) of Munchie’s attack to them, and afflict them with the deep freeze effect for 4 sec. For that duration, the frozen units cannot move or attack, and the cooldown of their abilities (except those granted by the equipped set) is increased by 4 sec. When the deep freeze effect wears off, the targets of the ability explode and receive magic damage equal to 300 % (+Bonus Power Ability 1) of Munchie’s attack. Icicles fly out of them, hitting 2 nearest enemy units. On hit, icicles deal magic damage equal to 225 % (+Bonus Power Ability 1) of Munchie’s attack, increase the cooldown of the targets’ gear and artifact abilities by 3 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by 40 % for 3 sec.
Inevitable End
Tier Little Throne : A
Tier Throne 11 : A
Main Effect : Ennemy
When the Pal from the first slot uses their ability, Munchie casts decay upon the armor of enemy units that have been designated Main targets. When their armor is decayed, enemy units receive pure damage equal to 50 % (+Bonus Power Ability 2) of Munchie’s attack, and their magic armor is reduced by 20 % (+Bonus Power Ability 2) for 3 sec. These enemy units also receive magic damage equal to 150 % (+Bonus Power Ability 2) of Munchie’s attack for 3 sec.
When the Pal from the first slot uses its ability, Munchie increases the incoming damage against enemies who have become Main Targets by 25 % (+Bonus Power Ability 2) for 3 sec and casts decay upon their armor. When their armor is decayed, the enemy units receive pure damage equal 100 % (+Bonus Power Ability 2) of Munchie’s attack, and their magic armor is reduced by 25 % (+Bonus Power Ability 2) for 3 sec. These enemy units also receive magic damage equal to 200 % (+Bonus Power Ability 2) of Munchie’s attack for 3 sec.
When the Pal from the first slot uses its ability, Munchie increases the incoming damage against enemies who have become Main Targets by 35 % (+Bonus Power Ability 2) for 4 sec and casts decay upon their armor. When their armor is decayed, the enemy units receive pure damage equal to 150 % (+Bonus Power Ability 2) of Munchie’s attack, and their magic armor is reduced by 30 % (+Bonus Power Ability 2) for 4 sec. These enemy units also receive magic damage equal to 250 % (+Bonus Power Ability 2) of Munchie’s attack over 4 sec. If a target dies within 3 sec after the ability triggering, it will be unable to be resurrected for 3 sec.
When the Pal from the first slot uses its ability, Munchie increases the incoming damage against enemies who have become Main Targets by 35 % (+Bonus Power Ability 2) for 4 sec and casts decay upon their armor. When their armor is decayed, the enemy units receive pure damage equal to 150 % (+Bonus Power Ability 2) of Munchie’s attack, and their magic armor is reduced by 30 % (+Bonus Power Ability 2) for 4 sec. These enemy units also receive magic damage equal to 250 % (+Bonus Power Ability 2) of Munchie’s attack over 4 sec. If a target dies within 3 sec after the ability triggering, it will be unable to be resurrected for 3 sec.
When the Pal from the first slot uses its ability, Munchie increases the incoming damage against all enemies who have become Main Targets by 45 % (+Bonus Power Ability 2) for 4 sec, frightens them for 4 sec and casts decay upon their armor. When their armor is decayed, the enemy units receive pure damage equal to 200 % (+Bonus Power Ability 2) of Munchie’s attack, and their magic armor is reduced by 35 % (+Bonus Power Ability 2) for 4 sec. These enemy units also receive magic damage equal to 300 % (+Bonus Power Ability 2) of Munchie’s attack over 4 sec. If a target dies within 4 sec after the ability triggering, they will be unable to be resurrected for 4 sec.
Bristly Barrier
Tier Little Throne : D
Tier Throne 11 : B
Main Effect : Ally
When the Pal from the first slot uses their ability, Munchie grants shields, equal to 175 % (+Bonus Power Ability 3) of Munchie’s attack, to the allied units that have been designated Main Targets. The shield blocks damage of any type and exists up to 3 sec.
When the Pal from the first slot uses their ability, Munchie grants shields, equal to 175 % (+Bonus Power Ability 3) of Munchie’s attack, to the allied units that have been designated Main Targets. The shield blocks damage of any type and exists up to 3 sec.
When the Pal from the first slot uses their ability, Munchie removes all negative effects from the allied units that have been designated Main Targets, and casts shields upon them, equal to 200 % (+Bonus Power Ability 3) of Munchie’s attack. The shield blocks damage of any type and exists up to 4 sec.
When the Pal from the first slot uses their ability, Munchie removes all negative effects from the allied units that have been designated Main Targets, makes them immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for 3 sec, and casts shields upon them, equal to 225 % (+Bonus Power Ability 3) of Munchie’s attack. The shield blocks damage of any type and exists up to 4 sec.
When the Pal from the first slot uses their ability, Munchie removes all negative effects from the allied units that have been designated Main Targets, makes them immune to movement-restricting effects, stun, freeze, petrification, jelly and fear for 4 sec, and casts shields upon them, equal to 250 % (+Bonus Power Ability 3) of Munchie’s attack. The shield blocks damage of any type and exists up to 5 sec. When the shields are removed or wear off, the units that had shields launch thorns at 2 random enemy units. When the thorns hit, they deal physical damage equal to 325 % (+Bonus Power Ability 3) of Munchie’s attack to the targets, and have a 40 % chance to stun them for 3 sec.
Echo of Control
When an enemy unit is afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, Munchie removes 3 random positive effects from the target and deals magic damage equal to 250 % of own attack to them. The ability triggers at most once every 5 sec.
For the duration of the battle, the physical armor of all allied units is increased by 130 % of Munchie’s damage.
When an enemy unit is afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, Munchie removes 3 random positive effects from the target and deals magic damage equal to 250 % of own attack to them. The ability triggers at most once every 5 sec.
For the duration of the battle, the physical armor of all allied units is increased by 130 % of Munchie’s damage.
When an enemy unit is afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, Munchie removes 4 from the target and each allied unit in a small radius around, and deals magic damage equal to 300 % of own attack to them. The ability triggers at most once every 5 sec.
For the duration of the battle, the physical and magic armor of all allied units are increased by 140 % of Munchie’s damage.
When an enemy unit is afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, Munchie removes 5 random positive effects from the target and all enemy units in a large radius around, and deals magic damage equal to 350 % of own attack to them. The ability triggers at most once every 5 sec.
For the duration of the battle, the damage, physical and magic armor of all allies are increased by 150 % of Munchie’s damage.
When an enemy unit is afflicted with a movement-restricting effect, stun, freeze, petrification, jelly or fear, Munchie removes 5 random positive effects from the target and all enemy units in a large radius around, and deals magic damage equal to 350 % of own attack to them. The ability triggers at most once every 5 sec.
For the duration of the battle, the damage, physical and magic armor of all allies are increased by 150 % of Munchie’s damage.
