Muninn

Here’s some information about the Muninn Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.

Muninn

Getting : Portal
Recommanded Slot : Slot 2
Recommanded Main Effect : Ennemy

Lucky Feather

Activation Pal : 3 sec
Cooldown Pal : 9 sec
Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ally

Once in a while, Muninn restores health equal to 80 % (+Bonus Power Ability 1) of own attack to the ally with the least health, making that ally the Main Target.


Once in a while, Muninn restores health equal to 85 % (+Bonus Power Ability 1) of own attack to 2 allies with the least health, making them Main Targets.


Once in a while, Muninn restores health equal to 85 % (+Bonus Power Ability 1) of own attack to 2 allies with the least health, making them Main Targets.


Once in a while, Muninn removes a random debuff from 3 allies with the least health, making them Main Targets. Muninn also restores health to these units equal to 90 % (+Bonus Power Ability 1) of own attack.


Once in a while, Muninn removes a random debuff from 4 allies with the least health, making them Main Targets. Muninn also restores health to these units equal to 90 % (+Bonus Power Ability 1) of own attack.


Steel Claws

Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ennemy

When the Pal from the first slot uses its ability, Muninn deals magic damage equal to 100 % (+Bonus Power Ability 2) of its attack to enemies who have become Main Targets.


When the Pal from the first slot uses its ability, Muninn deals pure damage equal to 125 % (+Bonus Power Ability 2) of its attack to the enemies who have become Main Targets.


When the Pal from the first slot uses its ability, Muninn deals pure damage equal to 150 % (+Bonus Power Ability 2) of its attack to enemies who have become targets and reduces their incoming healing by 30 % for 2,5 sec.


When the Pal from the first slot uses its ability, Muninn deals pure damage equal to 150 % (+Bonus Power Ability 2) of its attack to enemies who have become targets and reduces their incoming healing by 30 % for 2,5 sec.


When the Pal from the first slot uses its ability, Muninn deals pure damage equal to 200 % (+Bonus Power Ability 2) of its attack to the enemies who have become Main Targets and prevents them from restoring health for 3 sec.


An Ominous Scream

Tier Little Throne : D
Tier Throne 11 : D
Effet Principal : Ennemy

When the Pal from the first slot uses its ability, Muninn scares the enemies who have become Main Targets for 1 sec.


When the Pal from the first slot uses its ability, Muninn scares the enemies who have become Main Targets for 1 sec.


When the Pal from the first slot uses its ability, Muninn scares the enemies who have become Main Targets for 1,5 sec.


When the Pal from the first slot uses its ability, Muninn scares the enemies who have become Main Targets for 2 sec.


When the Pal from the first slot uses its ability, Muninn scares the enemies who have become Main Targets for 2,5 sec. After the effect wears off, the targets’ damage is reduced by 20 % for 3 sec.


Passive Ability

For the duration of the battle, the spell power of all allies is increased by 10 % of the power of Muninn’s ability 3.


For the duration of the battle, the spell power of all allies is increased by 10 % of the power of Muninn’s ability 3.


For the duration of the battle, the spell power and fortitude of all allies are increased by 20 % of the power of Muninn’s ability 3.


For the duration of the battle, the spell power, fortitude, and magic pierce of all allies are increased by 30 % of the power of Muninn’s ability 3.


For the duration of the battle, the spell power, fortitude, and magic pierce of all allies are increased by 30 % of the power of Muninn’s ability 3.


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