Treewings

Here’s some information about the Treewings Pal !
Tap the red “+” to unlock information about the item.
Warning! Be sure to check whether the color indicates “ally” or “enemy” for this to work properly.
For example, if slot 1 is an ally, then you’ll need to check slots 2 and 3 to make sure they’re also allies.

Treewings

Getting : Offers / Event
Recommended Slot : Slot 1 / 2
Recommended Main Effect : Ennemy (1) / Ally (2)

Wrath of the Roots

Activation Pal : 3 sec
Cooldown Pal : 8 sec
Tier Little Throne : A
Tier Throne 11 : A
Main Effect : Ennemy

Once in a while, Treewing fires arrows at 2 random enemy units, marking them as Main Targets. When the arrows hit, the targets become entangled in spiky vine. For 3 sec, entangled units cannot move or use any abilities (except those granted by the equiped set). Exhaustion is also applied to them every second. Every second, they receive physical damage equal to 100 % (+Bonus Power Ability 1) of Treewing’s attack. While the enemy units are exhausted, their damage and attack speed are reduced by 15 %. The exhaustion lasts for 3 sec. Stacks up to 3 times.


Once in a while, Treewing fires arrows at 2 random enemy units, marking them as Main Targets. When the arrows hit, they deal physical damage equal to 165 % (+Bonus Power Ability 1) of Treewing’s attacks, and the targets become entangled in spiky vine. For 3 sec, entangled units cannot move or use any abilities (except those granted by the equiped set). Exhaustion is also applied to them every second. Every second, they receive physical damage equal to 125 % (+Bonus Power Ability 1) of Treewing’s attack. While the enemy units are exhausted, their damage and attack speed are reduced by 20 %. The exhaustion lasts for 3 sec. Stacks up to 3 times.


Once in a while, Treewing fires arrows at 2 random enemy units, marking them as Main Targets. When the arrows hit, they deal physical damage equal to 165 % (+Bonus Power Ability 1) of Treewing’s attacks, and the targets become entangled in spiky vine. For 3 sec, entangled units cannot move or use any abilities (except those granted by the equiped set). Exhaustion is also applied to them every second. Every second, they receive physical damage equal to 125 % (+Bonus Power Ability 1) of Treewing’s attack. While the enemy units are exhausted, their damage and attack speed are reduced by 20 %. The exhaustion lasts for 3 sec. Stacks up to 3 times.


Once in a while, Treewing fires arrows at 3 random enemy units, marking them as Main Targets. When the arrows hit, they remove all positive effects from the targets, deal physical damage equal to 185 % (+Bonus Power Ability 1) of Treewing’s attacks, and the targets become entangled in spiky vine. For 3 sec, entangled units cannot move or use any abilities (except those granted by the equiped set). Exhaustion is also applied to them every second. Every second, they receive physical damage equal to 150 % (+Bonus Power Ability 1) of the Treewing’s attack. While the enemy units are exhausted, their damage and attack speed are reduced by 25 %. The exhaustion lasts for 3 sec. Stacks up to 3 times.


Once in a while, Treewing fires arrows at 4 random enemy units, marking them as Main Targets. When the arrows hit, they remove all positive effects from the targets, prevent them from gaining positive effects for 3 sec, deal physical damage equal to 200 % (+Bonus Power Ability 1) of Treewing’s attacks, and the targets become entangled in spiky vine. For 3 sec, entangled units cannot move or use any abilities (except those granted by the equiped set). Exhaustion is also applied to them every second. Every second, they receive physical damage equal to 175 % (+Bonus Power Ability 1) of Treewing’s attack. While the enemy units are exhausted, their damage and attack speed are reduced by 30 %. The exhaustion lasts for 3 sec. Stacks up to 3 times.


Forest Bastion

Tier Little Throne : B
Tier Throne 11 : A
Main Effect : Ally

When the Pal from the first slot uses their ability, Treewing enhances all allied units that have been designated Main Targets. Enhanced allied units restore 15 % (+Bonus Power Ability 2) health; their fortitude, incoming healing, physical and magic armor are increased by 30 % for 5 sec. Stacks up to 3 times. Enhanced units also restore health equal to 15 % (+Bonus Power Ability 2) of Treewing’s attack over 5 sec.


When the Pal from the first slot uses their ability, Treewing enhances all allied units that have been designated Main Targets, and grants them a shield equal to 225 % (+Bonus Power Ability 2) of Treewing’s attack. The shield blocks damage of any type and exists up to 5 sec. Enhanced allied units restore 20 % (+Bonus Power Ability 2) health; their fortitude, incoming healing, physical and magic armor are increased by 35 % for 5 sec. Stacks up to 3 times. Enhanced units also restore health equal to 20 % (+Bonus Power Ability 2) of Treewing’s attack over 5 sec.


When the Pal from the first slot uses their ability, Treewing removes 2 random negative effects from all allied units that have been designated Main Targets, enhances them and grants them a shield equal to 250 % (+Bonus Power Ability 2) of Treewing’s attack. The shield blocks damage of any type and exists up to 5 sec. Enhanced allied units restore 25 % (+Bonus Power Ability 2) health; their fortitude, incoming healing, physical and magic armor are increased by 40 % for 5 sec. Stacks up to 3 times. Enhanced units also restore health equal to 25 % (+Bonus Power Ability 2) of Treewing’s attack over 5 sec.


When the Pal from the first slot uses their ability, Treewing removes 2 random negative effects from all allied units that have been designated Main Targets, enhances them and grants them a shield equal to 250 % (+Bonus Power Ability 2) of Treewing’s attack. The shield blocks damage of any type and exists up to 5 sec. Enhanced allied units restore 25 % (+Bonus Power Ability 2) health; their fortitude, incoming healing, physical and magic armor are increased by 40 % for 5 sec. Stacks up to 3 times. Enhanced units also restore health equal to 25 % (+Bonus Power Ability 2) of Treewing’s attack over 5 sec.


When the Pal from the first slot uses their ability, Treewing removes all negative effects from all allied units that have been designated Main Targets, enhances them and grants them a shield equal to 300 % (+Bonus Power Ability 2) of Treewing’s attack. The shield blocks damage of any type and exists up to 5 sec. Enhanced allied units restore 30 % (+Bonus Power Ability 2) health; their fortitude, incoming healing, physical and magic armor are increased by 45 % for 5 sec. Stacks up to 3 times. Enhanced units also restore health equal to 30 % (+Bonus Power Ability 2) of Treewing’s attack over 5 sec.


Rock Storm

Tier Little Throne : D
Tier Throne 11 : D
Main Effect : Ennemy

When the Pal from the first slot uses their ability, Treewing turns the enemy units that have been designated Main Targets into rocks for 3 sec. The enemy units turned into rocks cannot move, and take 35 % (+Bonus Power Ability 3) more damage.


When the Pal from the first slot uses their ability, Treewing turns the enemy units that have been designated Main Targets into rocks for 3 sec. The enemy units turned into rocks cannot move, and take 35 % (+Bonus Power Ability 3) more damage.


When the Pal from the first slot uses their ability, Treewing turns the enemy units designated as Main Targets into rocks for 3 sec. The enemy units turned into rocks cannot move, and take 35 % (+Bonus Power Ability 3) more damage, for 3 sec. They also receive magic damage equal to 85 % (+Bonus Power Ability 3) of Treewing’s attack every second. When the effect wears off, the targets explode. The explosion deals pure damage equal to 100 % of Treewing’s attack to the targets, and their physical and magic armor are reduced by 25 % for 3 sec. 2 nearby enemy units are also hit by rocks. When they hit, they deal physical damage equal to 150 % of Treewing’s attack to the targets, and stun them for 2 sec.


When the Pal from the first slot uses their ability, Treewing turns the enemy units that have been designated Main Targets into rocks for 3 sec and deals physical damage equal to 185 % (+Bonus Power Ability 3) of its attack to them. The enemy units turned into rocks cannot move, and take 40 % (+Bonus Power Ability 3) more damage, for 3 sec. They also receive magic damage equal to 100 % (+Bonus Power Ability 3) of Treewing’s attack every second. When the effect wears off, the targets explode. The explosion deals pure damage equal to 125 % of Treewing’s attack to the targets, and their physical and magic armor are reduced by 30 % for 3 sec. 2 nearby enemy units are also hit by rocks. When they hit, they deal physical damage equal to 175 % of Treewing’s attack to the targets, and stun them for 2 sec.


When the Pal from the first slot uses their ability, Treewing turns the enemy units that have been designated Main Targets into rocks for 3 sec and deals physical damage equal to 200 % of its attack to them. The enemy units turned into rocks cannot move, and take 45 % (+Bonus Power Ability 3) more damage, for 3 sec. They also receive magic damage equal to 125 % (+Bonus Power Ability 3) of Treewing’s attack every second. When the effect wears off, the targets explode. The explosion deals pure damage equal to 150 % of Treewing’s attack to the targets, and their physical and magic armor are reduced by 35 % for 3 sec. 2 nearby enemy units are also hit by rocks. The rocks deal physical damage equal to 200 % of Treewing’s attack on impact and stun the targets for 2 sec. While the enemy units are turned into rocks, 2 nearby enemy units are also hit with rocks every second. When they hit, they deal magic damage equal to 200 % (+Bonus Power Ability 3) of Treewing’s attack to the targets, and have a 35 % chance to stun the targets for 1,5 sec.


Firm Character

For the duration of the battle, all petrified enemy units take 20 % more damage and the health of all allied units is increased by 20 % of the power of Treewing’s ability 1.


For the duration of the battle, all petrified enemy units take 20 % more damage and the health of all allied units is increased by 20 % of the power of Treewing’s ability 1.


For the duration of the battle, all petrified enemy units take 25 % more damage and the health and physical armor of all allied units are increased by 30 % of the power of Treewing’s ability 1.


For the duration of the battle, all petrified allied units take 30 % less damage, while all petrified enemy units take 30 % more damage and the health, physical and magic armor of all allied units are increased by 50 % of the power of Treewing’s ability 1.


For the duration of the battle, all petrified allied units take 30 % less damage, while all petrified enemy units take 30 % more damage and the health, physical and magic armor of all allied units are increased by 50 % of the power of Treewing’s ability 1.


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