Here is some information about the Amber Guardian !
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Amber
Tier Throne 11 : Archer
Video
Harvest of Power
Activation : 4 sec
Cooldown : 8 sec
Once in a while, the unit steals 25 % health, damage and crit from 3 random enemy units with the greatest damage for 4 sec, and sunders the targets’ armor. When their armor is sundered, enemy units receive pure damage equal to 40 % of their maximum health, and their physical and magic armor are reduced by 40 % for 4 sec. Stacks up to 1 time. That enemy unit also receives pure damage equal to 20 % of their maximum health for 4 sec.
Once in a while, the unit steals 25 % health, damage and crit from 3 random enemy units with the greatest damage for 4 sec, removes 3 random positive effects from each of the targets, and sunders their armor. When their armor is sundered, enemy units receive pure damage equal to 40 % of their maximum health, and their physical and magic armor are reduced by 40 % for 4 sec. Stacks up to 1 time. That enemy unit also receives pure damage equal to 20 % of their maximum health for 4 sec.
Piercing Claw
Activation : 3 sec
Cooldown : 5 sec
For the duration of the battle, the unit’s damage, crit, and pierce are increased by 25 %.
Once every 5 sec, all allied units that have a shield or a damage-reducing effect restore 500 000 health, and all enemy units that have a shield or a damage-reducing effect receive physical damage equal to 125 % of the guardian owner’s damage. This damage ignores shields and damage-reducing effects.
For the duration of the battle, the unit’s damage, crit, and pierce are increased by 25 %.
Once in a while, every 5 sec, all allied units that have a shield or a damage-reducing effect restore 500 000 health and increase all of their stats by 25 % for 4 sec, while all enemy units that have a shield or a damage-reducing effect receive physical damage equal to 125 % of the guardian owner’s damage, and all of their stats are reduced by 25 % for 4 sec. This damage ignores shields and damage-reducing effects.
Predator’s Aura
Activation : 3 sec
Cooldown : 9 sec
Once in a while, all allied units gain a shield that blocks 40 % damage of any type. The shield exists for up to 4 sec. During that time, the allied units are immune to movement-restricting effects, stun, freeze, petrification, jelly and fear. When the shield expires or gets destroyed, 3 random negative effects are removed from allied units, they restore 30 % health, and their max health, physical and magic armor are increased by 30 % for 4 sec.
Once in a while, the guardian’s owner and all allied units gain a shield that blocks 40 % damage of any type. The shield exists for up to 4 sec. During that time, the targets are immune to movement-restricting effects, stun, freeze, petrification, jelly and fear. When the shield expires or gets destroyed, 3 random negative effects are removed from the guardian’s owner and allied units, they restore 30 % health, and their health, physical and magic armor are increased by 30 % for 4 sec.
Master of the Jungle
Activation : 5 sec
Cooldown : 8 sec
Once in a while, the unit removes all shields and damage-reducing effects from 4 random enemy units and makes these units unable to receive positive effects for 3 sec. Every second during that time, their physical and magic armor are reduced by 20 % for 4 sec, and they receive pure damage equal to 85 % of the guardian owner’s damage. Stacks up to 3 times.
Once in a while, the unit removes all shields and damage-reducing effects from all enemy units and makes these units unable to receive positive effects for 3 sec. Every second during that time, their physical and magic armor are reduced by 20 % for 4 sec, and they receive pure damage equal to 85 % of the guardian owner’s damage. Stacks up to 3 times.
