Energy Sphere

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Energy Sphere

Obtention : Colosseum
Tier Throne 11 : B
Fighter ? : Mage
Video

Shock Therapy

Activation : 3 sec
Cooldown : 8 sec

Once in a while, the unit deals magic damage to 3 random enemies in the amount equal to 20 % of the targets’ max health and electrifies them for 5 sec. When an electrified enemy uses an ability, they are stunned for 1 sec.


Once in a while, the unit deals magic damage to 3 random enemies in the amount equal to 20 % of the targets’ max health and casts an electric pulse on them for 5 sec. Whenever a unit affected by the electric pulse uses an ability, they are struck by a lightning discharge that deals 300 000 magic damage to that unit and all enemies in a small radius around them. All affected units are also stunned for 1,5 sec. Additionally, the main target of the ability has their physical and magic armor reduced by 25 % for 4 sec and takes 375 000 magic damage for 4 sec.


Recharge

Activation : When the battle is start
Cooldown : No Cooldown

The unit’s magic pierce and spell power are increased by 15 % for every electrified enemy or enemy affected by electric pulse for the duration of the battle. Stacks up to 8 times.


The unit’s magic armor, magic pierce, and spell power are increased by 15 %, and incoming damage is reduced by 10 % for every electrified enemy or enemy affected by electric pulse for the duration of the battle. Stacks up to 8 times.


Static Discharge

Activation : 1,5 sec
Cooldown : 1,5 sec

Every 1,5 sec, the unit fires an electric charge at every electrified enemy or enemy affected by electric pulse, dealing 475 000 magic damage.


Every 1,5 sec, the unit fires an electric charge at every electrified enemy or enemy affected by electric pulse, dealing 475 000 pure damage. This damage ignores shields and damage-reducing effects.


Storm Vortex

Activation : 3 sec
Cooldown : 10 sec

Once in a while, an electric whirlwind is unleashed on the battlefield.
When the whirlwind passes through an ally, it increases their physical and magic pierce, damage, and health by 50 % for 5 sec.
When it hits an enemy, the target has one of the following effects applied to them :
– If the target is electrified or affected by electric pulse, they take pure damage equal to 20 % of their max health, and nearby enemies have a 50 % chance to take pure damage equal to 20 % of their max health. This damage ignores shields and damage-reducing effects. The main target has electric pulse applied to them for 5 sec. Every time an enemy affected by electric pulse uses an ability, they are struck by a lightning discharge which deals 300 000 magic damage to them and to nearby enemies in a small radius around them. All affected enemies are also stunned for 1,5 sec. The main target also has their physical and magic armor reduced by 25 % for 4 sec, and they take 375 000 magic damage for 4 sec.
– If the target is not electrified, they take 450 000 magic damage and get electrified for 5 sec. When an electrified enemy uses an ability, they are stunned for 1,5 sec.


Once in a while, an electric whirlwind is unleashed on the battlefield.
When the whirlwind passes through an ally, it increases their stats by 50 % for 5 sec.
When it hits an enemy, the target has one of the following effects applied to them :
– If the target is electrified or affected by electric pulse, the target and nearby enemies take pure damage equal to 20 % of their max health. This damage ignores shields and damage-reducing effects. The main target has electric pulse applied to them for 5 sec. Every time an enemy affected by electric pulse uses an ability, they are struck by a lightning discharge which deals 300 000 magic damage to them and to nearby enemies in a small radius around them. All affected enemies are also stunned for 1,5 sec. The main target also has their physical and magic armor reduced by 25 % for 4 sec, and they take 375 000 magic damage for 4 sec.
– If the target is not electrified, the target and nearby enemies take magic damage equal to 15 % of their max health. The main target also gets electrified for 5 sec. When an electrified enemy uses an ability, they are stunned for 1,5 sec.


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