Here’s some information about the Fury Guardian !
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Fury
Tier Throne 11 : Mage
Video
Hex
Activation : 4 sec
Cooldown : 9 sec
Once in a while, the unit drains the life force from 3 random enemy units for 5 sec. While drained of life force, the enemy units deal 30 % less damage and take 30 % more damage. Stacks up to 1 time. The targets also become unable to restore health or gain positive effects for 5 sec.
Once in a while, the unit drains the life force from 3 – 5 random enemy units for 5 sec. While drained of life force, the enemy units deal 30 % less damage and take 30 % more damage. Stacks up to 1 time. The targets also become unable to restore health or gain positive effects for 5 sec.
Wrathful Defense
Activation : 7 sec
Cooldown : 8 sec
Once in a while, the unit gains a magic shield that blocks 1 250 000 magic damage and exists up to 5 sec. Every second, the guardian’s owner deals 400 000 physical damage to all enemy units in a large radius around, and has a 50 % chance to stun each of the affected enemy units for 1 sec. If an enemy unit is stunned, it is also drained of life force for 3 sec. An enemy unit drained of life force deals 30 % less damage and takes 30 % more damage. Stacks up to 3 times.
Once in a while, the unit gains a shield that blocks 1 250 000 damage of any type and exists up to 5 sec. Every second, the guardian’s owner deals 400 000 pure damage to all enemy units in a large radius around, and has a 50 % chance to stun each of the affected enemy units for 1 sec. If an enemy unit is stunned, it is also drained of life force for 3 sec. An enemy unit drained of life force deals 30 % less damage and takes 30 % more damage. Stacks up to 3 times.
Intercession
Activation : 9 sec
Cooldown : 10 sec
Once in a while, the unit casts a shield upon 4 allied units with the lowest current health. The shield blocks 50 % damage of any type and exists up to 5 sec. Every second for the duration, the targets restore 20 % health. If the units have less than 50 % health when the shield expires, they gain another shield that blocks 6 attacks of any type. The shield exists up to 4 sec.
Once in a while, the unit casts shields upon all allied units. The shield blocks 50 % damage of any type and exists up to 5 sec. Every second for the duration, the targets restore 20 % health. If the units have less than 50 % health when the shield expires, they gain another shield that blocks 6 attacks of any type. The shield exists up to 4 sec.
Silky Storm
Activation : 6 sec
Cooldown : 12 sec
Once in a while, the unit launches magic lights at all units on the battlefield. When a light hits an allied unit, the unit goes into a frenzy for 5 sec. The target’s size increases, and all their stats also increase by 20 % for 5 sec. The target restores 25 % health every second for that duration as well. Upon hitting an enemy unit, the magic light removes all positive effects from the target and sunders its armor for 5 sec. When their armor is sundered, the enemy unit receives pure damage equal to 35 % of their maximum health, and their physical and magic armor are reduced by 35 % for 5 sec. Stacks up to 1 time. That enemy unit also receives pure damage equal to 30 % of their maximum health for 5 sec.
Once in a while, the unit launches magic lights at all units on the battlefield. When a light hits an allied unit, all negative effects are removed from the unit, and it goes into a frenzy for 5 sec. The target’s size increases, and all their stats also increase by 20 % for 5 sec. The target also restores 25 % health every second for that duration. Upon hitting an enemy unit, the magic light removes all positive effects from the target, reduces its stats by 35 % for 5 sec., and sunders its armor for 5 sec. When their armor is sundered, the enemy unit receives pure damage equal to 35 % of their maximum health, and their physical and magic armor are reduced by 20 % for 5 sec. Stacks up to 1 time. That enemy unit also receives pure damage equal to 30 % of their maximum health for 5 sec.
