Event Sunnysall

Here is some information about the items in the Sunnysall event index!
Tap the red “+” to unlock the item’s details. The video appears below the item, along with its rank, activation, and cooldown.
To watch the video, click the button.

Harvest Sentinel Crossbow

Activation : When the battle is start
Cooldown : No cooldown
Tier Little Throne : C
Tier Throne 11 : C
Video

The unit’s attacks have a XXX1 % chance to petrify the target and all enemy units in a small radius around it for XXX2 sec. For the duration, the targets are unable to move, and take XXX3 % more damage.
The attacks of the crossbow’s wielder against petrified enemy units make the targets explode, dealing physical damage equal to XXX4 % of the petrified unit’s maximum health to the targets and all enemy units.


Grim-Tracker Gear

Activation : When the battle is start
Cooldown : No Cooldown
Tier Little Throne : Boss Clan
Tier Throne 11 : Boss Clan
Video

Without Rune

For the duration of the battle, the fighter’s crit is increased by XXX1 %.
For the duration of the battle, each critical hit increases the physical and magic armor of the unit and all allied units by XXX2 % for XXX3 sec. Stacks up to XXX4 times.
When the unit’s health drops below XXX5 %, incoming damage against the unit is reduced by XXX6 %. All of the attacks by the armor’s wearer also become critical.

Rune of Rage

For the duration of the battle, the fighter’s crit is increased by XXX1 %.
For the duration of the battle, each critical hit increases the physical and magic armor of the unit and all allied units by XXX2 % for XXX3 sec. Stacks up to XXX4 times. The unit also restores XXX5 % health to self and all allied units with each critical hit.
When the unit’s health drops below XXX6 %, incoming damage against the unit is reduced by XXX7 %. All of the attacks by the armor’s wearer also become critical.


Equinox Crown Ring

Activation : 3 sec
Cooldown : 8 sec
Tier Little Throne : A
Tier Throne 11 : C
Video

The unit’s attacks have a XXX1 % chance to poison the target. A poisoned enemy unit receives XXX2 magic damage for XXX3 sec. Their attack speed and damage are reduced by XXX4 % every second. Stacks up to XXX5 times.
Once in a while, every XXX6 sec, the unit poisons XXX7 random enemy units. Poisoned enemy units receive XXX8 magic damage for XXX9 sec. Their attack speed and damage are reduced by XXX10 % every second. The unit also removes XXX11 random positive effects from each of the poisoned enemy units on the battlefield, and deals physical damage equal to XXX12 % of the unit’s attack to them.


Eternal Bloom Amulet

Activation : 4 sec
Cooldown : 8 sec
Tier Little Throne : D
Tier Throne 11 : B
Video

Once in a while, the unit places protection marks upon self and XXX1 allied units with the lowest current health for XXX2 sec. For the duration, the targets take XXX3 % less magic damage and become immune to movement-restricting effects, stun, freeze, petrification, jelly and fear. They also restore XXX4 % health every second.


Solstice Crossbow Soul

Activation : 3 sec
Cooldown : 10 sec
Tier Throne 11 : A
Video

Once in a while, the unit fires ice arrows at XXX1 random enemy units. When an arrow hits, it deals physical damage equal to XXX2 % of the unit’s attack and afflicts the targets with the deep freezing effect for XXX3 sec. For that duration, the frozen units are unable to move or attack, and the cooldown of all their abilities (except those granted by the equipped set) is increased by XXX4 sec. When the deep freeze effect wears off, the targets of the ability explode and receive XXX5 magic damage. Icicles fly out of them, hitting XXX6 nearest enemy units. On hit, icicles deal XXX7 magic damage, increase the cooldown of the targets’ gear and artifact abilities by XXX8 sec, and cast stiffness on them. The attack speed of stiffened units is reduced by XXX9 % for XXX10 sec.


Solar Zenith Armor Soul

Activation : When the battle is start
Cooldown : 4 sec
Tier Throne 11 : B
Video

Upon receiving damage, the unit has a XXX1 % chance to disarm a random enemy unit for XXX2 sec. For the duration, the disarmed enemy unit cannot use the weapon’s abilities. The unit also tears the target’s armor. When its armor is torn, the target receives XXX3 pure damage, and their physical armor is reduced by XXX4 % for XXX5 sec. Stacks up to XXX6 times. That enemy unit also receives XXX7 physical damage for XXX8 sec. The Ability triggers at most once every XXX9 sec.


Fury

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