Set Faerie King

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The complete design of the ancient set


Materials List – Festival

Magic Sphere
Fairy Wings
Golden Ligature
Blue Star
Blue Fabric


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Ancient Set

Bonus 2/6

Activation :
Cooldown :
Video

Once in a while, every 9 sec, the Faerie King removes all movement restriction, stun, freeze, petrification, jelly and fear effects from self and all allied units, and applies Improved Harmony to self for 3 sec. During this duration, the Faerie King restores 15 % health to self every second, and allied units are healed for 20 % of the health restored to the primary target. When the Improved Harmony effect expires, all stats of the Faerie King and all allied units are increased by 10 % for 3 sec, and the units become immune to negative effects for 2 sec.

Bonus 4/6

Activation :
Cooldown :
Video

Once in a while, every 9 sec, the Faerie King removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from self and all allied units, and casts Improved Harmony upon self for 4 sec. During this duration, the Faerie King restores 20 % health to self every second, and allied units are healed for 30 % of the health restored to the primary target. When the Improved Harmony effect expires, all stats of the Faerie King and all allied units are increased by 15 % for 4 sec, and the units become immune to negative effects for 3 sec.
Once in a while, every 3 sec, the Faerie King launches a magic orb at a random enemy every second. The orb bounces up to 3 times, and deals magic damage equal to 20 % of the set wearer’s spell power on impact, while also restoring health to the Faerie King and all allied units in a small radius around, equal to 30 % of the damage dealt by the ability. Upon impact, the orb also removes 2 random positive effects from each enemy hit, and silences them for 3 sec. These enemies become unable to use any abilities (except those granted by the equipped set).

Bonus 6/6

Activation :
Cooldown :
Video

Once in a while, every 9 sec, the Faerie King removes all movement-restricting effects, stun, freeze, petrification, jelly and fear from self and all allied units, and casts Improved Harmony upon self for 4 sec. During this duration, the Faerie King restores 25 % health to self every second, and allied units are healed for 40 % of the health restored to the primary target. When the Improved Harmony effect expires, all stats of the Faerie King and all allied units are increased by 20 % for 5 sec, and the units become immune to negative effects for 4 sec.
Once in a while, every 3 sec, the Faerie King launches a magic orb at a random enemy every second. The orb bounces up to 3 times, and deals magic damage equal to 30 % of the set wearer’s spell power on impact, while also restoring health to the Faerie King and all allied units in a small radius around, equal to 40 % of the damage dealt by the ability. Upon impact, the orb also removes 3 random positive effects from each enemy hit, and silences them for 4 sec. These enemies become unable to use any abilities (except those granted by the equipped set).
For the duration of the combat, the spell power, incoming healing and outgoing healing of the Faerie King and all allied Mages are increased by 20 %. Once in a while, the Faerie King resurrects 2 random allied units with 30 % health, and casts moon shields upon self and all allied units. The shields block 30 % damage of any type and persist for 4 sec. If the Faerie King or an allied unit protected by a shield dies within 4 sec after receiving it, all allied units restore 20 % health, and the deceased unit has a 50 % chance to be resurrected with 20 % health.

Set Substance

:Red: Substance of Chaos

Bonus 2/6

When the Faerie King casts Improved Harmony from the set’s ability, he also deals magic damage equal to 40 % of his own spell power to all enemy units.

Bonus 4/6

When the Faerie King casts Improved Harmony from the set’s ability, he also deals magic damage equal to 40 % of his own spell power to all enemy units.
When a magic orb from the set’s ability hits a target, the Faerie King additionally deals pure damage to the target, equal to 15 % of the target’s maximum health.

Bonus 6/6

When the Faerie King casts Improved Harmony from the set’s ability, he also deals magic damage equal to 40 % of his own spell power to all enemy units.
When a magic orb from the set’s ability hits a target, the Faerie King additionally deals pure damage to the target, equal to 15 % of the target’s maximum health.
When an allied unit bearing the moon shield from the set’s ability dies, a random enemy unit and all enemy units in a small radius around receive magic damage equal to 35 % of the deceased allied unit’s maximum health.

:Purple: Substance of Harmony

Bonus 2/6

When the Faerie King casts Improved Harmony from the set’s ability, he also increases incoming healing to self and all allied units by 60 % for 5 sec.

Bonus 4/6

When the Faerie King casts Improved Harmony from the set’s ability, he also increases incoming healing to self and all allied units by 60 % for 5 sec.
When a magic orb from the set’s ability hits a target, the Faerie King additionally drains the target’s life force for 4 sec. When drained of life force, enemy units deal 15 % less damage and take 15 % more damage. Stacks up to 3 times.

Bonus 6/6

When the Faerie King casts Improved Harmony from the set’s ability, he also increases incoming healing to self and all allied units by 60 % for 5 sec.
When a magic orb from the set’s ability hits a target, the Faerie King additionally drains the target’s life force for 4 sec. When drained of life force, enemy units deal 15 % less damage and take 15 % more damage. Stacks up to 3 times.
When an allied unit is resurrected with the set’s ability, that unit goes into a frenzy for 5 sec. The unit’s size increases, and all of the unit’s stats also increase by 30 % for 5 sec.

:Yellow: Substance of Greatness

Bonus 2/6

When the Faerie King casts Improved Harmony from the set’s ability, he and all allied units also gain shields equal to 40 % of the King’s spell power. The shields block damage of any type and persist for up to 4 sec.

Bonus 4/6

When the Faerie King casts Improved Harmony from the set’s ability, he and all allied units also gain shields equal to 40 % of the King’s spell power. The shields block damage of any type and persist for up to 4 sec.
When a magic orb from the set’s ability hits a target, the Faerie King also steals 7 % of all stats from the target for 4 sec. Stacks up to 3 times.

Bonus 6/6

When the Faerie King casts Improved Harmony from the set’s ability, he and all allied units also gain shields equal to 40 % of the King’s spell power. The shields block damage of any type and persist for up to 4 sec.
When a magic orb from the set’s ability hits a target, the Faerie King also steals 7 % of all stats from the target for 4 sec. Stacks up to 3 times.
The fortitude, physical and magic armor of the Faerie King and all allied units are also increased by 20 % for the duration of the fight.

Tierlist : A


Meta Substance


Liste des items Meta pour ce set

The top 5 items for this ancient set are listed below.
Links to the items will be added in future updates.
The list of items shown depends on the antique set; we do not promote hybrid versions of sets, if any. If you have a specific request, please contact us via our social media channels.
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Set Antique
:Red: Substance of Chaos
:Purple: Substance of Harmony
:Yellow: Substance of Greatness


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